Super Brittle (BTD6): Difference between revisions
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'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff | '''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or [[Herald of Everfrost]], and overrides Embrittlement. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed. | ||
The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40. | The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40. | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|53.0|section=y}} | ||
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost. | Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost. | ||
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers | Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]]. Compared to {{BTD6|Glue Storm}}, which costs less and its debuffs can be timed manually, Super Brittle is only reliant on positioning. | ||
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups. | Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups. | ||
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} | 5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} does nothing, because it already can re-freeze all Frozen Bloons. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath. | ||
==Update history== | ==Update history== | ||
Latest revision as of 08:13, 23 June 2026
| Tower | Ice Monkey — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 25,000 | |
| Cash cost | $23,800 — Easy $28,000 — Medium $30,240 — Hard $33,600 — Impoppable | |
Super Brittle is the Ice Monkey's path 1 tier 5 upgrade in Bloons TD 6. Compared to Embrittlement, Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes Lead and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or Herald of Everfrost, and overrides Embrittlement. Like Embrittlement, it permanently removes Camo and Regrow properties, and its own debuffs can be refreshed.
The main attack is improved, dealing normal damage type (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to MOAB-Class Bloons, permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40.
All effects soak through 6 layers (7 with Deep Freeze), instead of 3.
Stats
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5-0-1
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $27,790 | $32,700 | $35,315 | $39,240 | $19,453 | $22,890 | $24,721 | $27,468 |
| 5-1-0 | $27,960 | $32,900 | $35,530 | $39,480 | $19,572 | $23,030 | $24,871 | $27,636 |
| 5-2-0 | $28,215 | $33,200 | $35,855 | $39,840 | $19,751 | $23,240 | $25,099 | $27,888 |
| 5-0-1 | $27,915 | $32,850 | $35,475 | $39,420 | $19,541 | $22,995 | $24,833 | $27,594 |
| 5-0-2 | $28,085 | $33,050 | $35,690 | $39,660 | $19,660 | $23,135 | $24,983 | $27,762 |
Strategy
[edit | edit source]Super Brittle is a stronger and more concentrated Embrittlement. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as Overdrive, Destroyer, Sun Avatar, Super Monkey Fan Club, The Tack Zone, and Grandmaster Ninja, benefit greatly from the extra damage boost.
Super Brittle is immensely powerful in Freeplay and Boss Events, thanks to its +4 damage debuff consistently applying onto BADs and Bosses and greatly amplifying the damage of other towers. In CHIMPS, Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is Silas. Compared to Glue Storm, which costs less and its debuffs can be timed manually, Super Brittle is only reliant on positioning.
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient Super Ceramic Bloon popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups.
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. Re-Freeze does nothing, because it already can re-freeze all Frozen Bloons. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Ice shard: Pierce and max pierce increased ― 1 → 3
Pierce increased ― 30 → 40
Can now pop Lead Bloons when buffed by Acidic Mixture Dip (bug fix)
Now has Camo detection
Now removes Camo and Regrow properties from Bloons it freezes
Range increased ― 20 → 25
Overall cost reduced by $800 (due to cost changes for previous tiers)
— Update notes
Upgrade cost reduced ― $30,000 → $28,000
Now applies the Permafrost effect to White and Zebra Bloons (bug)
- Note: Unconfirmed
Now applies the Razor Shards effect to White and Zebra Bloons (bug)
- Note: Unconfirmed
Ice Shards requires Re-Freeze to be able to damage Frozen Bloons, even under the influence of a X-3-X MIB Village (bug)
- Note: Unconfirmed
No longer allows frozen Bloons to take damage from Sharp attacks (bug)
