Rogue Legends: Difference between revisions

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{{future}}
{{italic title}}
{{quote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
{{redirect|Rogue|the music track|List of music in BTD6#Rogue}}
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}}
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special [[Final Boss]] tile.


Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!|Rogue Legends {{!}} Coming Soon to Bloons TD 6!<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref>}}
Purchasing the DLC unlocks an exclusive [[Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
{{lede image|BTD6 rogue legends guide promo.jpg|Rogue Legends promotional image|size=200px}}
'''Rogue Legends''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is an upcoming paid DLC expansion for ''[[Bloons TD 6]]''.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and the first of a series of DLC campaigns called '''Legends'''.<ref name="46.0"/> In a Rogue Legends campaign, the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and uncovering [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called artifacts to clear all the [[round]]s. The campaign is split across five stages, each ending with a special Stage Boss tile.


Rogue Legends will release in {{BTD6 version|47.0}}<ref name="46.0"/> and will cost USD$9.99.<ref name="coming-soon"/> It will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign",<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a [[List of music in BTD6#GameUIMusicTrackMusicLegendsMainShortName|unique music track]]. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/|title=Bloons TD 6 v47.0 - Update Preview!|publisher=Reddit|retrieved=30 jan 2025}}</ref>
A demo version of ''Rogue Legends'' is available in-game in the "[[Rogue Legends Preview]]" Quest.
 
==Availability==
''Rogue Legends'' was initially released exclusively as an in-app purchase in ''Bloons TD 6''. It is officially priced at USD$9.99,<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref> though the actual cost depends on the platform and region. In the [[Bloons TD 6 (Chinese)|Chinese version]], it costs RMB¥28.<ref>{{cite|url=https://www.taptap.cn/moment/641302095265271327|title=【已开奖】47版本更新预告!《气球塔防6》新玩法一览|publisher=TapTap|retrieved=15 oct 2025}}</ref> On {{date|9 apr 2025}}, Ninja Kiwi released the [[Bloons TD 6 Web Shop]], which allows players to purchase ''Rogue Legends'' with a bonus {{BTD6 mm|1000|name=y|link=y}}. On {{timestamp|15 October 2025 20:39:43 UTC}},<ref>[https://steamdb.info/app/3377850/history/ SteamDB]</ref> shortly after the release of {{BTD6 version|51.0}}, ''Rogue Legends'' became purchasable directly from Steam using its regional pricing.
 
''Rogue Legends'' was not included in the release of version 47.0 in ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]''. It was added to ''BTD6+'' in {{BTD6 version|47.2}} and to ''BTD6 NETFLIX'' in {{BTD6 version|47.3}}. It is accessible for free in both versions.
 
''Rogue Legends'' was on sale on the following dates:
*{{date|30 apr 2025}}–{{date|5 may 2025}} (50% off, web shop only)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1917444764946829681|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>
*{{date|15 may 2025}} (all platforms)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1923158041408475281|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>
*{{date|7 aug 2025}} (all platforms)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1953557191333499032|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>


==Gameplay==
==Gameplay==
The player begins a Rogue Legends campaign by selecting a [[Hero]] or [[Hero Skin]], which determines the player's starter party. The player cannot place towers and [[power]]s freely and can only use their Insta Monkeys, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon"/> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses.
{{research|Determine how Hero starting XP is calculated}}
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the [[Final Boss]] tile.
 
Some tiles have some [[Bloon|Bloons]] floating over them that lead the player to a [[Bloon Encounter]], in which the player plays on a random [[map]] with custom rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that the player can trade for more Artifacts at Merchant tiles. The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (separate from in-game [[life|lives]]) and a heart is lost each time they lose a Bloon Encounter or Final Boss, or restart a Mini Game or Mini Boss. If the player runs out of hearts, the campaign ends with no option of continuing.
 
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player wins the campaign.
 
The player cannot place their own towers or [[Power]]s from the main game, but they can use [[Insta Monkey]]s and Powers provided to them during a run. Insta Monkeys and Powers cost [[cash]] to place; Insta Monkeys are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal. Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests, visiting Camp Fires, and having certain Artifacts. Additionally, during battles, the player can earn temporary items called Boosts, which can buff stats like [[damage]], [[range]], or [[pierce]], grant Powers, or a one-time use Insta Monkey. These buffs will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
 
Players earn [[experience]] using the same system as in the main game, except multiplied by <math>3+(0.3\times\text{Stage number})</math>, capped at 4.5× XP starting on stage 5. [[Hero]]es earn 3 times that amount and start with a large amount of XP depending on the starting round number. Performing certain actions during a campaign, such as completing battles, opening Loot Chests, and trading at a Merchant, earns [[Rogue XP]] (represented by marshamallows). Once the player wins or loses the campaign, they can spend the Rogue XP they earned at the Rogue XP Shop to unlock bonuses that persist between campaigns.
 
===Difficulty===
{{Research|Find the formula for how CHIMPS scales the health modifier after stage 5}}
Each ''Rogue Legends'' campaign has a "difficulty" value (separate from the [[Easy]]/[[Medium]]/[[Hard]] difficulty system of the main game) that affects the [[challenge rule]]s of Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. The difficulty value starts at 0 and increases by 1 each time the player completes a Bloon Encounter. This value determines the start round, end round, Bloon Speed, Bloon Health, MOAB Health, and starting [[cash]] of a tile using the following formulas. These formulas apply as-is for Bloon Encounters, while Mini Game, Mini Boss, and Final Boss tiles apply additional modifiers (for example, Mini Boss tiles increase the starting cash by $2,500).
 
*<math>\text {Bloon Speed} = (100 + 3 \times (\text {Difficulty} - \text{Map modifier}))%</math>
*<math>\text {Health} = (100 + 6 \times (\text {Difficulty} - \text{Map modifier}))%</math>
*<math>\text{Start round}=1+\text{Difficulty}+5(\text{Stage}-1)</math>
*<math>\text{End round}=(2\times\text{Difficulty})+(5\times\text{Stage})</math>
*<math>\text{Starting cash}=\begin{cases}2500+(\text{Start round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Start round}\times100)&\text{for Stage}\geq5\end{cases}</math>


On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon"/> Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.<ref name="47.0-preview"/>
For the speed and health modifiers, the difficulty is treated as a lower value depending on the [[map difficulty]] of a tile's [[map]]:
*[[Beginner]]: not lowered
*[[Intermediate]]: lowered by 4
*[[Advanced]]: lowered by 8
*[[Expert]]: lowered by 12


Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview"/> Encounters start with 10 rounds and the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter.
For example, the 10th Bloon Encounter of a stage has a difficulty value of 9. If it is on stage 3 and an Advanced map, it will have the following challenge rules:
*<math>\text {Bloon Speed} = (100 + 3 \times (9 - 8))%=103%</math>
*<math>\text {Health} = (100 + 6 \times (9 - 8))%=106%</math>
*<math>\text{Start round}=1+9+5\times(3 - 1) = 20</math>
*<math>\text{End round}=(2\times9) + (5\times3) = 33</math>
*<math>\text{Starting cash}=2500+(20\times(600-(3\times100))=8500</math>


After defeating Stage 5, the player can unlock [[CHIMPS]] mode,<ref name="first look"/> which allows the player to play a campaign endlessly.<ref name="47.0-preview"/>
These modifiers stack with [[Freeplay#Bloons TD 6|Freeplay]] health and speed scaling. In CHIMPS mode, after stage 5, the health modifiers start scaling faster and in increasing increments, but the Bloon Speed modifier keeps scaling as normal.


===Parties===
===Parties===
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and Artifacts. The player can only have up to 10 Insta Monkeys in their Party at a time; obtaining an 11th tower prompts the player to remove one to make space.
{|class="wikitable mw-collapsible"
 
!Hero
Each [[Hero]] has a unique starter party of two Insta Monkeys and one Artifact. [[Hero Skin]]s have different starter parties from regular Heroes, with the exception of those that cannot be purchased with [[Monkey Money (BTD6)|Monkey Money]] (e.g. [[She-Ra]] has the same party as [[Adora (BTD6)|Adora]], and [[Red Sauda]] has the same party as [[Sauda (BTD6)|Sauda]]) and skins exclusive to the [[Bloons TD 6 (Chinese)|Chinese version]].
!colspan="2"|Insta Monkeys
{{generic cargo compact list|table=btd6_hero_skins
!Artifact
|image field=icon
|extra col 1=COALESCE(CONCAT("{{#", "invoke", ":BTD6 rewards|main|InstaMonkey:", rl_tower_1, ",", rl_tower_1_upgrades, "}}"), "—") = Insta Monkey 1
|extra col 2=COALESCE(CONCAT("{{#", "invoke", ":BTD6 rewards|main|InstaMonkey:", rl_tower_2, ",", rl_tower_2_upgrades, "}}"), "—") = Insta Monkey 2
|extra col 3=CONCAT("{{", "BTD6 artifact{{!}}", rl_artifact, "}} ", rl_artifact_rarity) = Artifact
|order by=IF(hero = name, 0, 1), numeric_id
|where=NOT xd_only
}}
 
===Artifacts===
{{Main|Artifact}}
Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit.
 
Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.
{{generic cargo ul
|table=btd6_artifacts
|where=type != "Boost"
|limit=150
|column width=300px
|order by=name
}}
 
===Boosts===
{{main|Boost}}
Boosts are temporary items that the player obtains periodically on Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. They can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]], [[Tech Bot (BTD6)|Tech Bot]], [[Pontoon (BTD6)|Pontoon]], [[Portable Lake (BTD6)|Portable Lake]], [[Thrive]], [[Super Monkey Storm (BTD6)|Super Monkey Storm]], [[Monkey Boost (BTD6)|Monkey Boost]], [[Time Stop]], [[Glue Trap]], [[Camo Trap]], [[Battle Cat!|Battle Cat]] and [[Super Monkey Beacon]]). Insta Monkeys and Powers obtained from Boosts can only be used once. Boosts only last for the rest of the tile game and disappear after the player wins or loses.
 
When the player earns a Boost, they can choose from one of three options, or spend cash to reroll them (except during Races or Endurance Races, where the game chooses a random Boost for the player automatically). The first reroll is free, and every successive roll costs cash, increasing each time. Players can also enable the "Queue Boosts" option in the Artifact menu while in-game, which prevents the player from choosing Boosts they earn until they select it from the Artifact menu. It only awards one Boost at the time and will remain on the screen if there are multiple pending Boosts.
{{generic cargo ul
|table=btd6_artifacts
|where=type = "Boost"
|column width=300px
}}
 
