Perma-Spike (BTD6)
| Tower | Spike Factory — Path 3 — Tier 5 | |
|---|---|---|
| XP cost | 29,500 | |
| Cash cost | $25,500 — Easy $30,000 — Medium $32,400 — Hard $36,000 — Impoppable | |
Perma-Spike is the Spike Factory's path 3 tier 5 upgrade in Bloons TD 6. Spike piles are produced much slower, about 3.46x slower (without crosspaths, every 1.75s to 6.06s), but deal 10 damage and pierce up to 50 bloons (85 with 1-0-5), and last up to 300 seconds and carry over up to 3 rounds. Additionally, the 4x start-of-round speed boost now lasts for 10 seconds. Uniquely, the spikes from Perma-Spike are able to save state in game saves.
Stats
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1-0-5
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2-0-5
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0-1-5
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0-2-5
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $30,985 | $36,450 | $39,365 | $43,740 | $21,690 | $25,515 | $27,556 | $30,618 |
| 1-0-5 | $31,665 | $37,250 | $40,230 | $44,700 | $22,166 | $26,075 | $28,161 | $31,290 |
| 2-0-5 | $32,175 | $37,850 | $40,880 | $45,420 | $22,523 | $26,495 | $28,616 | $31,794 |
| 0-1-5 | $31,495 | $37,050 | $40,015 | $44,460 | $22,047 | $25,935 | $28,011 | $31,122 |
| 0-2-5 | $32,175 | $37,850 | $40,880 | $45,420 | $22,523 | $26,495 | $28,616 | $31,794 |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: more use cases, synergies, game modes of use, etc, also stats of spikes per second rate comparisons |
Perma-Spike is an exceptionally effective cleanup tower suitable for many single-exit maps, most notably for CHIMPS on maps such as Glacial Trail. Berserker Brew, Abyssal Warrior, and Jungle Drums are recommended for relatively inexpensive buffs to maximize its cleanup potential, but especially the Acidic Mixture Dip's lead-popping to handle DDTs without 2-0-5 crosspath.
Crosspathing is beneficial to maximize the size of its stockpiles. Bigger Stacks handle more bloons but is slower to make spikes, while Even Faster Production is slightly better at spikes per second than Bigger Stacks if external buffs are present. Both maxed crosspaths are roughly equal without buffs (1-0-5: +70%, 0-2-5: +66%), but the middle crosspaths can replenish spikes faster.
Update history
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Upgrade cost increased ― $22,000 → $25,000
Attack cooldown increased ― 3s → 6s (attack speed reduced by 50%)
- Far targeting no longer causes the game to crash if it cannot reach the track (bug fix)
- 1-0-5, 2-0-5
Pierce increased ― 60 → 70
Upgrade cost increased ― $25,000 → $30,000
Projectiles are now saved
Projectile lifespan reduced ― 350s → 300s
Projectile max rounds reduced ― 4 → 3
Now gains a 4× attack speed buff for 2.5 seconds at the start of each round
Spike piles no longer save (bug)
Rounds before projectiles expire increased ― 3 → 4 (undocumented)
— Update notes
Overall cost increased by $200 (due to cost changes for previous tiers)
- 0-1-5
Rate reduced ― 3.6s → 4.8s (undocumented)
- 0-2-5
Rate reduced ― 2.7s → 3.36s (undocumented)
— Update notes
Attack cooldown reduced ― 6s → 4.85s (attack speed increased by 23.71%)
- Stacks with 0-1-5 Faster Production crosspath ― 4.8s → 3.88s
- Stacks with 0-2-5 Faster Production crosspath ― 3.36s → 2.716s
— Update notes
Smart targeting now places spikes as far back on the track as it can, rather than directly in front of the Bloon closest to leaking (undocumented)
- 1-0-5
Pierce increased ― 70 → 80
— Update notes
- 1-0-5
Pierce increased ― 80 → 90
Selling this tower now allows other towers to inherit the start-of-round buff (bug)
— Update notes
Pierce per spike pile reduced ― 50 → 25
Damage increased ― 10 → 15
- 1-0-5, 2-0-5
Pierce per spike pile reduced ― 90 → 45
— Update notes
Pierce increased ― 25 → 50
Damage reduced ― 15 → 10
Attack cooldown increased ― 4.85s → 6.0625s (attack speed reduced by 20%)
Start-of-round buff duration increased ― 2.5s → 10s
- 1-0-5, 2-0-5
Pierce increased ― 45 → 90
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
— Update notes
- 1-0-5, 2-0-5
Pierce reduced ― 90 → 85
— Update notes
Reworked targeting options ― Normal, Close, Far, Smart → Normal, Close, Smart, Set Target, Automatic
Smart Spikes: Adds a "Set Target" option, which allows to select the place inside the Spike Factory's range where the spikes go to.
Smart Spikes: Adds a "Automatic" option, attempts to directly target the first bloon
Removed "Far" targeting option
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مسامير دائمة تصبح السنون والنتوءات عالية الضرر شبه دائمة. |
— | |
| Danish | Perma-søm Højeffektive søm bliver næsten permanente. |
— | |
| German | Perma-Stacheln Nägel mit hohem Schaden sind fast permanent vorhanden. |
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| Spanish | Permaclavo Los clavos de gran daño se vuelven casi permanentes. |
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| Spanish (LA) | Permaclavo Los clavos de gran daño se vuelven casi permanentes. |
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| Finnish | Pysyvä piikki Tehokkaat piikit tulevat melkein pysyviksi. |
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| French | Perma-pointes Les pointes à dégâts élevés deviennent presque permanentes. |
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| Italian | Perma-aculeo Gli aculei a danni elevati diventano quasi permanenti. |
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| Japanese | パーマスパイク 高ダメージスパイクが、ほぼ永久的に持続するようになる。 |
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| Korean | 영구 스파이크 공격력이 높은 스파이크가 거의 영구적이 됩니다. |
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| Dutch | Permaspies Stekels die grote schade doen worden bijna permanent. |
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| Norwegian | Perma-spiker Spiker med høy skade blir nesten en permanent funksjon. |
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| Polish | Perma-kolce Kolce zadające duże obrażenia stają się niemal permanentne. |
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| Portuguese (Brazil) | Espinho Permanente Espinhos de alto dano se tornam quase permanentes. |
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| Russian | Вечные шипы Наносящие сильный урон шипы становятся почти вечными. |
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| Swedish | Permaspik Spikar som åsamkar stor skada blir nästan permanenta. |
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| Thai | ตะปูถาวร ตะปูดาเมจสูงแทบจะอยู่อย่างถาวร |
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| Turkish | Kalıcı Çivi Yüksek hasarlı çiviler neredeyse kalıcı hale gelir. |
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| Chinese (simplified) | 永久刺钉 高伤害刺钉变得几乎不可磨灭。 |
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| Chinese (traditional) | 永久針刺 高傷害針刺幾乎變得永久存在。 |
— | |
| This list was last updated for: version 43.1 | |||
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