No longer debuffs MOAB-Class Bloons (bug)
— Update notes
Overall cost increased by $50 (due to cost changes for previous tiers)
- 5-0-1, 5-0-2
Larger Radius no longer prevents the Ice Monkey from stacking its debuffs (bug fix)
Debuff: Duration corrected ― 2s → 3s (bug fix)
Should no longer slow & remove camo from White Bloons without being able to damage them (bug fix)
Permafrost: slowdown to MOABs increased ― 25% → 50% (bug)
Overall cost increased by $50 (due to cost changes for previous tiers)
Permafrost: Now slows MOAB-class by the correct amount ― 50% → 25% (bug fix)
— Update notes
Shard damage increased ― 1 → 2
Pierce reduced ― 40 → 30
- Note: Pierce with Deep Freeze is unchanged
— Update notes
Pierce increased ― 30 → 40
— Update notes
Ice shard: damage increased ― 2 → 5
Number of ice shards increased ― 3 → 6
Ice shard: damage is no longer capped (allowing for buffs)
— Update notes
Attack cooldown reduced ― 2.16s → 1.8s
Can now be placed on water
— Update notes
Main attack: Attack cooldown reduced ― 1.8s → 1.2s (attack speed increased by 50%)
Main attack: Damage increased ― 1 → 5
Main attack: Now deals +5 bonus damage to Ceramic Bloons
Ice shards: Damage increased ― 5 → 10
- Description changed ― "Bloons take huge damage while frozen including MOAB-Class Bloons." → "Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"
- 5-1-0, 5-2-0
Main attack: Attack cooldown reduced ― 1.35s → 0.9s (attack speed increased by 50%)
Debuff no longer prevents other Ice Monkeys from damaging Bloons (bug fix)
— Update notes
Embrittlement debuff: Different tiers no longer stack with each other
- Note: Super Brittle overrides Embrittlement and both are removed by the Paragon
Embrittlement debuff: No longer works on BADs (bug)
- Note: Paragon works normally
Can now target and hit frozen Bloons without removing their frozen immunities first (undocumented)
Ice Shard: Damage reduced ― 10 → 5
Ice Shard: Projectile lifespan increased ― 0.08s → 0.16s
- Note: Changes to projectile speed unchanged (250 units/s) which makes the projectile cover more distance (20 to 40 units)
Embrittlement debuff: Solved an issue where it would not affect BADs and Bosses (bug fix)
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Super Brittle for all upgrades
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | سوبر بريتل تتعرض البالونات لأضرار جسيمة أثناء تجميدها بما في ذلك البالونات من فئة منطاد "موآب". |
— | |
| Danish | Super Skrøbelig Bloons - også MOAB-klasse-bloons - tager enormt mere skade, når de er frosne. |
— | |
| German | Superbröckeln Bloons (inklusive Bloons der MOAB-Klasse) erleiden großen Schaden, während sie gefroren sind. |
— | |
| Spanish | Superquebradizo Los bloons reciben un daño enorme mientras están congelados, incluidos los clase MOAB. |
— | |
| Spanish (LA) | Superquebradizo Los bloons reciben un daño enorme mientras están congelados, incluidos los clase MOAB. |
— | |
| Finnish | Superhaurastus Jäädytetyt bloonit kärsivät valtavia vahinkoja, mukaan lukien MOAB-luokan bloonit. |
— | |
| French | Méga effritement Les Bloons, y compris les Bloons de classe MOAB, subissent des dégâts considérables lorsque gelés. |
— | |
| Italian | Super fragile Quando vengono congelati i bloon subiscono considerevoli danni, inclusi quelli classe MOAB. |
— | |
| Japanese | 超脆化 MOAB級ブルーンを含めたブルーンが、凍結中に巨大ダメージを与える。 |
— | |
| Korean | 슈퍼 유리멘탈 MOAB급 풍선을 포함하여 얼린 풍선이 받는 피해가 어마어마하게 증가합니다. |
— | |
| Dutch | Superbroos Bloons lopen enorme schade op als ze bevroren zijn, ook MOAB-klasse Bloons. |
— | |
| Norwegian | Superskjør Bloons får store skader når de er frosne, inkludert bloons av MOAB-klasse. |
— | |
| Polish | Super krucho Blony otrzymują ogromne obrażenia, gdy są zamrożone, w tym blony klasy MOAB. |
— | |
| Portuguese (Brazil) | Fragilização Superior Bloons tomam imenso dano enquanto estiverem congelados, inclusive os Classe MOAB. |
— | |
| Russian | Суперхрупкость Замороженные шары, включая MOAB, получают огромный урон. |
— | |
| Swedish | Superspröd Bloons tar stor skada när de frusna, även MOAB-klass-Bloons. |
— | |
| Thai | เปราะบางสุดขีด ลูกโป่งได้รับดาเมจรุนแรงขณะถูกแช่แข็ง รวมถึงลูกโป่งคลาส MOAB ด้วย |
— | |
| Turkish | Süper Kırılgan MOAB Sınıfı Bloon’lar dahil donmuş Bloon’lar ağır hasar alır. |
— | |
| Chinese (simplified) | 超级脆弱 包括MOAB级气球在内的气球在冻结时受到巨大伤害。 |
— | |
| Chinese (traditional) | 超級脆弱 氣球被凍結後會受到巨大傷害,對MOAB級氣球有效。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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