Tidal Chill
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Icy tridents are larger and can freeze Bloons.
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Tidal Chill is the Mermonkey's path 2 tier 2 upgrade in Bloons TD 6. It causes its trident splashes to freeze Bloons it hits, lasting for 4 Bloon layers or 0.5 seconds; the splashes only freeze Bloons they can deal damage to, and cannot freeze MOAB-Class Bloons at all. Additionally, this upgrade increases the radius of the trident splashes by 50%.
Stats
| Attack |
|---|
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| Splash |
|---|
| | | Freeze |
|---|
| Multiplier | ×0 |
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| Duration | 0.5s |
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| Layers | 4 |
|---|
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|
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1-2-0
2-2-0
0-2-1
| Attack |
|---|
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| Projectile |
|---|
| Seeking distance | 80 units |
|---|
| Seeking angle | 360° |
|---|
| Seeking rotation speed | 260 °/s |
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| Filters | |
|---|
| |
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0-2-2
| Echosense Network |
|---|
| Range modifier | +7.5% |
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| Max. stacks | 10 |
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Costs and sell values
| Tiers
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Total cost
|
Sell value
|
| Easy
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Medium
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Hard
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Impoppable
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Easy
|
Medium
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Hard
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Impoppable
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| 0-2-0
|
$615 |
$725 |
$785 |
$870 |
$431 |
$508 |
$550 |
$609
|
| 1-2-0
|
$740 |
$875 |
$945 |
$1,050 |
$518 |
$613 |
$662 |
$735
|
| 2-2-0
|
$950 |
$1,125 |
$1,215 |
$1,350 |
$665 |
$788 |
$851 |
$945
|
| 3-2-0
|
$2,480 |
$2,925 |
$3,160 |
$3,510 |
$1,736 |
$2,048 |
$2,212 |
$2,457
|
| 4-2-0
|
$6,050 |
$7,125 |
$7,695 |
$8,550 |
$4,235 |
$4,988 |
$5,387 |
$5,985
|
| 5-2-0
|
$25,600 |
$30,125 |
$32,535 |
$36,150 |
$17,920 |
$21,088 |
$22,775 |
$25,305
|
| 0-2-1
|
$785 |
$925 |
$1,000 |
$1,110 |
$550 |
$648 |
$700 |
$777
|
| 0-2-2
|
$1,025 |
$1,205 |
$1,300 |
$1,445 |
$718 |
$844 |
$910 |
$1,012
|
| 0-2-3
|
$2,725 |
$3,205 |
$3,460 |
$3,845 |
$1,908 |
$2,244 |
$2,422 |
$2,692
|
| 0-2-4
|
$9,185 |
$10,805 |
$11,670 |
$12,965 |
$6,430 |
$7,564 |
$8,169 |
$9,076
|
| 0-2-5
|
$30,435 |
$35,805 |
$38,670 |
$42,965 |
$21,305 |
$25,064 |
$27,069 |
$30,076
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Strategy
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Explain use cases of when to use Tidal Chill
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A minor upgrade that slightly improves its support potential, slowing down affected bloons, including White and Purple Bloons. It's not very effective of a crosspath for most Mermonkeys, having no crosspath interactions with additional attacks aside from the extra pierce from Sharper Prongs.
Update history
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| “
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As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. [...] Same as with Abyss Dweller the middle crosspath has shown to be less useful for higher tiers, so this also sees a pierce increase to the Trance attack. — Update notes
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”
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Trident: projectile lifespan increased ― 0.5s → 1s
Description changed ― "Icey tridents are larger and can freeze Bloons." → "Icy tridents are larger and can freeze Bloons."
