Giant Condor
| The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Beast Handler | 3 | 4 | |
| XP cost | 5,500 | ||
|---|---|---|---|
| Cash cost | $7,650 — Easy $9,000 — Medium $9,720 — Hard $10,800 — Impoppable | ||
Giant Condor is the Beast Handler's path 3 tier 4 upgrade in Bloons TD 6. The Beast Handler now handles a giant condor instead of a golden eagle. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64.
The Giant Condor has its base damage increased from 1–3 to 2–6, consumes less pierce on MOABs, can pick up BFBs, can pick up DDTs if the Lead property is countered, and does +11 damage to MOAB-Class Bloons. It cannot target Lead Bloons or DDTs without stripping Lead properties or having external lead-popping.
Merging to a Power 64 Condor allows it to target and damage, but not grab, BADs and Boss Bloons. A Power 64 Condor still cannot affect ZOMGs.
Giant Condor has the following pierce penalties:
Stats
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Beast
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| Power | Scale | Beast | Grab | Carry projectile | ||
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| Flight speed | Cooldown | Scratch damage | Grappling damage | Pierce | ||
| 16 | 0% | 80 units/s | 1s | 2 | 2 | 30 |
| 17 | 2.083% | 80.83 units/s | 0.9892s | 2 | 2 | 31 |
| 18 | 4.167% | 81.67 units/s | 0.9783s | 2 | 2 | 32 |
| 19 | 6.25% | 82.5 units/s | 0.9675s | 2 | 2 | 33 |
| 20 | 8.333% | 83.33 units/s | 0.9567s | 2 | 2 | 35 |
| 21 | 10.42% | 84.17 units/s | 0.9458s | 2 | 2 | 36 |
| 22 | 12.5% | 85 units/s | 0.935s | 2 | 2 | 37 |
| 23 | 14.58% | 85.83 units/s | 0.9242s | 2 | 2 | 38 |
| 24 | 16.67% | 86.67 units/s | 0.9133s | 2 | 2 | 40 |
| 25 | 18.75% | 87.5 units/s | 0.9025s | 2 | 2 | 41 |
| 26 | 20.83% | 88.33 units/s | 0.8917s | 2 | 2 | 42 |
| 27 | 22.92% | 89.17 units/s | 0.8808s | 2 | 2 | 43 |
| 28 | 25% | 90 units/s | 0.87s | 3 | 3 | 45 |
| 29 | 27.08% | 90.83 units/s | 0.8592s | 3 | 3 | 46 |
| 30 | 29.17% | 91.67 units/s | 0.8483s | 3 | 3 | 47 |
| 31 | 31.25% | 92.5 units/s | 0.8375s | 3 | 3 | 48 |
| 32 | 33.33% | 93.33 units/s | 0.8267s | 3 | 3 | 50 |
| 33 | 35.42% | 94.17 units/s | 0.8158s | 3 | 3 | 51 |
| 34 | 37.5% | 95 units/s | 0.805s | 3 | 3 | 52 |
| 35 | 39.58% | 95.83 units/s | 0.7942s | 3 | 3 | 53 |
| 36 | 41.67% | 96.67 units/s | 0.7833s | 3 | 3 | 55 |
| 37 | 43.75% | 97.5 units/s | 0.7725s | 3 | 3 | 56 |
| 38 | 45.83% | 98.33 units/s | 0.7617s | 3 | 3 | 57 |
| 39 | 47.92% | 99.17 units/s | 0.7508s | 3 | 3 | 58 |
| 40 | 50% | 100 units/s | 0.74s | 4 | 4 | 60 |
| 41 | 52.08% | 100.8 units/s | 0.7292s | 4 | 4 | 61 |
| 42 | 54.17% | 101.7 units/s | 0.7183s | 4 | 4 | 62 |
| 43 | 56.25% | 102.5 units/s | 0.7075s | 4 | 4 | 63 |
| 44 | 58.33% | 103.3 units/s | 0.6967s | 4 | 4 | 65 |
| 45 | 60.42% | 104.2 units/s | 0.6858s | 4 | 4 | 66 |
| 46 | 62.5% | 105 units/s | 0.675s | 4 | 4 | 67 |
| 47 | 64.58% | 105.8 units/s | 0.6642s | 4 | 4 | 68 |
| 48 | 66.67% | 106.7 units/s | 0.6533s | 4 | 4 | 70 |
| 49 | 68.75% | 107.5 units/s | 0.6425s | 4 | 4 | 71 |
| 50 | 70.83% | 108.3 units/s | 0.6317s | 4 | 4 | 72 |
| 51 | 72.92% | 109.2 units/s | 0.6208s | 4 | 4 | 73 |
| 52 | 75% | 110 units/s | 0.61s | 5 | 5 | 75 |
| 53 | 77.08% | 110.8 units/s | 0.5992s | 5 | 5 | 76 |
| 54 | 79.17% | 111.7 units/s | 0.5883s | 5 | 5 | 77 |
| 55 | 81.25% | 112.5 units/s | 0.5775s | 5 | 5 | 78 |
| 56 | 83.33% | 113.3 units/s | 0.5667s | 5 | 5 | 80 |
| 57 | 85.42% | 114.2 units/s | 0.5558s | 5 | 5 | 81 |
| 58 | 87.5% | 115 units/s | 0.545s | 5 | 5 | 82 |
| 59 | 89.58% | 115.8 units/s | 0.5342s | 5 | 5 | 83 |
| 60 | 91.67% | 116.7 units/s | 0.5233s | 5 | 5 | 85 |
| 61 | 93.75% | 117.5 units/s | 0.5125s | 5 | 5 | 86 |
| 62 | 95.83% | 118.3 units/s | 0.5017s | 5 | 5 | 87 |
| 63 | 97.92% | 119.2 units/s | 0.4908s | 5 | 5 | 88 |
| 64 | 100% | 120 units/s | 0.48s | 6 | 6 | 90 |
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $10,550 | $12,420 | $13,415 | $14,905 | $7,385 | $8,694 | $9,391 | $10,434 |
| 1-0-4 | $10,685 | $12,580 | $13,585 | $15,095 | $7,480 | $8,806 | $9,510 | $10,567 |
| 2-0-4 | $11,375 | $13,390 | $14,460 | $16,065 | $7,963 | $9,373 | $10,122 | $11,246 |
