Embrittlement (BTD6)

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Embrittlement
Portrait of Embrittlement
Icon of Embrittlement Can hit MOAB-class Bloons. All hit Bloons become brittle, taking extra damage while frozen, and losing Lead immunity for a short time.
Tower Path Tier
Ice Monkey 1 4
XP cost 8,250
Cash cost $1,955 — Easy
$2,300 — Medium
$2,485 — Hard
$2,760 — Impoppable

Embrittlement is the Ice Monkey's path 1 tier 4 upgrade in Bloons TD 6.

Its attack now applies a brittle debuff to Bloons hit, which has the following effects:

  • Removes Lead and Frozen immunities from affected Bloons for 2 seconds. The effect is reapplied on each attack.
  • Makes affected Bloons take +1 damage from all sources for 2 seconds. This can stack with the +4 damage Super Brittle debuff.

This effect soaks through layers along with ice shards, and they both soak through 3 layers (4 with Deep Freeze). Shards can also strip Camo and Regrow properties, unlike Ice Shards which only can with its blasts.

Stats

For a complete list of Ice Monkey stats, see Stats:Ice Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range25 units
Footprint radius6 units
Targeting options
  • Close
Attack
Cooldown2.4s
Offset (X, Y, Z)
0, 0, 7
TargetingDepends on targeting option
Targeting range25 units
Projectile
Pierce40
Damage1
Damage typeGlacier
Lifespan0.05s
Radius20 units
  • Ignores blockers
  • Removes Camo if the target takes damage from this projectile
  • Removes Regrow if the target takes damage from this projectile
Permafrost
Multiplier×0.5
Multiplier for MOAB-Class×0.75
Duration∞s
Duration for MOAB-Class0s
Layers3
Remove immunities
Duration2s
Layers3
Freeze
Multiplier×0
Duration1.5s
Layers3
Bonus damage
Duration2s
Layers3
Ice shard
Count3
Angle360°
Pierce3
Max pierce3
Damage2
Damage typeShatter
Speed250 units/s
Lifespan0.08s
Radius2 units
  • Removes Camo
  • Removes Regrow

4-1-0

Attack
Cooldown2.4s → 1.8s
Offset (X, Y, Z)
0, 0, 7
-0.05, 6.88, 7
Projectile
Freeze
Duration1.5s → 1.75s

4-2-0

Attack
Projectile
Pierce40 → 45
Permafrost
Layers3 → 4
Remove immunities
Layers3 → 4
Freeze
Duration1.75s → 2.2s
Layers3 → 4
Bonus damage
Layers3 → 4

4-0-1

Tower
Display range25 units → 32 units
Attack
Offset (X, Y, Z)
0, 0, 7
-0.05, 6.88, 7
Targeting range25 units → 32 units
Projectile
Radius20 units → 27 units

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $3,990 $4,700 $5,075 $5,640 $2,793 $3,290 $3,553 $3,948
4-1-0 $4,160 $4,900 $5,290 $5,880 $2,912 $3,430 $3,703 $4,116
4-2-0 $4,415 $5,200 $5,615 $6,240 $3,091 $3,640 $3,931 $4,368
4-0-1 $4,115 $4,850 $5,235 $5,820 $2,881 $3,395 $3,665 $4,074
4-0-2 $4,285 $5,050 $5,450 $6,060 $3,000 $3,535 $3,815 $4,242

Strategy

Embrittlement is a very versatile but somewhat map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90º bend), it is a reliable source of decamo, de-lead, and damage amplifier, all within a cheap price.

It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. Overdrive), since the damage amplification results in a more significant DPS increase. Overdrives also benefit greatly from Embrittlement's de-leading, which allows them to damage DDTs, and Embrittlement + Overdrives is a powerful strategy against Boss Bloons (except Vortex). Bloon Sabotage is recommended if using Embrittlement as a de-lead, as slower DDTs allow Embrittlement to hit them more reliably.

For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from Enhanced Freeze is faster than the debuff duration, allowing for a permanent debuff assuming constant attacks. Deep Freeze is mildly useful, allowing self-sharding in the absence of external speed buffs, but optional for the lategame. Increased range from bottom path is only needed when it has many attack speed buffs (mostly in Freeplay and later tiers of Bosses), and Re-Freeze is not necessary unless interacting with multiple Ice Monkeys.

