Alluring Melody is the Mermonkey's path 3 tier 3 upgrade in Bloons TD 6. It now can create a musical circle around itself which sucks in small bloons detonating all damage-over-time (DoT) effects and spinning them around anticlockwise until the circle disappears. Splashes from the tridents also have 9 pierce instead of 3.
The trance attack repeatingly sucks in bloons every 0.3s (0.27s with 1-0-3, 0.234s with 2-0-3), sucking in up to 4 bloons (5 with 0-1-3) at a time, and consumes 2 pierce versus Ceramics. Upon sucking in a bloon, the latest damage-over-time effect on a bloon deals all its damage instantaneously, capped at 200 damage. Bloons being sucked in orbit around the Mermonkey with the radius of 30 units for 6 seconds and cannot be sucked in again for 4 seconds after the orbit ends. This attack also pauses the trident attack for 1.2 seconds (1.02s with 1-0-3, 0.804s with 2-0-3).
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Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. Mermonkey’s trance was extremely powerful against MOABs but limited against regular Bloons, so we’ve shifted prices apart & improved T3 while raising the cost of T4 to a more appropriate level. — Update notes
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Upgrade cost reduced ― $2,800 → $2,000
Overall cost reduced by $925 (due to cost changes for previous tiers)
Trance attack: Pierce increased ― 2 → 3
Note: Pierce of Symphonic Resonance and above remains the same
Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now. — Update notes
Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4. — Update notes
[...] Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this — Update notes
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For fun Echosense Network will now be able to apply to Alchemist Transformed Mermonkeys. — Update notes
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Overall cost reduced by $100 (due to cost changes for previous tiers)
Echosense Network now works with Mermonkeys converted by Total Transformation
Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
Trance: Damage over time detonation can now trigger again on already tranced Bloons
Note: X-X-5 unchanged.
Trance: Damage over time detonation damage limit reduced ― 200 → 50
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
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Overall cost reduced by $200 (due to cost changes for previous tiers)