| 0-1-4 | $10,700 | $12,595 | $13,605 | $15,115 | $7,490 | $8,817 | $9,524 | $10,581 |
| 0-2-4 | $11,405 | $13,425 | $14,500 | $16,110 | $7,984 | $9,398 | $10,150 | $11,277 |
Strategy
[edit | edit source]Condor is one of the most potent support towers. Its power is especially immense on maps with multiple simultaneous lanes, such as Castle Revenge, Quad, and Bloody Puddles, where it can move the vast majority of blimps into one lane and allow towers to concentrate damage far more efficiently. On single-lane maps, it still sees use through its standard support capabilities (which are also useful on multi-lane maps), being able to stall blimps (preferrably BFBs) for ability cooldowns and grab blimps near the exit back to the entrance. Target the reticle near the start of the desired lane so that towers focusing on that lane have as much time as possible to do damage and its stalling capability is maximized.
Power 17 Condor is commonly used, since it's enough to pick a second BFB or targetable DDT, and can be obtained by merging one Gyrfalcon. On maps with spread-out layouts, merging multiple Gyrfalcons is recommended for widespread and reliable intel. Power 41 allows pickup of a third BFB or DDT, in addition to better overall stats that make it better suited against dense groups of blimps. Power 41 can be acquired with a mixture of Golden Eagles, Horned Owls, and Gyrfalcons depending on the intel required, but it is never recommended to merge additional Giant Condors unless attempting to obtain Pouākai.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| “ | As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. — Update notes |
” |
Gyrfalcon path deals +1 damage to Regrows
- Note: This was added to limit accidental infinite regrow farms
| “ | Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost. [...] Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. — Update notes |
” |
Condor: At Max beast power, it can now attack ungrabbable MOAB-class Bloons (i.e. BADs and Bosses)
Condor: MOAB pierce penalty increased ― +9 → +14
Condor: BFB pierce penalty increased ― +29 → +44
Beast: Reposition cooldown increased ― 0.5s → 5s
Beast Handler reposition cooldown reduced ― 5s → 3s
| “ | Bottom path birds up to T3 are also just a little too good for the cost and are all going up about 5% with Condor’s price being reduced to compensate. — Update notes |
” |
Upgrade cost reduced ― $8,000 → $7,800
Overall cost increased by $5 (due to cost changes for previous tiers)
| “ | In going over our large list of price changes for Beast Handler’s lower tiers in 42 this change was received very positively, however we did not realize that in making this change we killed off all chance of dual-beast handlers being used as a round 1 starting option for under $650 in hard modes – So we gotta do that math all over again and convert it for difficulty, painful 😀 All T1 beast prices changed to allow 110 & 101 beast handler combos to be placed for under $650 in hard mode, all T2 & T3 prices shifted around to keep these same cost ratios. [...] Golden Eagle has stood out more than Condor against MOABs which has felt very wrong, last update it was nerfed against MOABs and now we are playing with the pierce & penalties to improve Golden Eagle further against non-MOAB-Class targets and for Condor more help with lower MOABs. — Update notes |
” |
Overall cost reduced by $1,130 (due to cost changes for previous tiers)
Giant Condor: No longer has +1 Ceramic pierce penalty
Giant Condor: BFB pierce penalty reduced ― +44 → +29
Attack cooldown reduction from Beast Power reduced ― 0.28679625s → 0.28s (undocumented)
| “ | Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. [...] Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change. — Update notes |
” |
Upgrade cost increased ― $7,800 → $9,000
DDT pierce penalty reduced ― +59 → +29
+1 Ceramic pierce penalty added
- Note: Does not carry over to Pouākai
| “ | Base handler's beast range felt too high starting off when considering the tower is built around sharing range between multiple Handlers so this range is being reduced.
Bottoms will now move slower but speed up as more beasts are merged into them, likewise they will attack slower at first but faster through their merges. This should add more merge value to lower tier birds while overall nerfing to the base level for currently overpowered higher tiers. |
” |
Flight speed now scales with Beast Power, up to +40 at max
- Note: Max-power flight speed increased from 110 to 120
Attack cooldown increased ― 0.6s → 1s
Attack cooldown reduction at max Beast Power increased ― -0.28s → -0.52s
- Note: Max-power attack cooldown increased from 0.32s to 0.48s
Flight speed reduced ― 110 → 80
Merging/Beast positioning range reduced ― 60 → 50
Resolved a bug where the Beast Handler's bird would gain more pierce than intended (bug fix)
Bottom path upgrades on Beast Handler no longer benefit from pierce buffs, except for the buffs gained from merging beasts
Merging/Beast positioning range increased ― 50 → 60
- 2-0-4
Barracuda: Range increased to match other crosspaths ― 30 → 35 (bug fix)
Gallery
[edit | edit source]Screenshots
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Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | طائر الكوندور العملاق يمكن للمخالب الضخمة للكندور الأنديزي العملاق المخيف الإمساك ببالونات من فئة منطاد "موآب" أصغر حجمًا. |
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| Danish | Kæmpekondor Den frygtindgydende kæmpekondors enorme kløer kan samle mindre MOAB-klasse bloons op. |
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| German | Riesenkondor Mit seinen riesigen Krallen kann der furchterregende Riesenkondor kleinere Bloons der MOAB-Klasse aufgreifen. |
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| Spanish | Cóndor gigante Las enormes garras del temible cóndor gigante pueden recoger bloons de clase MOAB más pequeños. |
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| Spanish (LA) | Cóndor gigante Las enormes garras del temible cóndor gigante pueden recoger bloons de clase MOAB más pequeños. |
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| Finnish | Jättikondori Pelottavan jättikondorin valtavat kynnet voivat poimia pienempiä MOAB-luokan blooneja. |
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| French | Condor géant Les gigantesques serres du redoutable Condor géant lui permettent d'attraper de petits Bloons de classe MOAB. |
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| Italian | Condor delle Ande Gli artigli enormi del temibile condor delle Ande possono afferrare i bloon di classe MOAB più piccoli. |
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| Japanese | ジャイアントコンドル 恐ろしいジャイアントコンドルの巨大な爪は、小さ目のMOAB級ブルーンを拾い上げることができる。 |
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| Korean | 거대 콘도르 맹렬한 거대 콘도르의 대형 발톱은 소형 MOAB급 풍선을 잡을 수 있습니다. |
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| Dutch | Andescondor Met zijn enorme klauwen kan de afschrikwekkende Andescondor kleinere MOAB-klasse Bloons vastgrijpen. |
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| Norwegian | Andeskondor De store klørne til den skremmende andeskondoren kan plukke opp mindre bloons i MOAB-klasse. |
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| Polish | Kondor wielki Wielkie szpony przerażającego kondora wielkiego mogą podnosić mniejsze blony klasy MOAB. |
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| Portuguese (Brazil) | Condor-Gigante As garras imensas do temível Condor-Gigante podem pegar Bloons de classe MOAB menores. |
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| Russian | Гигантский кондор Огромными когтями гигантский кондор может схватить MOAB-шары помельче. |
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| Swedish | Jättekondor Den skräckinjagande Jättekondorens enorma klor kan plocka upp mindre MOAB-klass-Bloons. |
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| Thai | แร้งคอนดอร์ยักษ์ กรงเล็บขนาดใหญ่อันน่ากลัวของแร้งคอนดอร์ยักษ์สามารถจับลูกโป่งคลาส MOAB ที่เล็กกว่าได้ |
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| Turkish | And Kondoru Korkutucu And Kondoru, dev pençeleriyle daha küçük MOAB Sınıfı Bloon’ları yakalayabilir. |
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| Chinese (simplified) | 巨型秃鹫 令人畏惧的巨型秃鹫长着两只巨大的爪子,可抓住较小MOAB级气球。 |
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| Chinese (traditional) | 巨神鷹 令人畏懼的巨型禿鷲長著兩隻巨大的爪子,可抓住較小MOAB級氣球。 |
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| This list was last updated for: version 43.1 | |||
Navigation
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| Stats • Strategies • Update history |