The Final Harmonic
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The Final Harmonic
| Tower | Mermonkey — Path 3 — Tier 5 | |
|---|---|---|
| XP cost | 52,000 | |
| Cash cost | $21,250 — Easy $25,000 — Medium $27,000 — Hard $30,000 — Impoppable | |
The Final Harmonic is the Mermonkey's path 3 tier 5 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $30,075 | $35,380 | $38,210 | $42,455 | $21,053 | $24,766 | $26,747 | $29,719 |
| 1-0-5 | $30,205 | $35,530 | $38,370 | $42,635 | $21,144 | $24,871 | $26,859 | $29,845 |
| 2-0-5 | $30,415 | $35,780 | $38,640 | $42,935 | $21,291 | $25,046 | $27,048 | $30,055 |
| 0-1-5 | $30,245 | $35,580 | $38,425 | $42,695 | $21,172 | $24,906 | $26,898 | $29,887 |
| 0-2-5 | $30,435 | $35,805 | $38,670 | $42,965 | $21,305 | $25,064 | $27,069 | $30,076 |
Update history
For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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- "Weapon model glitch with crosspathing resolved"
Can now detonate damage over time effects on Dreadbloon (bug fix)
If the player has more than five Mermonkeys with Echosense Network, selling any of the first five Mermonkeys that received the upgrade no longer removes an Echosense Network buff stack from all affected Mermonkeys regardless of the number of Mermonkeys with the upgrade remaining (bug fix)
- Note: This bug would cause the number of stacks to be lower than the number of Mermonkeys with Echosense Network
Totem: Can no longer be sacrificed to Sun Temple or True Sun God
“
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack.
— Update notes
— Update notes
”
Overall cost increased by $2,075 (due to cost changes for previous tiers)
Totem: Can now be redeployed by Support Chinook
Totem: Should save location correctly on moving platforms (bug fix)
Trident: Projectile lifespan increased ― 0.5s → 1s
Maximum Echosense Network stacks increased ― 5 → 10
- Maximum range buff increased ― +30% → +60%
- Effects now update according to attack speed changes (bug fix)
- 0-1-5, 0-2-5
Sharper Prongs now grants the trance attack +1 pierce
Totems should no longer be considered overclock targets (bug fix)
Trance: Orbit radius increased to match the previous tier ― 20 units → 30 units
- 0-1-5, 0-2-5
Sharper Prongs grants more pierce to the trance attack ― +1 → +2
Overall cost reduced by $100 (due to cost changes for previous tiers)
Echosense Network now works with Mermonkeys converted by Total Transformation
DoT detonation works correctly when crosspathed (bug fix)
“
Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
— Update notes
”
Trance: Pierce increased ― 4 → 8
- 0-1-5, 0-2-5
Trance: Pierce increased ― 6 → 10
“
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
— Update notes
”
Range bonus when placed in water increased ― +25% → +35%
“
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
— Update notes
”
Overall cost reduced by $200 (due to cost changes for previous tiers)
Trance: Pierce increased ― 8 → 10
- 0-1-5, 0-2-5
Trance: Pierce increased ― 10 → 12
Trance: Pierce increased ― 10 → 12
- Stacks with X-1-X Sharper Prongs crosspath ― 12 → 14
Range bonus per stack reduced ― +10% → +7.5%
- Note: Maximum range bonus decreased from +100% to +75%
Overall cost increased by $25 (due to cost changes for previous tiers)
Trance: Hero buff works again (bug fix)
- Trance: Now allows the formation of glue puddles from 4-X-X Glue Gunners after destroying a Bloon (bug fix)
- Totem: No longer turns invisible while the player is repositioning it (bug fix)
Gallery
For more Mermonkey images, see Gallery:Mermonkey.
Screenshots
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Assets
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Portrait
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Icon
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Buff icon
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Insta Monkey icon
Trivia
- The Final Harmonic's buffs for Heroes are conceptually similar to the Heroic Presence and Heroic Academy upgrades for the cut Monkey Academy tower.
Navigation
| Mermonkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
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| Stats |