Echosense Network
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Increases range for all Echosense Mermonkeys. Stacks up to 10 times.
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Echosense Network is the Mermonkey's path 3 tier 2 upgrade in Bloons TD 6. It applies a buff to all Mermonkeys with this upgrade (including itself) or a further upgrade that increases their range by 7.5%. This buff stacks additively for each Mermonkey with this upgrade up to 10 times, for a maximum of +75% range to each Mermonkey.
| Echosense Network |
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| Range modifier | +7.5% |
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| Max. stacks | 10 |
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1-0-2
2-0-2
| Attack |
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| Projectile |
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| Speed | 200 units/s → 300 units/s |
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| Seeking rotation speed | 260 °/s → 390 °/s |
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| Lifespan | 1s → 0.6667s |
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0-1-2
0-2-2
| Attack |
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| Splash |
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 0.5s |
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| Layers | 4 |
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| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-0-2
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$665 |
$780 |
$840 |
$935 |
$466 |
$546 |
$588 |
$655
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| 1-0-2
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$790 |
$930 |
$1,000 |
$1,115 |
$553 |
$651 |
$700 |
$781
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| 2-0-2
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$1,000 |
$1,180 |
$1,270 |
$1,415 |
$700 |
$826 |
$889 |
$991
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| 3-0-2
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$2,530 |
$2,980 |
$3,215 |
$3,575 |
$1,771 |
$2,086 |
$2,251 |
$2,503
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| 4-0-2
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$6,100 |
$7,180 |
$7,750 |
$8,615 |
$4,270 |
$5,026 |
$5,425 |
$6,031
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| 5-0-2
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$25,650 |
$30,180 |
$32,590 |
$36,215 |
$17,955 |
$21,126 |
$22,813 |
$25,351
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| 0-1-2
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$835 |
$980 |
$1,055 |
$1,175 |
$585 |
$686 |
$739 |
$823
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| 0-2-2
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$1,025 |
$1,205 |
$1,300 |
$1,445 |
$718 |
$844 |
$910 |
$1,012
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| 0-3-2
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$2,725 |
$3,205 |
$3,460 |
$3,845 |
$1,908 |
$2,244 |
$2,422 |
$2,692
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| 0-4-2
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$9,525 |
$11,205 |
$12,100 |
$13,445 |
$6,668 |
$7,844 |
$8,470 |
$9,412
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| 0-5-2
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$53,725 |
$63,205 |
$68,260 |
$75,845 |
$37,608 |
$44,244 |
$47,782 |
$53,092
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This upgrade is not very useful in a vacuum, but it becomes much better with multiple Mermonkeys, especially if they're placed on water. Purchasing Mermonkeys just to stack this upgrade is not worth it, but if a strategy already depends on multiple Mermonkeys, this upgrade can be a significant benefit. The range bonus matters more on maps without intrusive obstacles that Mermonkeys otherwise have range issues on, such as Tricky Tracks and Quad.
- The Final Harmonic benefits the most, since it needs to cover a wide amount of track to catch many BFBs and ZOMGs at once.
- For Abyss Dweller and above, this range bonus allows its tentacles to reach more track, and if it reaches enough track all its tentacles can be used. Generally, after about 3+ Echosense Network Mermonkeys, its range becomes large enough to reliably fit another small-to-medium tower within its range.
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play. — Update notes
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”
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- "Should no longer break when selling any of the first 5 placed"
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Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. — Update notes
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”
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Echosense: maximum stack count increased ― 5 → 10 - Note: This means the maximum range buff has increased from +30% to +60%
Trident: projectile lifespan increased ― 0.5s → 1s
Description changed ― "Increases range for all Echosense Mermonkeys. Stacks up to 5 times." → "Increases range for all Echosense Mermonkeys. Stacks up to 10 times."
