Crucible of Steel and Flame: Difference between revisions

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It has two [[Activated Ability|Activated Abilities]]:
It has two [[Activated Ability|Activated Abilities]]:
*The Maelstrom ability temporarily increases its [[projectile lifespan]], allowing both its blades and tacks to travel much further and cover a much larger area overall, and grants it a second attack that blasts jets of flame in a ring around itself, dealing damage in an area similarly to [[Ring of Fire (BTD6)|Ring of Fire]] and Inferno Ring. It lasts for 9 seconds and has a 20-second cooldown.
*The Maelstrom ability temporarily increases its [[projectile lifespan]], allowing both its blades and tacks to travel much further and cover a much larger area overall, and grants it a second attack that blasts jets of flame in a ring around itself, dealing damage in an area similarly to [[Ring of Fire (BTD6)|Ring of Fire]] and Inferno Ring. It lasts for 9 seconds and has a 20-second cooldown.
*The Meteor Impact ability targets a Bloon and strikes it with a meteor, dealing heavy damage in a large area around the target and spawning a circle of 32 homing fireballs around the point of impact. It has a 60-second cooldown.
*The Meteor Impact ability targets a Bloon and strikes it with a meteor, dealing enormous damage in a large area around the target and spawning a circle of 32 high damage homing fireballs around the point of impact. It has a 60-second cooldown.


==Mechanics==
==Mechanics==
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==Strategy==
==Strategy==
{{strategy needed|Add more strategizations of Crucible, do a few cleanups, and also state degree processes and how to do paragonning stuff like makeshift paragon and optimizing degrees. (Also, ascended camobuff isn't full uptime on paragons? people are rumoring ascended shadow full uptime on paragons) And verify use cases of when to properly time abilities (maelstrom ability debatable of in center better, might be worse?)}}
{{strategy needed|Add more strategizations of Crucible, and also state degree processes and how to do paragonning stuff like makeshift paragon and optimizing degrees. (Also, ascended camobuff isn't full uptime on paragons? people are rumoring ascended shadow full uptime on paragons) And verify use cases of when to properly time abilities (maelstrom ability debatable of in center better, might be worse?)}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|52.1|section=y}}
The Crucible of Steel and Flame is notable for being the second cheapest Paragon in the game, second to [[Apex Plasma Master]]. The majority of the Crucible's power stems from its abilities, most notably Meteor Impact for its powerful burst damage and AoE making it a very cost efficient Paragon.
The Crucible of Steel and Flame is notable for being the second cheapest Paragon in the game, behind [[Apex Plasma Master]]. The majority of the Crucible's power stems from its abilities, most notably Meteor Impact for its powerful burst damage and AoE making it a very cost-efficient Paragon. Degrees have a great impact on the Crucible's potential DPS all around, especially with the flat pierce boosts for its homing meteors.


Degrees have a great impact on the Crucible's potential DPS, giving Maelstrom greater uptime and further enhancing its main attack by shooting out more blades and tacks, Maelstrom's Ring of Fire by increasing its overall DPS, as well as Meteor Impact by having a shorter cooldown and dealing much greater damage overall, and the increased flat pierce improves the homing meteor's total DPS.
One of the Crucible of Steel of Flame's best matchups is [[Diamondback]] as its projectiles can all hit the head simultaneously. Furthermore, the Maelstrom ability easily deals with the Bloons it spawns each skull, including [[Diamond Bloon]]s. Its worst matchup is [[Phayze (BTD6)|Phayze]] as it lacks inherent Camo detection; even with it granted by [[Ascended Shadow]], it loses almost all of its DPS whenever Phayze hits a skull. Additionally, the Maelstrom ability is almost useless versus [[Lych]] because the Boss steals the self-buff.


Crucible of Steel of Flame's best matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]]; despite the increased ability cooldowns, Meteor Impact's massive burst damage is still very strong for its price. Its worst matchup is [[Phayze (BTD6)|Phayze]] as it lacks any way to naturally affect Camo Bloons, and even with Camo detection from [[Ascended Shadow]] it loses almost all of its DPS whenever Phayze hits a skull. Additionally, the Maelstrom ability is almost useless versus [[Lych]] because it steals the self-buff.
Alongside positioning, timing abilities are important. Time Maelstrom when the Boss is within the Crucible's range to make the most of its Ring of Fire's damage. Use Meteor Impact for certain Bosses when they are no longer immune to damage after reaching a skull (e.g. [[Vortex (BTD6)|Vortex]] when its shield is down, [[Dreadbloon (BTD6)|Dreadbloon]] when no longer in Primary immunity, and [[Blastapopoulos (BTD6)|Blastapopoulos]] a few seconds after creating Pyroclastic Rocks).


Alongside positioning, timing abilities are important. Time Maelstrom when the Boss is within the Crucible's range to make the most of its Ring of Fire's damage. Use Meteor Impact for certain Bosses when they are no longer immune to damage after reaching a skull (e.g. Vortex when its shield is down, Dreadbloon when no longer in Primary immunity, and Blastapopoulos a few seconds after creating Pyroclastic Rocks).
For maximum pops, place all of the T5 Tack Shooters near the front of the track. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3. The cheapest T4 for the most tiers is 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]], and for most expensive use 4-2-0 [[Ring of Fire (BTD6)|Ring of Fire]]s. However, 2-0-4 [[Overdrive (BTD6)|Overdrive]] is preferred if transitioning into the Paragon, since this T4 has the best DPS against MOAB-Class Bloons.
 
For maximum pops, place all of the T5 Tacks near the front of the track. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, the cheapest T4 for the most tiers is 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]], and for most expensive use 4-2-0 [[Ring of Fire (BTD6)|Ring of Fire]]s. However, 2-0-4 [[Overdrive (BTD6)|Overdrive]] is preferred if transitioning into the Paragon, since this T4 has the best DPS against MOAB-class Bloons.


==Pre-release==
==Pre-release==