Barracuda

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Barracuda
Portrait of Barracuda
Icon of BarracudaThe Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.
Tower Beast Handler — Path 1 — Tier 2
XP cost 500
Cash cost $690 — Easy
$810 — Medium
$875 — Hard
$970 — Impoppable

Barracuda is the Beast Handler's path 1 tier 2 upgrade in Bloons TD 6. The handler now handles a barracuda that has more pierce, more damage, and more splash radius. The fish now can knock back regular Bloons on damage.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2-0-0 $1,035 $1,220 $1,315 $1,460 $725 $854 $921 $1,022
2-1-0 $1,185 $1,395 $1,505 $1,670 $830 $977 $1,054 $1,169
2-2-0 $1,890 $2,225 $2,400 $2,665 $1,323 $1,558 $1,680 $1,866
2-3-0 $3,645 $4,290 $4,630 $5,145 $2,552 $3,003 $3,241 $3,602
2-4-0 $11,720 $13,790 $14,890 $16,545 $8,204 $9,653 $10,423 $11,582
2-5-0 $62,720 $73,790 $79,690 $88,545 $43,904 $51,653 $55,783 $61,982
2-0-1 $1,195 $1,410 $1,520 $1,690 $837 $987 $1,064 $1,183
2-0-2 $1,925 $2,270 $2,450 $2,720 $1,348 $1,589 $1,715 $1,904
2-0-3 $3,725 $4,390 $4,740 $5,265 $2,608 $3,073 $3,318 $3,686
2-0-4 $11,375 $13,390 $14,460 $16,065 $7,963 $9,373 $10,122 $11,246
2-0-5 $36,875 $43,390 $46,860 $52,065 $25,813 $30,373 $32,802 $36,446

Update history

For a complete list of Beast Handler changes, see Update history:Beast Handler (BTD6).
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As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.
— Update notes
  •   Top and Middle path Beast Handler paths can now be targeted by Overclock and Ultraboost
Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost.
— Update notes
  •   Beast: Reposition cooldown increased ― 0.5s → 5s
  •   Beast Handler reposition cooldown reduced ― 5s → 3s
When first creating Beast Handler we balanced the T1-3 upgrade costs with a goal of creating a decision point between spending free playable space to save on cash or spending more cash to save on playable space. However in practice though some people have come on board with spending their playable space as a resource for more power; actual interest is much more divided between maximizing cost efficiency of these merges or simply using different towers. Given that spam of lower tier handlers already comes with the advantage of allowing them to be repositioned over a larger area, we’re changing our approach with a full cost rebalance across most T1-3 upgrades for exactly equal cost per point of merged beast power, instead leaving the nuance around understanding higher value merges & footprint advantage to depend more on discounts.
— Update notes
  •   Upgrade cost reduced ― $875 → $850
    •   Overall cost reduced by $15 (due to cost changes for previous tiers)
In going over our large list of price changes for Beast Handler’s lower tiers in 42 this change was received very positively, however we did not realize that in making this change we killed off all chance of dual-beast handlers being used as a round 1 starting option for under $650 in hard modes – So we gotta do that math all over again and convert it for difficulty, painful 😀 All T1 beast prices changed to allow 110 & 101 beast handler combos to be placed for under $650 in hard mode, all T2 & T3 prices shifted around to keep these same cost ratios.
— Update notes
  •   Upgrade cost reduced ― $850 → $810
    •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Beast: Reposition cooldown reduced ― 3s → 2s
  •   Water beasts: Now spawns within 20% of their range to the track
  •   Merging/Beast positioning range reduced ― 60 → 50
As a quality of life improvement, Beast Handler movement cooldowns have now been separated
— Update notes
  •   Fish & Dino beast reposition cooldowns are now independent
  •   Can now move beasts onto ice and ink platforms. Beasts with only ice/ink platforms as valid placement will no longer randomly choose a location when attempting to place into ice/ink platforms. (undocumented)
  •   Merging/Beast positioning range increased ― 50 → 60
  • Solved a bug where Beast Handlers which were crosspathed on a specific order could fail to respawn their fish when reloading a game from a save and and use a Support Chinook to redeploy the Beast Handler. (bug fix)
Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do.
— Update notes
  •   Barracuda: Damage type changed ― SharpShatter
    • Note: 3-X-X Great White unchanged (Normal)
Beast Handler’s top path is smoothing out to +5 range per level improving early tiers.
— Update notes
  •   Barracuda: Range increased ― 30 → 35
    • Note: Great White and above are unchanged
  •   When the Barracuda is placed automatically, it will now prefer positions where its range can cover at least 28% of the track length (was 24% before) (undocumented)
2-1-0, 2-2-0, 2-3-0, 2-4-0, 2-5-0, 2-0-3, 2-0-4, 2-0-5
  •   Crosspathing Barracuda with Microraptor, Golden Eagle, or their higher tiers now reduces the range of the Barracuda ― 35 → 30 (bug)
    •   Overall range with these crosspaths is effectively the same as it was prior to this update
2-1-0, 2-2-0, 2-3-0, 2-4-0, 2-5-0, 2-0-3, 2-0-4, 2-0-5
  •   Barracuda: Range increased to match other crosspaths ― 30 → 35 (bug fix)
For more Beast Handler images, see Gallery:Beast Handler.

Screenshots

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Artwork and icons

In other languages

Language Name / Description Notes
Arabic العُقام
يقوم باراكودا بصفع البالونات نحو الجهة الخلفية ومن ثم فرقعة الكثير من طبقاتها بأسنانه الحادة الشائكة.
Danish Barracuda
Barracudaen slår bloons bagud og springer flere lag med deres knivskarpe tænder.
German Barrakuda
Der Barracuda schlägt die Bloons zurück und lässt mit seinen rasiermesserscharfen Zähnen mehrere Schichten platzen.
Spanish Barracuda
La barracuda golpea a los bloons hacia atrás y revienta múltiples capas con sus dientes afilados.
Spanish (LA) Barracuda
La barracuda golpea a los bloons hacia atrás y revienta múltiples capas con sus dientes afilados.
Finnish Barrakuda
Barracuda läimäyttää blooneja taaksepäin ja puhkaisee useita kerroksia terävillä hampaillaan.
French Barracuda
Le Barracuda fait reculer les Bloons avec une claque magistrale et fait éclater plusieurs couches grâce à ses dents tranchantes comme des rasoirs.
Italian Barracuda
Il barracuda respinge i bloon all'indietro e fa scoppiare molti strati grazie ai suoi denti affilati come rasoi.
Japanese バラクーダ
バラクーダはブルーンを後方へ打ちつけ、そのとても鋭い歯で複数の層を割る。
Korean 창꼬치
창꼬치는 풍선이 뒤로 가게 찰싹 때리며, 뾰족한 이빨로 여러 겹을 터트립니다.
Dutch Barracuda
De Barracuda slaat Bloons terug naar waar ze vandaan kwamen en laat met zijn vlijmscherpe tanden meerdere lagen knallen.
Norwegian Barrakuda
Barrakudaen slår bloons bakover og popper flere lag med sine sylskarpe tenner.
Polish Barrakuda
Barrakuda uderzeniem cofa blony i przekłuwa wiele warstw ostrymi jak brzytwa zębami.
Portuguese (Brazil) Barracuda
A Barracuda empurra os Bloons e estoura várias camadas com seus dentes afiados como lâminas.
Russian Барракуда
Барракуда отбрасывает шары назад и пробивает несколько слоёв острыми как бритва зубами.
Swedish Barracuda
Barracudan slår tillbaka Bloons och smäller flera lager med sina rakbladsvassa tänder.
Thai บาร์ราคูด้า
ปลาบาร์ราคูดาตวัดลูกโป่งกลับไปด้านหลังแล้วใช้ฟันแหลมคมดั่งมีดโกนทำให้ระเบิดเป็นชิ้นๆ
Turkish İskarmoz
Iskarmoz, Bloon’ları geri iten bir şaplak atar ve jilet gibi keskin dişleriyle birden fazla katmanı patlatır.
Chinese (simplified) 梭子鱼
梭子鱼可以使用自己锋利的牙齿击退气球和击破多层气球。
Chinese (traditional) 梭魚
梭子魚可以使用自己鋒利的牙齒擊退氣球和擊破多層氣球。
This list was last updated for: version 43.1