Super Brittle (BTD6): Difference between revisions

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'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff can stack with Embrittlement. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed.  
'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or [[Herald of Everfrost]], and overrides Embrittlement. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed.  


The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 10 damage.
The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40.


All effects soak through 6 layers (7 with [[Deep Freeze (BTD6)|Deep Freeze]]), instead of 3.
All effects soak through 6 layers (7 with [[Deep Freeze (BTD6)|Deep Freeze]]), instead of 3.
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== Strategy ==
== Strategy ==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|53.0|section=y}}
{{Outdated|Strategy needs to be reevaluated after sbrit buffs}}
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost.
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.


Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stacked with Embrittlement for a total of +5 damage. Elsewhere, the Bloon debuffs of Super Brittle are powerful, but remains more expensive than {{BTD6|Glue Storm}} which fulfills its de-lead and debuff role for less cost and without range restrictions. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]].
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]]. Compared to {{BTD6|Glue Storm}}, which costs less and its debuffs can be timed manually, Super Brittle is only reliant on positioning.


Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip through without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics more efficiently. The shards deal enough damage to produce a chain effect at shredding weaker Bloon groups.
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups.


5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except for interaction with other Ice Monkeys or other freezing towers. Note that it attacks fast enough to create shards by itself, even without middle crosspath.
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} does nothing, because it already can re-freeze all Frozen Bloons. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath.


==Update history==
==Update history==