===Stages===
Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192" heights="108">
File:BTD6 RL Quarry.png|Quarry
File:BTD6 RL Basalts.png|Basalts
File:BTD6 RL Bloonhenge.png|Bloonhenge
File:BTD6 RL Cliffside.png|Cliffside
File:BTD6 RL Dam.png|Dam
File:BTD6 RL High Point.png|High Point
File:BTD6 RL Big Forest.png|Big Forest
File:BTD6 RL Mountain Top.png|Mountain Top
File:BTD6 RL Volcanic Island.png|Volcanic Island
File:BTD6 RL River Crossing.png|River Crossing
File:BTD6 RL Cliffs of Dover.png|Cliffs of Dover
File:BTD6 RL Jungle.png|Jungle
File:BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
File:BTD6 RL Waterfall.png|Waterfall
File:BTD6 RL Mountain Valley.png|Mountain Valley
File:BTD6 RL Casm Falls.png|Casm Falls
File:BTD6 RL Mountain Ridge.png|Mountain Ridge
File:BTD6 RL Big Desert.png|Big Desert
File:BTD6 RL Snow Field.png|Snow Field
File:BTD6 RL Desert Canyon.png|Desert Canyon
File:BTD6 RL Desert Waterfall.png|Desert Waterfall
File:BTD6 RL Pyramids.png|Pyramids
File:BTD6 RL Lava Fields.png|Lava Fields
</gallery>
 
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
{|class="wikitable sortable" style="text-align:center"
!Map
!Spawn Points
!Encounters
!Mini Games
!Mini Bosses
!Loot Chests
!Merchants
!Camp Fires
|-
|-
|[[File:BTD6 round HeroIconQuincyCyber.png|50px|link=Cyber Quincy (BTD6)|Cyber Quincy]] [[Cyber Quincy (BTD6)|Cyber Quincy]]
!Quarry
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|1
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|18
|Cold Steel Common
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]]
!Basalts
|[[File:BTD6 003-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]]
|1
|[[File:BTD6 003-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-3 Boomerang Monkey Insta Monkey]] 0-0-3 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|21
|Splody Darts Common
|2 (2 shuffled)
|2 (2 shuffled)
|8 (8 shuffled)
|3 (1 shuffled)
|4 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconWolfpackQuincy.png|50px|link=Wolfpack Quincy|Wolfpack Quincy]] [[Wolfpack Quincy]]
!Bloonhenge
|[[File:BTD6 020-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|1
|[[File:BTD6 001-DruidInsta.png|20px|link=Druid (BTD6)|0-0-1 Druid Insta Monkey]] 0-0-1 [[Druid (BTD6)|Druid]]
|20
|Cornered Beasts
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconGwendolin.png|50px|link=Gwendolin (BTD6)|Gwendolin]] [[Gwendolin (BTD6)|Gwendolin]]
!Cliffside
|[[File:BTD6 010-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|1-1-0 Tack Shooter Insta Monkey]] 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|2
|[[File:BTD6 020-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-2-0 Wizard Monkey Insta Monkey]] 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|15
|Flaming Hot Punch-A-Rang Common
|2 (2 shuffled)
|2 (2 shuffled)
|3 (2 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconGwendolinScientist.png|50px|link=Scientist Gwendolin (BTD6)|Scientist Gwendolin]] [[Scientist Gwendolin (BTD6)|Scientist Gwendolin]]
!Dam
|[[File:BTD6 200-AlchemistInsta.png|20px|link=Alchemist (BTD6)|2-0-0 Alchemist Insta Monkey]] 2-0-0 [[Alchemist (BTD6)|Alchemist]]
|2
|[[File:BTD6 010-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|0-1-0 Engineer Monkey Insta Monkey]] 0-1-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|27
|Frosted Tips Common
|3 (2 shuffled)
|2 (1 shuffled)
|6 (5 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconStrikerJones.png|50px|link=Striker Jones (BTD6)|Striker Jones]] [[Striker Jones (BTD6)|Striker Jones]]
!High Point
|[[File:BTD6 010-NinjaMonkeyInsta.png|20px|link=Ninja Monkey (BTD6)|0-1-0 Ninja Monkey Insta Monkey]] 0-1-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|1
|[[File:BTD6 020-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|0-2-0 Mortar Monkey Insta Monkey]] 0-2-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|19
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|2 (1 shuffled)
|3 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconObynGreenFoot.png|50px|link=Obyn Greenfoot (BTD6)|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
!Big Forest
|[[File:BTD6 000-DruidInsta.png|20px|link=Druid (BTD6)|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]]
|2
|[[File:BTD6 003-DruidInsta.png|20px|link=Druid (BTD6)|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]]
|16
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconObynOceanGuardian.png|50px|link=Ocean Guardian (BTD6)|Ocean Guardian]] [[Ocean Guardian (BTD6)|Ocean Guardian]]
!Mountain Top
|[[File:BTD6 200-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|2-0-0 Mermonkey Insta Monkey]] 2-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|1
|[[File:BTD6 200-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|2-0-0 Beast Handler Insta Monkey]] 2-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|16
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconChurchill.png|50px|link=Captain Churchill (BTD6)|Captain Churchill]] [[Captain Churchill (BTD6)|Captain Churchill]]
!Volcanic Island
|[[File:BTD6 001-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-1 Dart Monkey Insta Monkey]] 0-0-1 [[Dart Monkey (BTD6)|Dart Monkey]]
|2
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|21
|''To be determined''
|2
|2
|7 (2 shuffled)
|3 (1 shuffled)
|5
|-
|-
|[[File:BTD6 round HeroIconChurchillSentai.png|50px|link=Sentai Churchill (BTD6)|Sentai Churchill]] [[Sentai Churchill (BTD6)|Sentai Churchill]]
!River Crossing
|[[File:BTD6 100-MonkeyAceInsta.png|20px|link=Monkey Ace (BTD6)|1-0-0 Monkey Ace Insta Monkey]] 1-0-0 [[Monkey Ace (BTD6)|Monkey Ace]]
|2
|[[File:BTD6 200-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|2-0-0 Engineer Monkey Insta Monkey]] 2-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|17
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconChurchillSleigh.png|50px|link=Sleigh Churchill]] [[Sleigh Churchill]]
!Cliffs of Dover
|[[File:BTD6 200-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|1
|[[File:BTD6 100-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|1-0-0 Mortar Monkey Insta Monkey]] 1-0-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|17
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconSushiBento.png|50px|link=Sushi Bento]] [[Sushi Bento]]
!Jungle
|[[File:BTD6 003-BananaFarmInsta.png|20px|link=Banana Farm (BTD6)|0-0-3 Banana Farm Insta Monkey]] 0-0-3 [[Banana Farm (BTD6)|Banana Farm]]
|1
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|19
|Mighty Mulligan Rare
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconFustyTheSnowman.png|50px|link=Fusty the Snowman (BTD6)|Fusty the Snowman]] [[Fusty the Snowman (BTD6)|Fusty the Snowman]]
!Mountain Pass Upper
|[[File:BTD6 200-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|1
|[[File:BTD6 020-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|0-2-0 Mermonkey Insta Monkey]] 0-2-0 [[Mermonkey (BTD6)|Mermonkey]]
|15
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|5 (4 shuffled)
|-
|-
|[[File:BTD6 round HeroIconPatFusty.png|50px|link=Pat Fusty (BTD6)|Pat Fusty]] [[Pat Fusty (BTD6)|Pat Fusty]]
!Waterfall
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|1
|[[File:BTD6 200-SpikeFactoryInsta.png|20px|link=Spike Factory (BTD6)|2-0-0 Spike Factory Insta Monkey]] 2-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|16
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconKaijuPat.png|50px|link=Kaiju Pat|Kaiju Pat]] [[Kaiju Pat]]
!Mountain Valley
|[[File:BTD6 020-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|1
|[[File:BTD6 020-NinjaMonkeyInsta.png|20px|link=Ninja Monkey (BTD6)|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|13
|''To be determined''
|2
|2
|5
|3
|4
|-
|-
|[[File:BTD6 round HeroIconEzili.png|50px|link=Ezili (BTD6)|Ezili]] [[Ezili (BTD6)|Ezili]]
!Casm Falls
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|2
|[[File:BTD6 200-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|12
|Spirit of Adventure Rare
|1
|2 (2 shuffled)
|5 (5 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconEziliGalaxili.png|50px|link=Galaxili|Galaxili]] [[Galaxili]]
!Mountain Ridge
|[[File:BTD6 002-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-3 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|1
|[[File:BTD6 002-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|0-0-2 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|14
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|1
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconEtienne.png|50px|link=Etienne (BTD6)|Etienne]] [[Etienne (BTD6)|Etienne]]
!Big Desert
|[[File:BTD6 100-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|1-0-0 Engineer Monkey Insta Monkey]] 1-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|1
|[[File:BTD6 002-HeliPilotInsta.png|20px|link=Heli Pilot (BTD6)|0-0-2 Heli Pilot Insta Monkey]] 0-0-2 [[Heli Pilot (BTD6)|Heli Pilot]]
|18
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|7 (6 shuffled)
|4 (1 shuffled)
|5 (4 shuffled)
|-
|-
|[[File:BTD6 round HeroIconSauda.png|50px|link=Sauda (BTD6)|Sauda]] [[Sauda (BTD6)|Sauda]]
!Snow Field
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|1
|[[File:BTD6 002-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]]
|12
|Sticky Situation Common
|2 (2 shuffled)
|2 (2 shuffled)
|5 (5 shuffled)
|1
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconSaudaViking.png|frameless|50x50px]][[Viking Sauda]]
!Desert Canyon
|[[File:BTD6 200-BombShooterInsta.png|frameless|20x20px]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|1
|[[File:BTD6 030-TackShooterInsta.png|frameless|20x20px]] 0-3-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|13
|Ceramic Chunker Common
|2 (1 shuffled)
|2 (2 shuffled)
|5 (4 shuffled)
|2 (1 shuffled)
|4 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconSaudaJiangshi.png|50px|link=Jiangshi Sauda|Jiangshi Sauda]] [[Jiangshi Sauda]]
!Desert Waterfall
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|1
|[[File:BTD6 020-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|10
|Home Brew Alchemy Common
|2 (2 shuffled)
|2 (1 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconRosalia.png|50px|link=Rosalia (BTD6)|Rosalia]] [[Rosalia (BTD6)|Rosalia]]
!Pyramids
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|1
|[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|14
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|1
|5 (3 shuffled)
|-
|-
|[[Tinkerfairy]]
!Lava Fields
|[[File:BTD6 100-DruidInsta.png|alt=1-0-0 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|2
|[[File:BTD6 000-HeliPilotInsta.png|alt=0-0-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|14
|''To be determined''
|2 (1 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|}
|}


===Artifacts===
Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which [[map difficulty]] of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4.
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
{| class="wikitable"
{|class="wikitable mw-collapsible"
!Stage
!Name
!Beginner
!Description
!Intermediate
!Advanced
!Expert
|-
|-
|Abundant Choices Legendary
|1
|Get 2 extra choices when picking a Boost, Artifact, or new Monkey
|70%
|30%
|0%
|0%
|-
|-
|Ability Stacking Common
|2
|[[Activated Ability|Ability]] cooldowns loop to gain 1 extra charge. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]]
|50%
|30%
|20%
|0%
|-
|-
|Ability Stacking Rare
|3
|[[Activated Ability|Ability]] cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]]
|30%
|35%
|25%
|10%
|-
|-
|Absolute Ability Common
|4+
|Monkeys attack 10% slower, but ability cooldowns are 15% faster
|15%
|35%
|30%
|20%
|}
 
===Rounds===
{{main|List of rounds in Rogue Legends}}
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round  in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set.
 
