Symphonic Resonance
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short |
Symphonic Resonance
| Tower | Mermonkey — Path 3 — Tier 4 | |
|---|---|---|
| XP cost | 14,500 | |
| Cash cost | $6,460 — Easy $7,600 — Medium $8,210 — Hard $9,120 — Impoppable | |
Symphonic Resonance is the Mermonkey's path 3 tier 4 upgrade in Bloons TD 6.
Stats
For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||
|
| Buff when in water | ||
|---|---|---|
| ||
| Echosense Network | ||||
|---|---|---|---|---|
| ||||
| ||||
Trance totem
| Tower | ||||
|---|---|---|---|---|
| ||||
| Trance attack | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
1-0-4
| Attack | ||
|---|---|---|
|
Trance totem
| Trance attack | |||||||
|---|---|---|---|---|---|---|---|
|
2-0-4
| Attack | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| |||||||||
|
Trance totem
| Trance attack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
0-1-4
| Attack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Trance totem
| Trance attack | |||||
|---|---|---|---|---|---|
|
0-2-4
| Attack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $8,825 | $10,380 | $11,210 | $12,455 | $6,178 | $7,266 | $7,847 | $8,719 |
| 1-0-4 | $8,950 | $10,530 | $11,370 | $12,635 | $6,265 | $7,371 | $7,959 | $8,845 |
| 2-0-4 | $9,160 | $10,780 | $11,640 | $12,935 | $6,412 | $7,546 | $8,148 | $9,055 |
| 0-1-4 | $8,995 | $10,580 | $11,425 | $12,695 | $6,297 | $7,406 | $7,998 | $8,887 |
| 0-2-4 | $9,185 | $10,805 | $11,670 | $12,965 | $6,430 | $7,564 | $8,169 | $9,076 |
Update history
For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
“
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
— Update notes
”
- Trance Totem: Can no longer be sacrificed to Sun Temple or True Sun God
“
Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. Mermonkey’s trance was extremely powerful against MOABs but limited against regular Bloons, so we’ve shifted prices apart & improved T3 while raising the cost of T4 to a more appropriate level.
— Update notes
— Update notes
”
Upgrade cost increased ― $4,600 → $7,600
Overall cost increased by $2,075 (due to cost changes for previous tiers)
Echosense: maximum stack count increased ― 5 → 10
- Note: This means the maximum range buff has increased from +30% to +60%
Totem: can now be redeployed by Support Chinook
- Totem: should save location correctly on moving platforms (bug fix)
Trident: projectile lifespan increased ― 0.5s → 1s
- 0-1-4, 0-2-4
Sharper Prongs now increases pierce of allure by +1
“
Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now.
— Update notes
— Update notes
”
Trance: Cooldown increased ― 3s → 4s
- Note: Does not apply to The Final Harmonic
Trance: Effect no longer triggers on MOAB-Class Bloons if there are no small Bloons in range (bug)
Trance: Can again target MOAB-Class Bloons with no small Bloons present (bug fix)
Totems should no longer be considered overclock targets (bug fix)
“
Symphonic Resonance is too expensive to be considered as a de-camo choice so this effect is moving into Alluring Melody, Symphonic Resonance itself is far too powerful right now so the ability to grab BFBs is being removed.
— Update notes
— Update notes
”
Trance: No longer targets BFBs
- Note: Does not affect xx5
- 0-1-4, 0-2-4
Trance: Pierce increased ― 5 → 6
“
[...] Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this
— Update notes
— Update notes
”
Overall cost reduced by $100 (due to cost changes for previous tiers)
Echosense Network now works with Mermonkeys converted by Total Transformation
Trance: Damage over time detonation can now trigger again on already tranced Bloons
- Note: X-X-5 unchanged.
Trance: Damage over time detonation damage limit reduced ― 500 → 125
- Note: X-X-5 unchanged.
“
Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
— Update notes
”
Trance: Pierce increased ― 4 → 8
- 0-1-4, 0-2-4
Trance: Pierce increased ― 6 → 10
“
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
— Update notes
”
Range bonus when placed in water increased ― +25% → +35%
“
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
— Update notes
”
Overall cost reduced by $200 (due to cost changes for previous tiers)
Trance: Pierce increased ― 8 → 10
- 0-1-4, 0-2-4
Trance: Pierce increased ― 10 → 12
Trance: Pierce increased ― 10 → 12
- Stacks with X-1-X Sharper Prongs crosspath ― 12 → 14
Range bonus per stack reduced ― +10% → +7.5%
- Note: Maximum range bonus decreased from +100% to +75%
Overall cost increased by $25 (due to cost changes for previous tiers)
Gallery
For more Mermonkey images, see Gallery:Mermonkey.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Portrait
-
Icon
-
Insta Monkey icon
Navigation
| Mermonkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats |