Lord of the Abyss
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The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.
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Lord of the Abyss is the Mermonkey's path 1 tier 5 upgrade in Bloons TD 6. It increases the Mermonkey's range from 28 units to 32 units and allows water-based towers to be placed on land within its 32-unit range (functioning like the opposite of Arctic Wind). This upgrade also improves other aspects of the Mermonkey:
- The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the Sharper Prongs crosspath), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their attack speed by ~66.7%).
- The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but have the same pierce as before.
- The Mermonkey's buff to towers in range now increases their pierce by 40% instead of 20%.
Lord of the Abyss creates an ink platform around it that allows the player to place or reposition water-based towers onto land within its area, including the Beast Handler's water beasts. It has a fixed radius of 32 units and is unaffected by range modifiers (positive or negative), including the buff the Mermonkey receives when placed in water. Water-based towers are only considered to be "on the platform" if placed above what would otherwise be land. Amphibious towers are also considered to be on the ink platform if placed above land, and it does buff the range of Mermonkeys placed on it. The Lord of the Abyss itself is not considered to be on the platform. A swirling ink blob appears under each tower that is considered to be on the platform.
Selling or repositioning the Lord of the Abyss sells all non-amphibious towers that are considered to be on its platform; if a Beast Handler has no other water in range to place its water beast, the beast disappears until there is water in its range again.
| Attack |
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| Splash |
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| | | Ink |
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| Multiplier | ×0.6 |
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| Multiplier for MOAB-Class | ×1.2 |
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| Duration | 10s |
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| Duration for MOAB-Class | 0s |
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| Duration for ZOMGs | 0s |
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| Duration for DDTs | 0s |
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| Layers | ∞ |
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| Tentacle |
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| Copies of this attack | 8 |
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| Cooldown | 1.5s |
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| Offset (X, Y, Z) | -0.5, 3.4, 12 |
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| Targeting | Depends on targeting option |
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| Targeting range | 32 units |
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| Filters | - Targeting angle: 45 deg
- Cannot target Camo
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5-1-0
| Attack |
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| Offset (X, Y, Z) | -0.5, 3.4, 12 ↓ -0.5, 3.4, 7 |
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| Tentacle |
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| Offset (X, Y, Z) | -0.5, 3.4, 12 ↓ -0.5, 3.4, 7 |
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5-2-0
| Attack |
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| Splash |
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 0.5s |
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| Layers | 4 |
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5-0-1
| Attack |
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| Offset (X, Y, Z) | -0.5, 3.4, 12 ↓ -0.5, 3.4, 7 |
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| Filters | |
|---|
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| Projectile |
|---|
| Seeking distance | 80 units |
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| Seeking angle | 360° |
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| Seeking rotation speed | 390 °/s |
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| Filters | |
|---|
| |
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| Tentacle |
|---|
| Offset (X, Y, Z) | -0.5, 3.4, 12 ↓ -0.5, 3.4, 7 |
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| Filters | |
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5-0-2
| Echosense Network |
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| Range modifier | +7.5% |
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| Max. stacks | 10 |
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| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 5-0-0
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$25,240 |
$29,700 |
$32,075 |
$35,640 |
$17,668 |
$20,790 |
$22,453 |
$24,948
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| 5-1-0
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$25,410 |
$29,900 |
$32,290 |
$35,880 |
$17,787 |
$20,930 |
$22,603 |
$25,116
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| 5-2-0
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$25,600 |
$30,125 |
$32,535 |
$36,150 |
$17,920 |
$21,088 |
$22,775 |
$25,305
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| 5-0-1
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$25,410 |
$29,900 |
$32,290 |
$35,880 |
$17,787 |
$20,930 |
$22,603 |
$25,116
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| 5-0-2
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$25,650 |
$30,180 |
$32,590 |
$36,215 |
$17,955 |
$21,126 |
$22,813 |
$25,351
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Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. In particular, the further pierce bonus is significant on all Spike Factories, benefiting much for Carpet of Spikes and Perma-Spike, and very effective for Spike Storm spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up water-based Paragons (especially Nautic Siege Core), as well as just generally adding a water-based support such as Energizer, though this specific benefit is not so practical in standard CHIMPS games.
The 5-0-2 is generally preferred, even without considering innate camo detection from Echosense Precision, due to the huge range bonuses that Echosense Networks provide, allowing it to reach almost all of the map. In particular, placing near the middle of the water allows to cover all lanes of Quad. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.
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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Find out the exact update when ink platforms began to start acting like "real" water (and not just for water placement). V55.2 (likely v55.0) confirms that they now act like real water
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| “
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play. — Update notes
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”
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Ink: Can now slow MOAB-Class Bloons (bug fix)
Ink platforms no longer prevent certain water-based buffs from applying (bug fix)
Tentacle attack: Cooldown reduced ― 2s → 1.5s
Tentacle attack: Damage type changed ― Sharp → Shatter
| “
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As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir, and finally Lord of The Abyss’s price is being greatly reduced as a heavily pierce built design it requires some single-target assistance to perform well. — Update notes
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”
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Upgrade cost reduced ― $29,000 → $23,000
Overall cost reduced by $6,125 (due to cost changes for previous tiers)
Pierce buff increased ― +30% → +40%
Now has the same slowing effect as Abyssal Warrior instead of being weaker (bug fix)
Trident: damage increased ― 4 → 8
Trident: projectile lifespan increased ― 0.3333s → 0.6667s
- 5-1-0, 5-2-0
Sharper Prongs now increases pierce of tentacles by 35%
Ink: Should no longer slow Lead Bloons without the correct damage type (bug fix)
Overall cost reduced by $200 (due to cost changes for previous tiers)
Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
Overall cost increased by $50 (due to cost changes for previous tiers)
Water platform: No longer extends beyond the Mermonkey's radius ― 33 → 28 (bug fix)
- 5-0-2
Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
| “
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Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. — Update notes
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”
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Tentacle: Now begins with 0.5s initial cooldown
Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability (bug fix)
- 5-1-0
Trident: Pierce increased ― 9 → 10 - Note: Does not affect splash (6)
| “
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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”
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Range bonus when placed in water increased ― +25% → +35%
| “
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Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
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”
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Overall cost reduced by $100 (due to cost changes for previous tiers)
Tentacle attack: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
| “
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Top path Mermonkey’s pierce scaled up more than intended from applying its own pierce buff to its own already high pierce so this is being reduced but the T5 Lord of the Abyss will now gain a slight base range increase. — Update notes
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”
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Range increased ― 28 units → 32 units - Note: Also affects ink platforms
Tentacle attack: Pierce reduced ― 80 → 50
- 5-1-0, 5-2-0
Tentacle attack: Pierce reduced ― 108 → 67.5
| “
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $225 (due to cost changes for previous tiers)
Tentacle: Now deals +6 damage to Ceramic Bloons
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
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Name
| Language
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Text
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Notes
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| Arabic
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سيد الهاوية
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—
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| Danish
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Afgrundens hersker
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—
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| German
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Herrscher des Abgrunds
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—
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| Spanish
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Señor del Abismo
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—
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| Spanish (Latin America)
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Amo del abismo
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—
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| Finnish
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Syvyyksien herra
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—
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| French
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Seigneur des abysses
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—
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| Italian
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Signore degli abissi
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—
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| Japanese
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奈落の底の君主
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—
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| Korean
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심연의 군주
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—
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| Dutch
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Heer van de diepte
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—
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| Norwegian
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Avgrunnens hersker
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—
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| Polish
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Władca Otchłani
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—
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| Portuguese (Brazil)
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Senhor do Abismo
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—
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| Russian
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Владыка бездны
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—
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| Swedish
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Avgrundens herre
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—
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| Thai
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จ้าวแห่งเหวสมุทร
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—
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| Turkish
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Cehennemin Efendisi
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—
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| Chinese (simplified)
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深渊领主
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—
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| Chinese (traditional)
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深淵主宰
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—
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Description
| Language
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Text
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Notes
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| Arabic
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يؤدي الغضب المطلق لمخلوق الهاوية إلى استحضار قوة الأعماق إلى السطح، مما يؤدي إلى القضاء على معظم البالونات، وتعزيز قدرة القرود القريبة بشكلٍ كبير.