===Costs===
[[Insta Monkey]] placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
{|class="wikitable" style="text-align:center"
!Tier
!Cost
|-
|-
|Absolute Ability Legendary
|Base
|Monkeys attack 10% slower, but ability cooldowns are 30% faster
| -10%
|-
|-
|Alchemic Engineering Common
|Tier 1
|Tier 3 and higher Engineers have pierce reduced 60%, but convert Bloons to Gold. Adds a 0-1-1 Engineer to your party.
| -20%
|-
|-
|Alchemic Engineering Rare
|Tier 2
|Tier 3 and higher Engineers have pierce reduced 45%, but convert Bloons to Gold. Adds a 0-1-2 Engineer to your party.
| -30%
|-
|-
|Alchemic Engineering Legendary
|Tier 3
|Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party.
| -35%
|-
|-
|BB Gatling Gun Common
|Tier 4
|Main attack damage of Monkeys is reduced to 80% but attack reload time is reduced 20%
| -40%
|-
|-
|Bouncing Projectiles Legendary
|Tier 5
|All projectiles will bounce off blocking objects and projectiles travel 40% further
| -50%
|}
 
[[Upgrade]] costs are modified based on their tier. Regular upgrades cost more, but [[Paragon]]s are cheaper.
{|class="wikitable" style="text-align:center"
!Tier
!Cost
|-
|-
|Cats Meow Rare
|Tier 1
|Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round
| +15%
|-
|-
|Ceramic Chunker Common
|Tier 2
|Primary Monkeys deal 2 bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
| +20%
|-
|-
|Ceramic Chunker Rare
|Tier 3
|Primary Monkeys deal 3 bonus damage to Ceramic Bloons
| +30%
|-
|-
|Ceramic Chunker Legendary
|Tier 4
|Primary Monkeys deal 6 bonus damage to Ceramic Bloons
| +35%
|-
|-
|Cold Steel Common
|Tier 5
|[[Military]] Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit.
| +40%
|-
|-
|Cold Steel Rare
|Paragon
|[[Military]] Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit.
| -50%
|}
 
[[Power]]s cost cash to place instead of Monkey Money. This affects the [[sell]] value of Powers that can be sold.
{|class="wikitable" style="text-align:center"
!Power
!Cost
|-
|-
|Cornered Beasts Common
|[[Pontoon (BTD6)|Pontoon]]
|Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-1-1 Beast Handler to your Party
|$450
|-
|-
|Corrosive Torp-E-Darts Rare
|[[Portable Lake (BTD6)|Portable Lake]]
|Tier 3 and higher [[Monkey Sub (BTD6)|Monkey Sub]]s glue Bloons with [[Bloon Liquefier (BTD6)|Liquifier]]{{sic}} acid for a short time. Adds a 0-2-1 Monkey Sub to your Party
|$500
|-
|-
|Critical Impact Common
|[[Tech Bot (BTD6)|Tech Bot]]
|Tier 3 and higher Mortars have a 1 in 10 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party
|$375
|-
|-
|Dazing Frostburn Common
|[[Cave Monkey]]
|Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party
|$750
|-
|-
|Divine Intervention Common
|[[Thrive]]
|[[Super Monkey (BTD6)|Super Monkey]]s and [[Adora (BTD6)|Adora]] have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party
|$100
|-
|-
|Divine Intervention Rare
|[[Super Monkey Storm (BTD6)|Super Monkey Storm]]
|Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
|$900
|-
|-
|Divine Intervention Legendary
|[[Monkey Boost (BTD6)|Monkey Boost]]
|Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
|$1,200
|-
|-
|Dream Teams Common
|[[Time Stop]]
|Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range.
|$600
|-
|-
|Enchanted Rebuttal Rare
|[[Glue Trap]]
|Magic Monkeys push Bloons back even more on hit
|$500
|-
|-
|Esoteric Elementalist Common
|[[Camo Trap]]
|Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party
|$600
|-
|-
|Esoteric Elementalist Rare
|[[Battle Cat!|Battle Cat]]
|Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 2-0-1 Wizard Monkey to your Party
|$1,945
|-
|-
|Essence Of Blastapopoulos
|[[Super Monkey Beacon]]
|Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources
|$1,500
|-
|-
|Essence Of Bloonarius
|[[Hype Boost Monkey]]
|All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce
|$1,800
|-
|-
|Essence Of Dreadbloon
|[[Tech Bot Prime]]
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
|$900
|-
|-
|Essence Of Vortex
|[[Sword of Protection]]
|Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons
|$1,800
|}
 
===Rogue XP===
{{main|Rogue XP}}
[[File:BTD6 RogueXpShopIconLarge.png|thumb|100px|Icon of the Rogue XP Shop]]
Rogue XP is a currency introduced in {{BTD6 version|48.0}} that the player earns from playing through campaigns and can spend in the Rogue XP Shop on permanent buffs in future campaigns.
 