Update history

For a complete list of Ice Monkey changes, see Update history:Ice Monkey (BTD6).
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  • Buff Ice shard: Pierce and max pierce increased ― 1 → 3
  • Buff Pierce increased ― 30 → 40
  • Buff Can now pop Lead Bloons when buffed by Acidic Mixture Dip (bug fix)
  • Buff Now has Camo detection
  • Buff Now removes Camo and Regrow properties from Bloons it freezes
  • Buff Range increased ― 20 → 25
  • Buff Now allows Sharp-type damage to damage frozen Bloons again (bug fix)
Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.
— Update notes
  • Buff Upgrade cost reduced ― $3,000 → $2,200
  • Buff Now applies the Permafrost effect to White and Zebra Bloons (bug)
    • Note: Unconfirmed
  • Buff Now applies the Razor Shards effect to White and Zebra Bloons (bug)
    • Note: Unconfirmed
  • Nerf Ice Shards requires Re-Freeze to be able to damage Frozen Bloons, even under the influence of a X-3-X MIB Village (bug)
    • Note: Unconfirmed
  • Nerf No longer allows frozen Bloons to take damage from Sharp attacks (bug)
  • Nerf Overall cost increased by $50 (due to cost changes for previous tiers)
  • Buff Can now target and debuff MOAB-class but not slow them
4-0-1, 4-0-2
  • Buff Larger Radius no longer prevents the Ice Monkey from stacking its debuffs (bug fix)
  • Nerf Should no longer slow & remove camo from White Bloons without being able to damage them (bug fix)
  • Nerf Overall cost increased by $50 (due to cost changes for previous tiers)
Ice Monkey base pierce is too high, very easily countering large numbers of strong Bloons early, mid or late in the game for small investment, leading to very low tiers of ice monkey (below t3) being highly effective spam options over upgrading your ice. We are reworking some of this base pierce to require crosspath investment and buffing the damage Ice 3xx Ice Shards to compensate for some of its reduced pierce.
— Update notes
  • Buff Shard damage increased ― 1 → 2
  • Nerf Pierce reduced ― 40 → 30
    • Note: Pierce with Deep Freeze is unchanged
We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath.
— Update notes
  • Buff Pierce increased ― 30 → 40
We want to try out allowing the Ice Shards sub-projectile to benefit from all sources of damage buff, as currently this path gets nice support use sometimes but can’t do much on its own in the base game
— Update notes
  • Buff Ice shard: damage is no longer capped (allowing for buffs)
  • Change Description changed ― "Can hit MOAB-class Bloons. All hit Bloons become brittle, take extra damage while frozen, and lose Camo properties." → "Can hit MOAB-class Bloons. All hit Bloons become brittle, taking extra damage while frozen, and losing Lead immunity for a short time."
Ice Monkey value is limited at low levels where quick & spaced Bloons are the main trouble, so the cost for many low tier upgrades is moving up to higher tiers instead.
— Update notes
  • Nerf Upgrade cost increased ― $2,200 → $2,300
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
  • Buff Can now be placed on water
  • Nerf Embrittlement debuff: Different tiers no longer stack with each other
    • Note: Super Brittle overrides Embrittlement and both are removed by the Paragon
  • Nerf Embrittlement debuff: No longer works on BADs (bug)
    • Note: Paragon works normally
  • Buff Can now target and hit frozen Bloons without removing their frozen immunities first (undocumented)
