Sentry Gun (BTD6): Difference between revisions
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'''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn | '''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn Sentries at locations where the range of its Sentries can cover at least 20% of the track. By default, Sentries attack every 0.95s, pop up to 2 Bloons, and have 40 range. | ||
Crosspaths will affect newly spawned sentries. | Crosspaths will affect newly spawned sentries. | ||
*[[Larger Service Area (BTD6)|Larger Service Area]]: +4 range | *[[Larger Service Area (BTD6)|Larger Service Area]]: +4 range, for a total of 44. | ||
*[[Deconstruction (BTD6)|Deconstruction]]: Sentries deal +1 damage to Fortified and +1 damage to MOAB- | *[[Deconstruction (BTD6)|Deconstruction]]: Sentries deal +1 damage to [[Fortified Bloon (BTD6)|Fortified]] and +1 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]].<!--separately added "+1 damage to X" for clarity, specifically because they are not mutually exclusive--> | ||
*[[Cleansing Foam (BTD6)|Cleansing Foam]]: Sentries can cleanse | *[[Cleansing Foam (BTD6)|Cleansing Foam]]: Sentries can cleanse Bloons they hit, but will not grant damage to [[DDT (BTD6)|DDTs]] or shielded [[Dreadbloon (BTD6)|Dreadbloon]]. | ||
*[[Oversize Nails (BTD6)|Oversize Nails]]: +1 pierce | *[[Oversize Nails (BTD6)|Oversize Nails]]: +1 pierce, for a total of 3, and changes the [[damage type]] from Sharp to Shatter, allowing for the popping of [[Freeze|frozen]] Bloons. | ||
*[[Double Gun (BTD6)|Double Gun]]: Sentries shoot two projectiles per shot | *[[Double Gun (BTD6)|Double Gun]]: Sentries shoot two projectiles per shot. | ||
==Stats== | ==Stats== | ||