Deadeye: Difference between revisions
→Strategy: added usage of "Take Aim" to making projectile spread towers more effective |
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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]]. | '''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]]. | ||
The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | ||
Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. | Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread,<!--what about "deviation" such as mortar and base dartling?--> and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|49.3|section=y}} | ||
Deadeye | Most players use Deadeye for the range buff and/or the temporary camo detection, less so the Deadeye's moderately slow rifle attack. The rifle attack does its job at chipping high-HP targets, however its pistol that it forcefully uses at close range targets is weaker against groups, though still useful for close-range damage to single targets. If using it for damage, place it far from the track, and ensure its pistol will rarely or never attack. Overall, Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. | ||
Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons. | |||
For crosspaths, 2-3-0 is preferred, which already takes advantage of the rifle attack and maximizing crit chance, and improves its single-target damage. 0-3-2 has a usually lower but consistent speed bonus compared to 2-3-0, retaining it if Bloons enter its close range too often, however it's more prone to the [[Wanderer]] penalty due to the extra range it gains. | |||
== Update history == | == Update history == | ||