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—
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| Danish
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Afgrundens væsens fuldt udløste vrede bringer dybets kraft op til overfladen, udsletter de fleste bloons og forbedrer springkraften af nærliggende aber i høj grad.
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—
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| German
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Die vollständig entfesselte Wut der Kreatur aus dem Abgrund bringt die Kraft aus der Tiefe an die Oberfläche, vernichtet die meisten Bloons und erhöht die Durchschlagskraft der Affen in der Nähe noch mehr.
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—
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| Spanish
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Toda la furia desatada de esta criatura abisal trae el poder las profundidades hasta la superficie, aniquilando a la mayoría de los bloons y hace aumentar mucho la perforación de los monos cercanos.
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—
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| Spanish (Latin America)
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La ira de la criatura abisal desatada por completo trae el poder de las profundidades a la superficie y aniquila a la mayoría de los bloons y mejora aún más la perforación de los monos cercanos.
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—
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| Finnish
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Syvyyksien olennon täysimittainen raivo tuo syvyyksien voiman pinnalle ja tuhoaa useimmat bloonit ja lisää huomattavasti läheisten apinoiden läpäisyä.
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—
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| French
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Le courroux déchaîné de la créature des abysses fait remonter la puissance des profondeurs à la surface, anéantissant la plupart des Bloons et améliorant considérablement le pouvoir perforant des singes à proximité.
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—
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| Italian
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La furia scatenata della creatura degli abissi porta in superficie il potere delle profondità del mare, annientando la maggior parte dei bloon e potenziando ancor di più la perforazione delle scimmie vicine.
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—
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| Japanese
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深淵の生物の怒りが完全に解き放たれる時、深海の力が地上に現れる。ブルーンをほとんどの消滅させ、近くのモンキーの貫通力を大幅に強化する。
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—
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| Korean
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심연의 괴물의 분노가 온전히 방출되어 심해의 힘을 지상에 발현해 대부분의 풍선을 처치하고 주변 원숭이들의 관통력을 훨씬 더 증가합니다.
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—
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| Dutch
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Het Wezen uit de diepte brengt de kracht van de diepten naar de oppervlakte en kan de meeste Bloons eenvoudig uitroeien. Verbetert sterk de doorboring van Apen in de buurt.
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—
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| Norwegian
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Vreden til Avgrunnens skapning er fullstendig frigjort og henter dypets kraft til overflaten for å tilintetgjøre de fleste bloons og forsterke gjennomtrengningen til aper i nærheten.
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—
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| Polish
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Gniew Istoty z Otchłani przywołuje potęgę głębin na powierzchnię i niszczy większość blonów oraz wyraźnie ulepsza zdolność przebijania małpkom w okolicy.
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—
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| Portuguese (Brazil)
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A ira descontrolada da Criatura Abissal traz o poder das profundezas para a superfície, aniquilando a maioria dos Bloons e aumentando ainda mais a perfuração dos macacos próximos.
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—
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| Russian
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Неудержимый гнев существа из бездны призывает на поверхность силу глубин, уничтожает большинство шаров и значительно усиливает пробивание у обезьян поблизости.
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—
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| Swedish
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Avgrundsvarelsens fullt utlösta vrede för upp djupets kraft till ytan och förintar de flesta Bloonsen och förbättrar genomslaget för apor i närheten ännu mer.
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—
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| Thai
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อสูรแห่งเหวสมุทรปลดปล่อยโทสะเต็มพิกัดนำพลังจากเหวลึกสู่พื้นผิว เพื่อทำลายล้างบลูนส่วนใหญ่ รวมถึงเพิ่มการเจาะให้กับลิงใกล้เคียงได้อย่างมหาศาล
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—
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| Turkish
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Cehennemi Yaratığın tamamen açığa çıkan gazabı, derinliklerin gücünü çağırarak Bloon’ların birçoğunu yok eder ve yakındaki Maymunları daha fazla delme yeteneği açısından geliştirir.
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—
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| Chinese (simplified)
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深渊生物完全释放的愤怒会将深渊的力量带到地面,消灭大多数气球,并大大增强附近猴子的穿透力。
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—
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| Chinese (traditional)
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深淵生物徹底發怒,朝水面釋放深淵的力量,消滅大多數氣球,並大幅提升附近猴子的穿透力。
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—
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