  • Buff Embrittlement debuff: Solved an issue where it would not affect BADs and Bosses (bug fix)
For more Ice Monkey images, see Gallery:Ice Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic قصافة
يمكنها إصابة البالونات من فئة MOAB، حيث تصاب جميع البالونات المصابة بالهشاشة، وتتلقى ضررًا إضافيًا أثناء تجميدها، وتفقد المناعة ضد الرصاص لفترة قصيرة.
Danish Skørhed
Kan ramme MOAB-klasse bloons. Alle ramte Bloons bliver skrøbelige, tager ekstra skade, mens de er frosne, og mister bly-immunitet i en kort periode.
German Versprödung
Kann Bloons der MOAB-Klasse treffen. Alle getroffenen Bloons werden brüchig, erleiden Extraschaden solange sie gefroren sind und verlieren für kurze Zeit Blei-Immunität.
Spanish Resquebrajamiento
Ataca a los bloons clase MOAB y todos los bloons golpeados se vuelven frágiles, reciben daño extra cuando están congelados y pierden inmunidad al plomo por poco tiempo.
Spanish (LA) Resquebrajamiento
Ataca a los bloons clase MOAB y todos los bloons golpeados se vuelven frágiles, reciben daño extra cuando están congelados y pierden la inmunidad de emplomados.
Finnish Haurastus
Voi osua MOAB-luokan blooneihin. Kaikista osuman saaneista blooneista tulee hauraita, ne kärsivät enemmän vahinkoa jäädytyksen aikana ja menettävät lyijyimmuniteetin hetkeksi.
French Effritement
Peut toucher les Bloons de classe MOAB. Tous les Bloons touchés s'effritent, subissant davantage de dégâts lorsqu'ils sont gelés et perdant leur immunité de plomb pendant une courte durée.
Italian Fragilizzazione
Può colpire i bloon di classe MOAB. Tutti i bloon colpiti diventano fragili, subendo danni extra mentre sono congelati e perdendo l'immunità del piombo per un breve lasso di tempo.
Japanese 脆化
MOAB級ブルーンに命中できる。命中した全てのブルーンはもろくなり、凍結中に追加のダメージを受け、少しの間鉛効果が消える。
Korean 유리멘탈화
MOAB급 풍선을 공격할 수 있습니다. 공격에 맞은 풍선은 깨지기 쉬워져 얼린 상태에서 추가 피해를 받고 잠시 동안 납의 면역성을 잃습니다.
Dutch Verbrozing
Kan MOAB-klasse Bloons raken. Alle geraakte Bloons worden broos, lopen extra schade op als ze bevroren zijn en verliezen tijdelijk Loden immuniteit.
Norwegian Skjørhet
Kan treffe bloons av MOAB-klasse. Alle trufne bloons blir skjøre og påføres ekstra skade mens de er frosne og mister blyimmunitet i en kort periode.
Polish Krucho
Może trafiać blony klasy MOAB. Wszystkie trafione blony stają się kruche, podczas zamrożenia ponoszą większe obrażenia i na pewien czas tracą ołowianą osłonę.
Portuguese (Brazil) Fragilização
Pode atingir Bloons Classe MOAB. Todos os Bloons atingidos se tornam frágeis, recebendo dano extra quando congelados e perdendo imunidade de chumbo por um curto período.
Russian Повышение хрупкости
Может бить по шарам MOAB. Все пораженные шары становятся хрупкими, получают больше урона, будучи замороженными, и ненадолго теряют свой иммунитет.
Swedish Försprödning
Kan träffa Bloons i MOAB-klassen. Alla Bloons som träffas blir sköra, tar extra skada när de är frusna och förlorar blyimmuniteten under en kort stund.
Thai แตกเปราะ
โจมตีบลูนคลาส MOAB ได้ บลูนทั้งหมดที่ถูกโจมตีจะมีสถานะเปราะ ได้รับแรงโจมตีเพิ่มเติมเมื่อแช่แข็ง และเสียคุณสมบัติป้องกันตัวเองจากตะกั่วเป็นระยะเวลาสั้น ๆ
Turkish Kırılganlaşma
MOAB Sınıfı Bloon’ları vurabilir. Vurulan tüm Bloon’lar kırılganlaşır, donukken ekstra hasar alırlar ve Kurşun dayanıklılığını kısa süreliğine kaybederler.
Chinese (simplified) 脆变
可击中MOAB级气球。所有被击中的气球都会变脆弱,处于冰冻状态时将遭到额外伤害,并在短时间内失去铅免疫。
Chinese (traditional) 脆化
可以擊中MOAB級氣球。所有被擊中的氣球會變得脆弱,在被凍結時受到額外傷害,並在短時間內失去鉛免疫力。
This list was last updated for: version 45.1