Avenger: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) |
||
| (9 intermediate revisions by 2 users not shown) | |||
| Line 8: | Line 8: | ||
| path = 3 | | path = 3 | ||
| tier = 4 | | tier = 4 | ||
| cost = | | cost = 9500 | ||
| xp = 14000 | | xp = 14000 | ||
}} | }} | ||
'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol, improves the shotgun's knockback, and causes each shell to produce shrapnel every time Bloons take damage from it. Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds. | '''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol, improves the shotgun's knockback, and causes each shell to produce shrapnel every time Bloons take damage from it. Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds. | ||
*'''Pistol:''' Damage increased from 6 to 18 and does +18 Ceramic damage. | *'''Pistol:''' Damage increased from 6 to 18 and does +18 Ceramic damage. | ||
*'''Shotgun''': Pushes back damaged [[MOAB-Class Bloon]]s back at | *'''Shotgun''': Pushes back damaged [[MOAB-Class Bloon]]s back at –50% speed, increases knockback on non-blimps from −100% to −200% speed, and causes each shell to spray three shrapnel [[projectile]]s after damaging a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons. | ||
==Stats== | ==Stats== | ||
| Line 22: | Line 22: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Avenger's shrapnel benefits greatly from pierce and damage buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a {{BTD6|BAD}}. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow it to handle DDTs. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for | Avenger's shrapnel benefits greatly from pierce and damage buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a {{BTD6|BAD}}. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow it to handle DDTs. [[Dan D'Monke (BTD6)|Dan D'Monke]] and [[Ezili (BTD6)|Ezili]] are the only Heroes that can manually trigger its [[Nomad]] life loss ability, with Dan's Rabble Rouser ability being the only one usable in [[CHIMPS]], while [[Corvus (BTD6)|Corvus]]'s [[Soul Barrier]] requires leaks and is much riskier. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but its income generation from leaked weak Bloons is difficult and almost always impractical. | ||
Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of [[Support Chinook (BTD6)|Support Chinook]] and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding [[Primary Mentoring (BTD6)|Primary Mentoring]] (but not [[Primary Training (BTD6)|Primary Training]]) makes it impossible for Alchemist<!--(36×1.1×1.1+5)−(40×1.1) = 4.56, which is > 0--> to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as [[Deadeye]]'s Take Aim. | |||
0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the former's lack of single-target damage and knockback is too severe. | 0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the former's lack of single-target damage and knockback is too severe. | ||
Latest revision as of 11:36, 25 June 2026
| Tower | Desperado — Path 3 — Tier 4 | |
|---|---|---|
| XP cost | 14,000 | |
| Cash cost | $8,075 — Easy $9,500 — Medium $10,260 — Hard $11,400 — Impoppable | |
Avenger is the Desperado's path 3 tier 4 upgrade in Bloons TD 6. It increases the damage of the pistol, improves the shotgun's knockback, and causes each shell to produce shrapnel every time Bloons take damage from it. Additionally, whenever a life is lost, all Bloons up to Rainbow only take away 1 life when they leak, alongside all the effects gained from the Nomad upgrade, for 15 seconds.
- Pistol: Damage increased from 6 to 18 and does +18 Ceramic damage.
- Shotgun: Pushes back damaged MOAB-Class Bloons back at –50% speed, increases knockback on non-blimps from −100% to −200% speed, and causes each shell to spray three shrapnel projectiles after damaging a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons.