===Rogue Feats===
{{main|Rogue Feat}}
Rogue Feats are tasks similar to [[achievement]]s. Completing each of them unlocks a decorative [[medal]] displayed on the player's [[profile]].
{|class="wikitable center-col-1"
!Icon
!Name
!Description
|-
|-
|Explosive Economics Common
|[[File:BTD6 JourneyAwaits.png|x20px]]
|When Support Monkeys are sold, an Area of Effect explosion deals 50 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash
|Journey Awaits
|Begin a Campaign and defeat your first tile
|-
|-
|Fata Morgana Common
|[[File:BTD6 ViciXX.png|x20px]]
|[[Mermonkey (BTD6)|Mermonkey]] [[range]], [[pierce]], projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party
|Vici XX
|Defeat a total of 20 tiles within the Campaign
|-
|-
|Flaming Hot Punch-A-Rang Common
|[[File:BTD6 JustGettingStarted.png|x20px]]
|[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party
|Just Getting Started
|Defeat the Boss at the end of the Campaign
|-
|-
|Follow Me Common
|[[File:BTD6 PerfectAdventure.png|x20px]]
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|Perfect Adventure
|Defeat the 5th act of the 'CHIMPS' campaign
|-
|-
|Follow Me Common
|[[File:BTD6 HereWeGoAgain.png|x20px]]
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|Here We Go Again
|Complete a total of 100 stages of the campaign throughout all adventures
|-
|-
|Follow Me Legendary
|[[File:BTD6 FullParty.png|x20px]]
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|Full Party
|Have 10 total permanent Starter Monkeys in your team
|-
|-
|Frosted Tips Common
|[[File:BTD6 OneForAll.png|x20px]]
|[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 15%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party
|One For All
|Place every unique type of tower in one Campaign adventure
|-
|-
|Frosted Tips Rare
|[[File:BTD6 MonkeyManager.png|x20px]]
|[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 20%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party
|Monkey Manager
|Obtain a Tier 5 of each Tower throughout all adventures
|-
|-
|Full Broadside Common
|[[File:BTD6 TrainingWeights.png|x20px]]
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party
|Training Weights
|Beat a Campaign boss without bringing in any extra starter Artifacts
|-
|-
|Full Broadside Rare
|[[File:BTD6 Centurion.png|x20px]]
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party
|Centurion
|Place 100 Boost Monkeys in one Campaign adventure
|-
|-
|Full Broadside Legendary
|[[File:BTD6 WhatTomfoolery.png|x20px]]
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party
|What Tomfoolery
|Obtain a Legendary item as a reward from a non-Legendary tile
|-
|-
|Growing Steady Common
|[[File:BTD6 PerfectTrade.png|x20px]]
|[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party
|Perfect Trade
|Purchase a Legendary item from the Merchant
|-
|-
|Heightened Perception Common
|[[File:BTD6 MasterBlacksmith.png|x20px]]
|[[Primary]] Monkeys attack range increased 40%. Projectile speed reduced 50%
|Master Blacksmith
|At a Rest tile enhance an item, upgrading it to Legendary Rarity
|-
|-
|Heightened Perception Legendary
|[[File:BTD6 DiverseSkillset.png|x20px]]
|Primary Monkeys attack range increased 75%. Projectile speed reduced 50%
|Diverse Skillset
|Complete 15 of each Tile Type in the Campaign
|-
|-
|High Impact Glue Common
|[[File:BTD6 GameMaster.png|x20px]]
|[[Glue Gunner (BTD6)|Glue Gunner]] projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
|Game Master
|Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
|-
|-
|Home Brew Alchemy Common
|[[File:BTD6 Overgeared.png|x20px]]
|[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 20% with a 1 in 20 chance to [[Crit]] for 50x damage. Adds a 1-0-1 Alchemist to your Party
|Overgeared
|Collect a total of 25 Artifacts in a single Campaign
|-
|-
|Intelligence Agent Common
|[[File:BTD6 ArtifactGourmand.png|x20px]]
|Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100%
|Artifact Gourmand
|Collect a total of 1000 Artifacts throughout all adventures
|-
|-
|Just Like Magic Common
|[[File:BTD6 ArtifactCollector.png|x20px]]
|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons
|Artifact Collector
|Collect a permanent copy of 60 Artifacts
|-
|-
|Malicious Mauling Common
|[[File:BTD6 FullyBoosted.png|x20px]]
|Bomb Shooters and Striker Jones deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party.  
|Fully Boosted
|Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
|}
{{Clear}}
 
==Tiles==
===Spawn Points===
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]]
'''Spawn Points''' are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
{{clear|right}}
===Bloon Encounters===
{{main|Bloon Encounter (Rogue Legends)}}
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]]
'''Bloon Encounters''' appear on the path and the player is required to engage with them to progress. The player can either fight the encounter, which takes the player to a [[map]] where they must reach the end round to win, or they can skip it by paying one heart (if they have at least two hearts remaining). Completing an encounter rewards Tokens and Rogue XP.
 
Bloon Encounters come in multiple variants, indicated by the "Bloon topper" that floats over the tile. These apply modifiers during the game, such as making Bloons immune to movement-inhibiting effects, and some of them change the roundset used.
 
===Mini Game===
{{main|Mini Game}}
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]]
'''Mini Game''' tiles are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary, as well as the amount of Rogue XP earned. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet.
{{clear|right}}
 
===Mini Boss===
{{main|Mini Boss}}
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Game tiles, being optional challenges that reward an Artifact and Rogue XP depending on which goal the player achieves. However, Mini Boss tiles use [[Boss Rush]] mode with any boss except [[Vortex (BTD6)|Vortex]]. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally.
 
