Bloon Area Denial System (BTD6): Difference between revisions
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{{for|other uses|Bloon Area Denial System (disambiguation)}} | {{for|other uses|Bloon Area Denial System (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Bloon Area Denial System | |id=Bloon Area Denial System | ||
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|xp =15000 | |xp =15000 | ||
}} | }} | ||
'''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It changes the Dartling Gunner into a four-barrelled turret, each barrel at different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4× attack speed (from 1.2s to 0.3s). The increased height allows some barrels to pass over certain obstacles. | ||
Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong. | |||
If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]). | |||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Dartling Gunner|004}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Dartling Gunner|3|4}} | {{BTD6 cost list by upgrade|Dartling Gunner|3|4}} | ||
==Strategy== | |||
{{BTD6 last updated|55.2|section=y}} | |||
Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the {{BTD6|Bloon Exclusion Zone}} to finish the game; if not, the BADS is reduced to an expensive Super Ceramic staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like [[Sanctuary]]. Alchemist buffs work well on BADS, giving it much needed pierce for the mid-game and late-game. | |||
2-0-4 does more damage, gets higher {{BTD6|Acidic Mixture Dip}} uptime, is more accurate, and is the better stepping stone into BEZ and a less difficult saveup into BADS. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate [[Camo detection]]. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Dartling Gunner}} | {{main gallery|Dartling Gunner}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
File:BTD6 Bloon Area Denial System 004.png|BADS with no crosspath | |||
File:BTD6 Bloon Area Denial System 014.png|BADS with 014 crosspath | |||
File:BTD6 Bloon Area Denial System 024.png|BADS with 024 crosspath | |||
File:BTD6 Bloon Area Denial System 104.png|BADS with 104 crosspath | |||
File:BTD6 Bloon Area Denial System 204.png|BADS with 204 crosspath | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
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BTD6 004-DartlingGunner.png|Portrait | BTD6 004-DartlingGunner.png|Portrait | ||
BTD6 DartlingMonkey BloonAreaDenialSystemUpgradeIcon.png|Upgrade icon | BTD6 DartlingMonkey BloonAreaDenialSystemUpgradeIcon.png|Upgrade icon | ||
BTD6 004- | BTD6 004-DartlingGunnerInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||