Stats
[edit | edit source]| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
|
| Shotgun attack | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
| Nomad buff | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
1-0-4
| Attack | ||||
|---|---|---|---|---|
|
2-0-4
| Attack | ||||
|---|---|---|---|---|
|
| Shotgun attack | ||||||||
|---|---|---|---|---|---|---|---|---|
|
0-1-4
| Attack | ||
|---|---|---|
|
| Shotgun attack | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
|
0-2-4
| Attack | ||||||
|---|---|---|---|---|---|---|
|
| Shotgun attack | ||||||
|---|---|---|---|---|---|---|
|
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $10,540 | $12,400 | $13,390 | $14,880 | $7,378 | $8,680 | $9,373 | $10,416 |
| 1-0-4 | $10,710 | $12,600 | $13,605 | $15,120 | $7,497 | $8,820 | $9,524 | $10,584 |
| 2-0-4 | $10,880 | $12,800 | $13,820 | $15,360 | $7,616 | $8,960 | $9,674 | $10,752 |
| 0-1-4 | $10,665 | $12,550 | $13,550 | $15,060 | $7,466 | $8,785 | $9,485 | $10,542 |
| 0-2-4 | $10,960 | $12,900 | $13,930 | $15,480 | $7,672 | $9,030 | $9,751 | $10,836 |
Strategy
[edit | edit source]Avenger's shrapnel benefits greatly from pierce and damage buffs (such as Berserker Brew and Primary Training) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a BAD. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize Wanderer buffs for its shotgun. Glue Storm is recommended to allow it to handle DDTs. Dan D'Monke and Ezili are the only Heroes that can manually trigger its Nomad life loss ability, with Dan's Rabble Rouser ability being the only one usable in CHIMPS, while Corvus's Soul Barrier requires leaks and is much riskier. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but its income generation from leaked weak Bloons is difficult and almost always impractical.
Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of Support Chinook and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding Primary Mentoring (but not Primary Training) makes it impossible for Alchemist to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as Deadeye's Take Aim.
0-2-4 is preferred for inherent Camo detection and the crit damage. 2-0-4 can be used if external Camo detection exists or if the former's lack of single-target damage and knockback is too severe.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Attack speed scaling with Bloons in radius should work correctly (bug fix)
Cash bonus on Bloon leak should no longer stack per Desperado
Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
- 1-0-4, 2-0-4
Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
— Update notes
Pistol: Damage increased ― 12 → 18
Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +18 (undocumented)
Shotgun: Attack cooldown increased ― 1.56s → 1.97s (attack speed reduced by 20.81%)
— Update notes
Upgrade cost reduced ― $9,500 → $8,500
Pistol now reloads at the end of the round
— Update notes
Upgrade cost reduced ― $8,500 → $6,500
Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -0.1× → -1×
Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -1× → -2×
Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -1× → -2×
— Update notes
Upgrade cost increased ― $6,500 → $9,500
Shotgun attack: Range increased ― 28 → 36
- Note: Also increases the range required to lose Wanderer stacks
Wanderer buff: Wanderer Desperados in range no longer reduce Wanderer stacks from each other
Shotgun attack: Knockback multiplier for MOAB-Class Bloons reduced ― -1× → -0.5×
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
0-0-4 Desperado
-
All X-X-4 crosspaths
Assets
[edit | edit source]-
Portrait
-
Icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | المنتقم | — |
| Danish | Hævneren | — |
| German | Rächer | — |
| Spanish | Vengador | — |
| Spanish (Latin America) | Vengador | — |