===Loot Chests===
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]]
'''Loot Chests''' allow the player to choose one of three Artifacts.
{{clear|right}}
 
===Merchants===
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]]
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. The player can perform multiple trades with the Merchant, but they are limited to get 4 Artifacts from each shop.
 
In stages 2–4 the Merchant will have available two additional Artifacts, the first one grants 60 [[Monkey Money]] per stage and the second one 120 Rogue XP per stage, these Artifacts have a value of 12 Power and will have two of each (but will only use one of the 4 slots if multiples are purchased).
{{clear|right}}
 
===Log Bridges===
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]]
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles.
{{clear|right}}
 
===Camp Fires===
[[File:BTD6 RogueInfoIconRest.png|50px|right]]
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
{|class="wikitable center-col-1"
!Icon
!Text
!Effect
|-
|-
|Mighty Mulligan Rare
|[[File:BTD6 CampfireTowerIcon.png|50px]]
|Provides 2 Artifact Selection reroll opportunity after beating a reward tile
|'''Recruit'''<br>Befriend a new Monkey to add to your Party
|Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled by spending Tokens. The player is allowed to back out from this menu if none of the options are desired.
|-
|-
|Mighty Mulligan Legendary
|[[File:BTD6 CampfireMentorIcon.png|50px]]
|Provides 3 Artifact Selection reroll opportunity after beating a reward tile
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
|-
|-
|One Shot Common
|[[File:BTD6 CampfireEnhanceIcon.png|50px]]
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party
|'''Enhance'''<br>Study a Common Artifact to increase its strength
|Allows the player to upgrade one Common Artifact to a Rare Artifact.
|-
|-
|One Shot Rare
|[[File:BTD6 CampfireHealIcon.png|50px]]
|Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party
|'''Heal'''<br>Taking a short nap can restore some Hearts
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|}
{{clear|right}}
 
===Legendary Augment===
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]]
'''Legendary Augments''' are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
*'''Bloon Encounter''': The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
*'''Loot Chests''': All the Artifacts will be of Legendary rarity.
*'''Merchant''': Can have Legendary artifacts in its inventory and the costs are lowered by 2 Power, compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
*'''Camp Fires''': Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version and Heal restores all hearts.
*'''Mini Game''' and '''Mini Boss''': Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
{{clear|right}}
 
===Final Boss===
{{main|Final Boss}}
[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are always the final tile of stage, and beating them is required to progress to the next stage. They take the player to a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The boss spawns immediately upon starting the first round and must be defeated within 40 rounds, starting at round 10. The boss appears in its Normal version for stage 1 and in its Elite version for stages 2 and higher, and its tier is the same as the stage number (remaining tier 5 on stages 5 and up). Defeating the boss rewards the player with Rogue XP and a Boss Artifact, but losing costs the player one heart.
 
==Modes==
===Practice===
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including secret maps such as [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].
 
===CHIMPS===
'''CHIMPS''' is unlocked by completing stage 4 of a campaign for the first time. This mode applies the following modifiers to make the game more difficult:
*The player plays on [[Hard]] difficulty instead of [[Medium]].
*The player starts with two hearts instead of five.
*The maximum tower party size is reduced to 8.
*Starting cash is reduced to 85%.
*Reroll cost is increased by ~33%.
*The player cannot extract [[Artifact]]s after stage 4.
 
In exchange, goals for Mini Game and Mini Boss tiles are reduced by 10% and the player can earn more Rogue XP by enabling Curses, which are passive negative effects that apply during the entire campaign and add Curse Points. Each Curse Point increases the amount of Rogue XP earned by 1%. The player can select any amount of Curses, up to a maximum of 375 Curse Points.
 
