Snowstorm (BTD6): Difference between revisions
i was wrong lmao |
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==Strategy== | ==Strategy== | ||
Snowstorm serves as a unique support tower for Rounds 81-100, as its ability has strong utility in halting the progress of Bloons and blimps that are near the exit. This pairs especially well with {{ | Snowstorm serves as a unique support tower for Rounds 81-100, as its ability has strong utility in halting the progress of Bloons and blimps that are near the exit. This pairs especially well with {{BTD6|Admiral Brickell}}, as her Mega Mines ability becomes able to pop more blimps that enter the screen while the current ones are frozen, and the {{BTD6|Super Ceramic Bloon}} rushes can be frozen by the ability as well. However, the frozen Bloons and blimps block [[Sharp]] projectiles, thus tower choices and ability timings must be managed carefully. | ||
For this use case, 2-4-0 is the optimal crosspath for Snowstorm, granting it both {{ | For this use case, 2-4-0 is the optimal crosspath for Snowstorm, granting it both {{BTD6|Permafrost}} for Super Ceramics and the innate ability to freeze {{BTD6|DDT}}s. Put the Snowstorm itself near the exit so that its freeze aura can catch Super Ceramics optimally. | ||
In addition, Snowstorm's increased ice bridge range allows more towers to fit on nearby water, granting extra land space. For this role, 0-4-1 is the better crosspath for Snowstorm due to {{ | In addition, Snowstorm's increased ice bridge range allows more towers to fit on nearby water, granting extra land space. For this role, 0-4-1 is the better crosspath for Snowstorm due to {{BTD6|Larger Radius}} increasing the freeze aura's range further. | ||
==Update history== | ==Update history== | ||