Arctic Knight: Difference between revisions
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'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 4 damage instead of 8, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 50% with 2-4-0). | '''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 4 damage instead of 8, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 50% with 2-4-0). Wavelets also do 8 damage instead of 4. | ||
The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation, every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 200 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 15 seconds. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs. | The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation, every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 200 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 15 seconds. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs. | ||
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The trident attack gains the following benefits: | The trident attack gains the following benefits: | ||
*Increased base damage from 4 to 8, and does twice base damage to MOAB-class bloons. | *Increased base damage from 4 to 8, and does twice base damage to MOAB-class bloons. | ||
*Trident wavelets do 8 damage instead of 4. | |||
<!--btw, don't think there's frozen bonus?--> | <!--btw, don't think there's frozen bonus?--> | ||
*Grows faster, by +75% instead of +50%, or +112.5% instead of +75% with 2-4-0 | *Grows faster, by +75% instead of +50%, or +112.5% instead of +75% with 2-4-0 | ||
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===Ice Jet=== | ===Ice Jet=== | ||
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]] | [[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]] | ||
Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage and 200 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen. | Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen. | ||
Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target. | Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target. | ||
Revision as of 06:07, 24 June 2025
| Tower | Mermonkey — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 16,000 | |
| Cash cost | $6,800 — Easy $8,000 — Medium $8,640 — Hard $9,600 — Impoppable | |
Arctic Knight is the Mermonkey's path 2 tier 4 upgrade in Bloons TD 6. In addition to the Ice Jet ability, tridents deal base 4 damage instead of 8, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 50% with 2-4-0). Wavelets also do 8 damage instead of 4.
The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation, every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 200 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 15 seconds. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs.
Mechanics
Trident
The trident attack gains the following benefits:
- Increased base damage from 4 to 8, and does twice base damage to MOAB-class bloons.
- Trident wavelets do 8 damage instead of 4.
- Grows faster, by +75% instead of +50%, or +112.5% instead of +75% with 2-4-0
Ice Jet

Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen.
Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target.
This ability has 45 seconds cooldown.
Stats
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1-4-0
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2-4-0
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0-4-1
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0-4-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $9,115 | $10,725 | $11,585 | $12,870 | $6,381 | $7,508 | $8,110 | $9,009 |
| 1-4-0 | $9,240 | $10,875 | $11,745 | $13,050 | $6,468 | $7,613 | $8,222 | $9,135 |
| 2-4-0 | $9,450 | $11,125 | $12,015 | $13,350 | $6,615 | $7,788 | $8,411 | $9,345 |
| 0-4-1 | $9,285 | $10,925 | $11,800 | $13,110 | $6,500 | $7,648 | $8,260 | $9,177 |
| 0-4-2 | $9,525 | $11,205 | $12,100 | $13,445 | $6,668 | $7,844 | $8,470 | $9,412 |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Arctic Knight excels on maps with obstacles because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet have the tendancy to leave out a lot of White and Zebra Bloons, so combine it with quick-attacking frozen-popping towers, such as Juggernaut.
Crosspaths don't affect the ability except 0-4-1's camo detection. For the main attack, 0-4-1 is still usually better in general for the homing tridents.
Update history
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— Update notes
Ice Jet: Projectile lifespan is now capped at 15 seconds
Ice Jet: Projectile damage type changed ― Shatter → Plasma
— Update notes
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 14 → 15
Ability damage increased ― 15 → 20
Trident: damage type changed ― Plasma → Frigid
- Note: Projectile will be destroyed when hitting White properties
Ability: damage type changed ― Plasma → Frigid
- Note: Projectile will be destroyed when hitting White properties
Ability: projectiles now carry over 1 round
— Update notes
Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
Ice Jet: Projectile lifespan reduced ― 15s → 10s (undocumented)
- 2-4-0
Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
- Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
— Update notes
Trident: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
Trident: Now passes through White Bloon properties unless it can damage them
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Main and split projectiles: Damage increased ― 6 → 8
Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
- Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
— Update notes
Overall cost reduced by $400 (due to cost changes for previous tiers)
Ability: Projectiles can now bounce from map borders (undocumented)
- Note: X-5-X could already bounce from borders
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
- 2-4-0
Ability: Projectile lifespan increased ― 6.6667s → 10s
Overall cost reduced by $975 (due to cost changes for previous tiers)
Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectiles no longer bounce off map edges (bug fix)
- Note: Popseidon unaffected
- 1-4-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-4-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
- Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
- 0-4-1, 0-4-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Overall cost increased by $300 (due to cost changes for previous tiers)
Range reduced ― 35 units → 32 units
— Update notes
Overall cost increased by $625 (due to cost changes for previous tiers)
Ability: Projectile speed increased ― 220 units/s → 260 units/s
- Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
Ability: Projectile lifespan decreased ― 10s → 7.5s
- Projectile distance reduced ― 2,600 units → 1,950 units
- With 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
- Projectile distance reduced ― 2,600 units → 1,950 units
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-4-1, 0-4-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Assets
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Portrait
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Upgrade / ability icon
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Insta Monkey icon
Navigation
| Mermonkey in Bloons TD 6 | ||||||
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| Stats |