Overall cost reduced by $100 (due to cost changes for previous tiers)
Echosense Network now works with Mermonkeys converted by Total Transformation
- 5-0-2
Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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Range bonus when placed in water increased ― +25% → +35%
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Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
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”
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Upgrade cost reduced ― $380 → $280
Overall cost reduced by $200 (due to cost changes for previous tiers)
Range bonus per stack increased ― +6% → +10% - Note: Maximum range bonus increased from +60% to +100%
- 0-3-2, 0-4-2, 0-5-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
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Echosense's previous change was quite an overbuff and many players felt this invalidated the water placement bonuses so we are lowering this again but not all the way back. — Update notes
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”
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Range bonus per stack reduced ― +10% → +7.5% - Note: Maximum range bonus decreased from +100% to +75%
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
- 0-3-2, 0-4-2, 0-5-2
Trident: Turn rate increased ― 143°/s → 169°/s
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Name
| Language
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Text
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Notes
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| Arabic
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شبكة الإحساس بالصدي
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—
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| Danish
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Ekkosans-netværk
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—
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| German
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Echosinn-Netzwerk
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—
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| Spanish
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Red de ecosentido
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—
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| Spanish (Latin America)
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Red ecoperceptiva
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—
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| Finnish
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Kaikuaistiverkko
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—
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| French
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Réseau d’échosens
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—
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| Italian
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Rete ecosensibile
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—
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| Japanese
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エコーネットワーク
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—
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| Korean
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음파 탐지 네트워크
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—
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| Dutch
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Echosensorisch netwerk
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—
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| Norwegian
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Ekkolodd-nettverk
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—
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| Polish
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Sieć echozmysłów
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—
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| Portuguese (Brazil)
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Rede de Ecosensor
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—
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| Russian
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Эхосеть
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—
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| Swedish
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Ekosinnesnätverk
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—
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| Thai
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เครือข่ายสัมผัสคลื่นสะท้อน
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| Turkish
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Yankılı Algılama Ağı
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—
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| Chinese (simplified)
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回声网络
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—
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| Chinese (traditional)
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回聲感知網路
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Description
| Language
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Text
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Notes
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| Arabic
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زيادة مدى جميع القرود البحرية على الإحساس بالصدى، والذي يمكن تكديسه حتى 10 مرات.
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| Danish
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Øger rækkevidden for alle Ekkosans Havaber. Kan stables op til 10 gange.
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| German
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Erhöht die Reichweite für alle Echosinn-Meeraffen. Bis zu 10-mal kombinierbar.
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| Spanish
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Aumenta el alcance de todos los siremonos con ecosentido. Se acumula hasta 10 veces.
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| Spanish (Latin America)
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Aumenta el alcance de los tritomonos con ecopercepción. Se acumula hasta 10 veces.
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| Finnish
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Lisää kaikkien kaikuaistia käyttävien merenapinoiden kantamaa. Kasautuu 10 kertaa.
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| French
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Augmente la portée de tous les siringes à échosens. Cumulable jusqu’à 10 fois.
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| Italian
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Aumenta la portata di tutte le sirenscimmie ecosensibili. Si accumula fino a 10 volte.
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—
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| Japanese
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全てのエコー人魚モンキーの範囲が拡大。10回までスタック可能。
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| Korean
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모든 음파 탐지 바다원숭이의 사정거리가 증가합니다. 최대 10회까지 중첩됩니다.
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| Dutch
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Vergroot het bereik van alle echosensorische Zeemeerapen. 10 keer te stapelen.
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| Norwegian
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Øker rekkevidde for alle Ekkosans-havaper. Kan stables opptil 10 ganger.
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| Polish
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Zwiększa zasięg wszystkich echozmysłowch małpek syrenek. Sumuje się do 10 razy.
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| Portuguese (Brazil)
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Aumenta o alcance de todos os Macaquáticos de Ecosensor. Acumula até 10 vezes.
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| Russian
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Увеличивает дальность действия всех эхоморбезьян. Суммируется 10 раз.
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| Swedish
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Ökar räckvidden för alla Havsapor med Ekosinne. Kan staplas upp till 10 gånger.
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| Thai
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เพิ่มระยะสัมผัสคลื่นสะท้อนของเมอร์มังกี้ทั้งหมด สะสมได้ 10 ครั้ง
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| Turkish
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Tüm Yankılı Algılamaya sahip Deniz Maymunları için menzili artırır. 10 defaya kadar yığın oluşturur.
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| Chinese (simplified)
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增加所有回声人鱼猴子的射程。最多可叠加10次。
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| Chinese (traditional)
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提升所有美人魚猴回聲感知的技能範圍。最多可疊加10層。
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