- 1-2-0
No longer has more range than a 2-2-0 Mermonkey (bug fix)
- 3-2-0, 4-2-0, 5-2-0
Sharper Prongs now increases pierce of tentacles by 35%
- 0-2-3, 0-2-4, 0-2-5
Sharper Prongs now increases pierce of allure by +1
220 Mermonkey should no longer target Camo Bloons (bug fix)
- 0-2-3, 0-2-4, 0-2-5
Trance: Pierce increased ― 5 → 6
Upgrade cost reduced ― $400 → $300
Overall cost reduced by $300 (due to cost changes for previous tiers)
Freeze effect should now be applied after applying damage (bug fix)
| “
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Middle crosspath trident gains extra projectile pierce to improve early game value. — Update notes
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”
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- 0-2-3, 0-2-4, 0-2-5
Trance: Pierce increased ― 6 → 10
| “
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes
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”
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Range bonus when placed in water increased ― +25% → +35%
| “
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Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. — Update notes
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”
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Upgrade cost reduced ― $300 → $225
Overall cost reduced by $175 (due to cost changes for previous tiers)
- 0-2-3
Trance: Pierce increased ― 6 → 7
- 0-2-4, 0-2-5
Trance: Pierce increased ― 10 → 12
- 3-2-0
Tentacle attack: Pierce reduced ― 32.4 → 27
- 4-2-0
Tentacle attack: Pierce reduced ― 43.2 → 40.5 - Note: 5-1-0+ Lord of the Abyss unchanged (108)
- 0-2-3
Trance: Pierce increased ― 7 → 8
- 0-2-4, 0-2-5
Trance: Pierce increased ― 12 → 14
- 4-2-0
Tentacle attack: Pierce reduced ― 40.5 → 33.75
- 5-2-0
Tentacle attack: Pierce reduced ― 108 → 67.5
| “
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Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes
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”
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Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units - Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
Gallery
Screenshots
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Assets
In other languages
Name
| Language
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Text
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Notes
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| Arabic
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برد المد والجزر
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—
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| Danish
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Tidevandskulde
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—
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| German
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Gezeitenkälte
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—
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| Spanish
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Frío de la marea
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—
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| Spanish (Latin America)
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Frío de marea
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—
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| Finnish
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Jäätävä nousuvesi
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—
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| French
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Froid des marées
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—
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| Italian
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Marea gelida
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—
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| Japanese
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タイドチル
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—
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| Korean
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차가운 파도
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—
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| Dutch
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Koud getij
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—
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| Norwegian
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Tidevannskulde
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—
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| Polish
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Chłodny przypływ
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—
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| Portuguese (Brazil)
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Frio da Maré
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—
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| Russian
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Приливной холод
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—
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| Swedish
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Tidvattenskyla
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—
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| Thai
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คลื่นน้ำยะเยือก
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—
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| Turkish
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Metcezir Donma
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—
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| Chinese (simplified)
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潮汐寒流
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—
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| Chinese (traditional)
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海嘯寒流
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—
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Description
| Language
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Text
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Notes
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| Arabic
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الرماح الجليدية ثلاثية الرؤوس أكبر حجمًا ويمكنها تجميد البالونات.
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—
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| Danish
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Iskolde treforker er større og kan fryse bloons.
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—
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| German
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Eis-Dreizacke sind größer und können Bloons gefrieren lassen.
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—
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| Spanish
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Los tridentes helados son más grandes y pueden congelar a los bloons.
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—
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| Spanish (Latin America)
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Los tridentes helados son más grandes y congelan a los bloons.
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—
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| Finnish
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Jäiset atraimet ovat suurempia ja voivat jäädyttää blooneja.
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—
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| French
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Les tridents de glace sont plus larges et peuvent geler les Bloons.
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—
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| Italian
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I tridenti di ghiaccio sono più grandi e possono congelare i bloon.
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—
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| Japanese
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凍てつく三又槍がより大きくなり、ブルーンを凍結するようになる。
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—
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| Korean
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얼음 삼지창의 크기가 커지며 풍선을 얼립니다.
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—
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| Dutch
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IJzige drietanden zijn groter en kunnen Bloons bevriezen.
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—
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| Norwegian
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Isdekte treforker er større og kan fryse bloons.
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—
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| Polish
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Lodowe trójzęby są większe i zamrażają blony.
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—
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| Portuguese (Brazil)
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Tridentes de gelo são maiores e podem congelar Bloons.
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—
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| Russian
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Ледяные трезубцы больше и могут замораживать шары.
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—
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| Swedish
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Iskalla treuddar är större och kan frysa Bloons.
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—
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| Thai
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ตรีศูรน้ำแข็งมีขนาดใหญ่ขึ้นและสามาราถแช่แข็งบลูนได้
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—
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| Turkish
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Buzlu yabalar daha büyüktür ve Bloon’ları dondurabilir.
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—
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| Chinese (simplified)
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冰雪三叉戟更大,可以冻结气球。
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—
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| Chinese (traditional)
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寒冰三叉戟變大,且能凍結氣球。
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—
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