Riptide Champion: Difference between revisions

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Qwertyxp2000 (talk | contribs)
where to put the fact that it's always 50% extra base damage to frozen
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'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer.
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer.


Each trident has 18 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from shatter to frigid), projectiles ignore [[White Bloon (BTD6)|White Bloons]], and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 18 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.  
Each trident has 18 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from shatter to frigid), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 18 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.  


The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.