Legend of the Night (BTD6): Difference between revisions

m I placed the | wrong
Strategy: cleanup + added strategy needed. In here we actually do need mention of lack of crosspathing, use your judgement with these exceptions. ALSO DDI YOU JUST WRITE "UTILIZATION" KILLING YOU FOR THIS PANTS TEARERE
 
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==Strategy==
==Strategy==
{{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
The Legend of the Night is a very expensive T5 that is one of the strongest single tower upgrades for its very high DPS, but unaffordable in most scenarios without farming. It stands out on [[Least Tiers]] in [[Boss Bloon Event (BTD6)|Boss Events]].  
The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]].


As a last resort, its black hole ability can sometimes be used in [[Freeplay]] or against leaking Bloons in a [[Boss Bloon Event]] or [[Boss Rush]], but its long cooldown makes it a last resort (although the cooldown can be reduced by Energizer), and using it for [[VTSG]] deals more damage compared to using both it and the [[The Anti-Bloon (BTD6)|The Anti-Bloon]]. As a result, effective utilization of the black hole ability is important to allow defenses to deal more damage to incoming Bloons and survive long enough to last more rounds or defeat the Boss. Legend of the Night can also be used in stall setups in Freeplay, powers included, where you can consistently get one use per round so the tower can destroy several BADs.
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs.


2-0-5 crosspath is preferred<!--the 005 edge case in least tiers is assumed, hence "preferred"--> for its better DPS against both single-target and groups.
2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies.


==Update history==
==Update history==