Embrittlement (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
Strategy: you can bypass this vortex limitation but of course there's the downside of lesser attack speed, though I still can't think of a way to justify using short-ranged towers against vortex otherwise
 
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{{for|the upgrade in [[Bloons TD Battles 2]]|Embrittlement (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Embrittlement (Battles 2)}}
{{bot generated}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Embrittlement
|id=Embrittlement
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|tier= 4
|tier= 4


|cost  =2200
|cost  =2300
|cost C=
|cost C=
|xp    =8250
|xp    =8250
}}
}}
'''Embrittlement''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Embrittlement''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Its attack now applies a brittle debuff to Bloons hit, which has the following effects:


Its attack now applies brittle to all bloons hit, which has the following effects:
* Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from affected Bloons for 2 seconds. The effect is reapplied on each attack.
* Makes affected Bloons take +1 damage from all sources for 2 seconds. This does not stack with [[Super Brittle (BTD6)|Super Brittle]] or [[Herald of Everfrost]]


* Temporarily (for 2 seconds, reapplied on each attack) makes affected bloons take damage from attacks that would not deal damage to lead or frozen (can be interpreted as making affected bloons temporarily lose lead and frozen properties). This also implies that now embrittlement can pop its own ice shards without [[Re-Freeze (BTD6)|Re-Freeze]]. This effect does not work on other immunities like black and white bloons (most importantly, does not make [[DDT (BTD6)|DDTs]] vulnerable to [[Damage type|explosion damage]]).
This effect soaks through layers along with ice shards, and they both soak through 3 layers (4 with [[Deep Freeze (BTD6)|Deep Freeze]]). Shards can also strip [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, unlike [[Ice Shards (BTD6)|Ice Shards]] which can only do so with its blasts. Additionally, the attack can now target and damage Bloons that are already frozen, and reapply the freeze effect to them, without [[crosspath]]ing with [[Re-Freeze (BTD6)|Re-Freeze]].
* Temporarily makes affected bloons take +1 damage from all sources (for 2 seconds as well).


This effect soaks through layers along with ice shards, and they both soak for 1 more layer (3 in total, 4 if crosspathed with [[Deep Freeze (BTD6)|Deep Freeze]]).
==Stats==
{{BTD6 stat list by tiers|Ice Monkey|400}}


==Stats==
==Costs and sell values==
{{BTD6 stat list by upgrade|Ice Monkey|400}}
{{BTD6 cost list by upgrade|Ice Monkey|1|4}}


== Strategy ==
== Strategy ==
Embrittlement is a very versatile but map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90º bend), it is a reliable source of decamo, lead popping power and damage amplifier, all within a cheap price.
{{BTD6 last updated|55.2|section=y}}
 
Embrittlement is somewhat map-dependent tower but a versatile support. In its optimal locations that allow wide coverage, such as a 90° bend, Embrittlement reliably provides de-camo, de-regrow (mainly against [[Lych]]), de-lead, and damage amplifiers, all within a cheap price.
It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path tack shooters), since the damage amplification results in a more significant DPS increase.


For crosspathing, the middle crosspath is generally better, as it has a faster rate of freezing, which also improves the rate of applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration. Increased range from bottom path is only needed if wanting it to reach more of the track.
Embrittlement's best synergies are towers that shoot high amounts of projectiles and attack quickly (e.g. [[Overdrive (BTD6)|Overdrive]]), because the flat damage amplification provides a large DPS increase. Most of its best synergies benefit much from Embrittlement, since most of them are weak to {{BTD6|DDT}}s. In particular, Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}, unless supported by an active [[Dan D'Monke (BTD6)|Dan D'Monke]]'s Rabble Rouser ability). {{BTD6|Bloon Sabotage}} is recommended support to compensate Embrittlement's otherwise poor consistency against DDTs.


==Costs and sell values==
[[Enhanced Freeze (BTD6)|Enhanced Freeze]] is the preferred crosspath, increasing rate of debuffs enough to have permanent uptime on continuous hits. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs. [[Larger Radius (BTD6)|Larger Radius]] is better if it already has many attack speed buffs, and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys.
{{BTD6 cost list by upgrade|Ice Monkey|1|4}}


==Update history==
==Update history==
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{{main gallery|Ice Monkey}}
{{main gallery|Ice Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
File:BTD6 Embrittlement 400.png|Embrittlement with no crosspath
File:BTD6 Embrittlement 410.png|Embrittlement with 410 crosspath
File:BTD6 Embrittlement 420.png|Embrittlement with 420 crosspath
File:BTD6 Embrittlement 401.png|Embrittlement with 401 crosspath
File:BTD6 Embrittlement 402.png|Embrittlement with 402 crosspath
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 400-IceMonkey.png|Portrait
BTD6 400-IceMonkey.png|Portrait
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BTD6 400-IceMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 400-IceMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Its appearance may have been based on the [[wp:Japanese macaque|Japanese macaque]], also known as the snow monkey. It has a distinctive red face and light-colored fur.


==In other languages==
==In other languages==