Riptide Champion: Difference between revisions
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Riptide Champion | | id = Riptide Champion | ||
| name = Riptide Champion | |||
|name | | icon = BTD6 Mermonkey 030UpgradeIcon.png | ||
|icon | | image = BTD6 030-Mermonkey.png | ||
|image | | description = Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force. | ||
|description | | description C = | ||
|description C= | | tower = Mermonkey | ||
| path = 2 | |||
|tower=Mermonkey | | tier = 3 | ||
|path= 2 | | cost = 1900 | ||
|tier= 3 | | cost C = | ||
| xp = 2500 | |||
|cost | |||
|cost C= | |||
|xp | |||
}} | }} | ||
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer. | '''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer. | ||
Each trident has | Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 18 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits. | ||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | ||
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==Mechanics== | ==Mechanics== | ||
===Trident=== | ===Trident=== | ||
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have | Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan. | ||
With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate. | With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate. | ||
Revision as of 05:56, 15 October 2025
| Tower | Mermonkey — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $1,615 — Easy $1,900 — Medium $2,050 — Hard $2,280 — Impoppable | |
Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like Tidal Chill, Riptide Champion freezes Bloons that are damaged, but for longer.
Each trident has 25 pierce and can pop Lead, but can no longer pop Purples or Whites (damage type changed from Shatter to Frigid), projectiles ignore White Bloons, deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 18 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.
Mechanics
Trident
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan.
With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate.
Stats
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| Buff when in water | ||
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1-3-0
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2-3-0
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0-3-1
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0-3-2
| Echosense Network | ||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $2,315 | $2,725 | $2,945 | $3,270 | $1,621 | $1,908 | $2,062 | $2,289 |
| 1-3-0 | $2,440 | $2,875 | $3,105 | $3,450 | $1,708 | $2,013 | $2,174 | $2,415 |
| 2-3-0 | $2,650 | $3,125 | $3,375 | $3,750 | $1,855 | $2,188 | $2,363 | $2,625 |
| 0-3-1 | $2,485 | $2,925 | $3,160 | $3,510 | $1,740 | $2,048 | $2,212 | $2,457 |
| 0-3-2 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
Strategy
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Riptide Champion has a fair amount of freezing potential and damage against any non-Purple and non-White Bloon, but has competition with more reliable mid-game and late-game options.
Crosspaths are usually better with Echosense Precision to let the homing scale its damage more reliably, with Echosense Network also improving range. However, the Trident Swiftness's maximized attack speed and projectile speed is preferable if Riptide Champion must deal with denser groups and cannot use the homing scaling.
Update history
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— Update notes
Sub-projectiles can now freeze Bloons in addition to the main projectile
— Update notes
Upgrade cost reduced ― $2,800 → $2,300
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 8 → 12
— Update notes
Trident: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
Damage type changed ― Energy → Frigid
- Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
— Update notes
Upgrade cost reduced ― $2,300 → $1,900
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Upgrade cost reduced ― $1,900 → $1,100
Overall cost reduced by $975 (due to cost changes for previous tiers)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 1-3-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-3-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
- Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 0-3-1, 0-3-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Upgrade cost increased ― $1,100 → $1,400
Range reduced ― 35 units → 32 units
— Update notes
Upgrade cost increased ― $1,400 → $2,000
Overall cost increased by $625 (due to cost changes for previous tiers)
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-3-1, 0-3-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Assets
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Portrait
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Icon
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Insta Monkey icon
Navigation
| Mermonkey in Bloons TD 6 | ||||||
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| Stats |