| Finnish | Kostaja | — |
| French | Justicier | — |
| Italian | Vendicatore | — |
| Japanese | 復讐者 | — |
| Korean | 복수자 | — |
| Dutch | Wreker | — |
| Norwegian | Hevner | — |
| Polish | Mściciel | — |
| Portuguese (Brazil) | Vingador | — |
| Russian | Мститель | — |
| Swedish | Hämnare | — |
| Thai | ลึกลิงอเวนเจอร์ | — |
| Turkish | İntikamcı | — |
| Chinese (simplified) | 复仇者 | — |
| Chinese (traditional) | 復仇者 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | تطلق طلقات البندقية الشظايا ويمكنها حتى الإطاحة بالموآب إلى الخلف. عند خسارة الأرواح، تأخذ البالونات الأضعف حياة واحدة فقط لكل منها لفترة قصيرة. | — |
| Danish | Haglgeværtræf udløser granatsplinter og kan endda slå MOAB'er tilbage. Når liv går tabt, tager svagere bloons kun 1 liv hver i kort tid. | — |
| German | Schrotflinte feuert Granatsplitter ab, die noch mehr MOABs zurückstoßen können. Wenn Leben verloren gehen, nehmen schwächere Bloons für kurze Zeit nur je ein Leben. | — |
| Spanish | Los impactos de escopeta liberan metralla e incluso pueden derribar a bloons tipo MOAB. Al perder vidas, los bloons más débiles solo quitan una vida cada uno durante un corto espacio de tiempo. | — |
| Spanish (Latin America) | La escopeta suelta esquirlas y hace retroceder incluso a los MOAB. Cuando se pierden vidas, los bloons más débiles solo quitan 1 vida cada uno durante un tiempo corto. | — |
| Finnish | Haulikon osumista tulee enemmän sirpaleita ja ne voivat työntää jopa MOABeja taaksepäin. Elämiä menettäessä heikommat bloonit tekevät vain 1 elämän verran vahinkoa hetken aikaa. | — |
| French | Les tirs de fusil à pompe libèrent des éclats de plomb et peuvent même repousser les MOAB. Quand des vies sont perdues, les Bloons plus faibles font perdre 1 seule vie chacun pendant une courte durée. | — |
| Italian | I colpi di fucile a pompa rilasciano schegge e possono anche respingere i MOAB. Quando perdi vite, i bloon più deboli ne fanno perdere 1 sola ciascuno per un breve periodo. | — |
| Japanese | ショットガンが命中すると散弾を放ち、MOABを押し戻すこともできる。ライフを失うと、短時間、弱いブルーンは1ライフしか奪わなくなる。 | — |
| Korean | 산탄총 공격이 적중 시 파편이 발생하며 MOAB 풍선마저도 뒤로 밀어냅니다. 목숨을 잃으면 일시적으로 약한 풍선에 한해 뚫린 풍선 개당 목숨 1개씩만 깎입니다. | — |
| Dutch | Treffers met zijn shotgun laten scherven los en kunnen zelfs MOAB's terugstoten. Als je levens verliest, richten zwakkere Bloons tijdelijk slechts 1 schade per keer aan. | — |
| Norwegian | Hagletreff frigjør granatsplinter og kan slå tilbake MOAB-er. Når liv går tapt, tar svakere bloons bare 1 liv hver i kort tid. | — |
| Polish | Strzały ze strzelby rozrzucają odłamki i mogą nawet odrzucać MOAB-y. Gdy tracisz życia, słabsze blony przez krótki czas zabierają tylko 1 życie na blona. | — |
| Portuguese (Brazil) | A escopeta solta estilhaços que podem afastar até mesmo MOABs. Quando vidas são perdidas, Bloons mais fracos só retiram um de vida cada por um curto período de tempo. | — |
| Russian | Дробовик стреляет шрапнелью и отбрасывает даже шары MOAB. При потере жизней более слабые шары недолго забирают лишь по 1 жизни. | — |
| Swedish | Hagelträffar frigör splitter och kan till och med slå tillbaka MOAB:er. När liv förloras tar svagare Bloons endast 1 liv vardera under en kort stund. | — |
| Thai | ปืนลูกซองสามารถยิงกระสุนออกไปได้ และสามารถยิง MOAB ถอยหลังได้ด้วย เมื่อสูญเสียชีวิต บลูนที่อ่อนแอกว่าจะเอาไปเพียง 1 ชีวิตในช่วงเวลาสั้น ๆ | — |
| Turkish | Pompalı tüfek vuruşları şarapnel parçaları saçar ve MOAB'ları bile geri püskürtebilir. Canlar kaybedildiğinde, zayıf Bloon'lar kısa bir süreliğine sadece 1 can alır. | — |
| Chinese (simplified) | 霰弹枪射击击中目标时会迸发弹片,甚至能将MOAB级气球击退。当损失生命时,较弱的气球短时间内每次仅扣除1点生命值。 | — |
| Chinese (traditional) | 霰彈槍擊中時會釋放彈片,甚至能擊退MOAB級氣球。損失生命值時,短時間內較弱的氣球每次只能使你損失1點生命。 | — |
Navigation
[edit | edit source]| Desperado in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies • Update history |