Symphonic Resonance

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Symphonic Resonance
Portrait of Symphonic Resonance
Icon of Symphonic ResonanceHypnotic tune can affect low tier MOAB-Class Bloons and strips Camo. Can be set to echo from a nearby point.
Tower Mermonkey — Path 3 — Tier 4
XP cost 14,500
Cash cost $6,460 — Easy
$7,600 — Medium
$8,210 — Hard
$9,120 — Impoppable

Symphonic Resonance is the Mermonkey's path 3 tier 4 upgrade in Bloons TD 6.

Stats

For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range32 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.2s
Offset (X, Y, Z)
-0.5, 3.4, 10.4
TargetingDepends on targeting option
Targeting range32 units
Projectile
Pierce2
Speed200 units/s
Seeking distance80 units
Seeking angle360°
Seeking rotation speed260 °/s
Lifespan1s
Radius1 unit
Splash
Pierce9
Max pierce9
Damage2
Damage typeShatter
Lifespan0.05s
Radius4 units
  • Ignores blockers
Buff when in water
Range modifier×1.35
Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Trance totem

Tower
Display range32 units
Footprint radius8 units
Trance attack
Cooldown12s
Offset (X, Y, Z)
0, 0, 0
TargetingFirst
Targeting range32 units
Filters
  • Cannot target BFBs
  • Cannot target ZOMGs
  • Cannot target BADs
  • Ignores blockers
Projectile
Pierce12
BFB pierce penalty+3
DDT pierce penalty+3
MOAB-Class pierce penalty+2
Lifespan6s
Radius32 units
Rehit interval0.3s
Refresh pierce interval0.3s
Filters
  • Cannot hit BFBs
  • Cannot hit ZOMGs
  • Cannot hit BADs
  • Ignores blockers
  • Removes Camo
Trance
Damage typePlasma
Multiplier×3
Multiplier for MOAB-Class×1
Duration6s
Cooldown4s

1-0-4

Attack
Cooldown1.2s → 0.96s

Trance totem

Trance attack
Projectile
Rehit interval0.3s → 0.27s
Refresh pierce interval0.3s → 0.27s

2-0-4

Attack
Cooldown0.96s → 0.66s
Projectile
Speed200 units/s → 300 units/s
Seeking rotation speed260 °/s → 390 °/s
Lifespan1s → 0.6667s

Trance totem

Trance attack
Projectile
Rehit interval0.27s → 0.234s
Refresh pierce interval0.27s → 0.234s
Trance
Multiplier×3 → ×4.5
Multiplier for MOAB-Class×1 → ×1.5

0-1-4

Attack
Projectile
Pierce2 → 3
Splash
Pierce9 → 12
Max pierce9 → 12

Trance totem

Trance attack
Projectile
Pierce12 → 14

0-2-4

Attack
Splash
Freeze
Multiplier×0
Duration0.5s
Layers4

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $8,825 $10,380 $11,210 $12,455 $6,178 $7,266 $7,847 $8,719
1-0-4 $8,950 $10,530 $11,370 $12,635 $6,265 $7,371 $7,959 $8,845
2-0-4 $9,160 $10,780 $11,640 $12,935 $6,412 $7,546 $8,148 $9,055
0-1-4 $8,995 $10,580 $11,425 $12,695 $6,297 $7,406 $7,998 $8,887
0-2-4 $9,185 $10,805 $11,670 $12,965 $6,430 $7,564 $8,169 $9,076

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. Mermonkey’s trance was extremely powerful against MOABs but limited against regular Bloons, so we’ve shifted prices apart & improved T3 while raising the cost of T4 to a more appropriate level.
— Update notes
  • Nerf Upgrade cost increased ― $4,600 → $7,600
    • Nerf Overall cost increased by $2,075 (due to cost changes for previous tiers)
  • Buff Echosense: maximum stack count increased ― 5 → 10
    • Note: This means the maximum range buff has increased from +30% to +60%
  • Buff Totem: can now be redeployed by Support Chinook
  • Totem: should save location correctly on moving platforms (bug fix)
  • Buff Trident: projectile lifespan increased ― 0.5s → 1s
0-1-4, 0-2-4
  • Buff Sharper Prongs now increases pierce of allure by +1
Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now.
— Update notes
  • Nerf Trance: Cooldown increased ― 3s → 4s
    • Note: Does not apply to The Final Harmonic
  • Nerf Trance: Effect no longer triggers on MOAB-Class Bloons if there are no small Bloons in range (bug)
  • Buff Trance: Can again target MOAB-Class Bloons with no small Bloons present (bug fix)
  • Neutral Totems should no longer be considered overclock targets (bug fix)
Symphonic Resonance is too expensive to be considered as a de-camo choice so this effect is moving into Alluring Melody, Symphonic Resonance itself is far too powerful right now so the ability to grab BFBs is being removed.
— Update notes
  • Nerf Trance: No longer targets BFBs
    • Note: Does not affect xx5
0-1-4, 0-2-4
  • Buff Trance: Pierce increased ― 5 → 6
[...] Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this
— Update notes
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Echosense Network now works with Mermonkeys converted by Total Transformation
  • Buff Trance: Damage over time detonation can now trigger again on already tranced Bloons
    • Note: X-X-5 unchanged.
  • Nerf Trance: Damage over time detonation damage limit reduced ― 500 → 125
    • Note: X-X-5 unchanged.
Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
  • Buff Trance: Pierce increased ― 4 → 8
0-1-4, 0-2-4
  • Buff Trance: Pierce increased ― 6 → 10
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
  • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Trance: Pierce increased ― 8 → 10
0-1-4, 0-2-4
  • Buff Trance: Pierce increased ― 10 → 12
  • Buff Trance: Pierce increased ― 10 → 12
    • Stacks with X-1-X Sharper Prongs crosspath ― 12 → 14
  • Nerf Range bonus per stack reduced ― +10% → +7.5%
    • Note: Maximum range bonus decreased from +100% to +75%
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Assets