Despite the name, this mode is not played in [[CHIMPS]]. The player can still use [[Power]]s and the restrictions to [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[life|lives]], [[sell]]ing, and [[cash]] generation are tied to Curses via the following, respectively: Low Knowledge, No Leeway, No Selling, and No Income, instead of being inherent to this mode.
{| class="wikitable"
!Icon
!Name
!Curse Points
!Effect
|-
|-
|Overwhelming Synergy Common
|[[File:BTD6 CurseLowStamina.png|frameless|25x25px]]
|Magic Monkeys get +15% attack speed. Upgrades for other monkeys are 20% more expensive
|Low Stamina
|10
|Towers will have a cooldown of 6 rounds instead of 4.
|-
|-
|Pincushion Flyby Common
|[[File:BTD6 CurseMarketCrash.png|frameless|25x25px]]
|Monkey Ace pin Bloons for 1s on pop, but have -40% pierce. Adds a 1-1-0 Monkey Ace to your Party
|Market Crash
|10
|Merchant item costs are doubled.
|-
|-
|Pops Fired Common
|[[File:BTD6 CursePerfectionist.png|frameless|25x25px]]
|When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons
|Perfectionist
|10
|Bronze reward for Mini Games and Mini Bosses removed.
|-
|-
|Pops Fired Rare
|[[File:BTD6 CurseNoSelling.png|frameless|25x25px]]
|When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons
|No Selling
|10
|Towers cannot be sold.
|-
|-
|Portability Common
|[[File:BTD6 CurseVeteranOnly.png|frameless|25x25px]]
|Grants 1 Portable Lake and Pontoon per tile
|Veteran Only
|15
|[[Beginner]] maps do not appear in the campaign.
|-
|-
|Pure Damage Common
|[[File:BTD6 CurseUpgradeToll.png|frameless|26x26px]]
|
|Upgrade Toll
|20
|Upgrade costs are increased by 15%.
|-
|-
|Rubber Bullets Rare
|[[File:BTD6 CurseNoHandouts.png|frameless|25x25px]]
|Tier 4 and higher Super Monkeys only deal 1 damage per shot, but immobilize MOAB-Class Bloons briefly with each hit. Adds a 0-0-0 Super Monkey to your party
|No Handouts
|15
|Players cannot use starting Artifacts, including the Hero Artifact.
|-
|-
|Slipped On The Peel Common
|[[File:BTD6 CurseSpeedy.png|frameless|28x28px]]
|Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party
|Speedy
|15
|Bloons and MOAB-Class Bloons move 15% faster.
|-
|-
|Slipped On The Peel Rare
|[[File:BTD6 CurseNoLeeway.png|frameless|25x25px]]
|Benjamin and the Banana Farms slow Bloons in radius by 20%. Benjamin's range is doubled. Adds a 2-0-1 Banana Farm to your Party
|No Leeway
|20
|Maximum amount of lives set to 1.
|-
|-
|Slow And Steady Common
|[[File:BTD6 CurseNoBoosts.png|frameless|25x25px]]
|For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100%
|No Boosts
|20
|The player does not earn Boosts during games.
|-
|-
|Slower Is Harder Common
|[[File:BTD6 CurseNoRerolls.png|frameless|25x25px]]
|All projectile speed is reduced 35%, but damage increased by 15%
|No Rerolls
|20
|The player cannot reroll any reward.
|-
|-
|Slower Is Harder Rare
|[[File:BTD6 CurseNoIncome.png|frameless|25x25px]]
|All projectile speed is reduced 35%, but damage increased by 20%
|No Income
|20
|Towers do not produce extra income.
|-
|-
|Spirit of Adventure Common
|[[File:BTD6 CurseHardTarget.png|frameless|25x25px]]
|Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
|Hard Target
|20
|Mini Boss and Mini Games goals are 20% higher.
|-
|-
|Spirit of Adventure Rare
|[[File:BTD6 CurseHeroesTrail.png|frameless|25x25px]]
|Hero end of round XP increased 60% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
|No Hero
|25
|The chosen Hero cannot be placed in the game.
|-
|-
|Splody Darts Common
|[[File:BTD6 CurseFaintOfHeart.png|frameless|25x25px]]
|Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons
|Faint of Heart
|25
|Maximum amount of {{icon|BTD6 RogueHeartIcon.png}} Hearts is reduced to 1.
|-
|-
|Splody Darts Legendary
|[[File:BTD6 CurseSmallParty.png|frameless|26x26px]]
|Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons
|Small Party
|25
|Party size reduced by 4.
|-
|-
|Squadron Together Strong Common
|[[File:BTD6 CurseChoiceStarved.png|frameless|25x25px]]
|Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive
|Choice Starved
|30
|All reward selections will have one less choice.
|-
|-
|Starting Strong Common
|[[File:BTD6 CurseLimitedResources.png|frameless|28x28px]]
|For the first 20s of each round, Monkeys attack 15% faster
|Limited Resources
|30
|Maximum amount of Artifacts is reduced to 10.
|-
|-
|Starting Strong Rare
|[[File:BTD6 CurseLowKnowledge.png|frameless|26x26px]]
|For the first 20s of each round, Monkeys attack 20% faster
|Low Knowledge
|-
|35
|Support Specialist Rare
|Disables the effects of the XP Shop, including certain Monkey Knowledge points.
|Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
|}
|-
 
|Swelling Spikes Common
==Strategy==
|Spike factories attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party
{{main strategy}}
|-
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Needs cross-verification)}}
|Swelling Spikes Rare
===Gameplay summary===
|Spike factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party
The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like [[Ravine]] or [[Dark Dungeons]]. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.
|-
 
|Swiftest To Business Common
Compared to standard BTD6 gameplay, later rounds are much more laggy due to [[Freeplay]] rules not activating until Round 31 and [[MOAB-Class Bloon|MOAB-Class Bloons]] scaling much more beforehand. Popping [[ZOMG (BTD6)|ZOMGs]] releases a ton of children Bloons from non-Super [[Ceramic Bloon (BTD6)|Ceramic Bloons]] compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts.
|Ninja Monkeys tier 4 or higher have 15% faster projectile speed, and attack reload and ability cooldown time reduced 15%. Adds a 1-0-1 Ninja Monkey to your Party
 
|-
When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of Bloons. [[General's Disposition]] Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options.
|Sticky Situation Common
 
|Primary Monkeys deal 1.5x damage to glued Bloons
Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Legendary tiles offer rare opportunities to gain even more rewards to "snowball" a run, so try to route towards them if possible. Even if the acquired Artifacts don't help the current party, they still have decent spending power when trading with Merchants.
|-
 
|Sticky Situation Rare
Camp Fires are versatile in how they can affect the current loadout. Recruiting a Monkey should be done to mainly either cover a weakness, such as Camo detection or early MOABs, or counter an upcoming Boss when mentoring or enhancing wouldn't help as much. For example, recruiting a Monkey from a different category can help in a pinch against [[Dreadbloon (BTD6)|Dreadbloon]]. Later on, recruiting still has value in potentially getting highly-upgraded [[Super Monkey (BTD6)|Super Monkeys]] or getting certain upgrade paths like middle path [[Druid (BTD6)|Druids]] or [[Wizard Monkey (BTD6)|Wizard Monkeys]], which would normally require several Camp Fires' worth of mentoring with the current Artifacts available. Mentoring a Monkey should be done on upgrades that are purchased frequently to maximize value and to make Monkeys more spammable on Race or Mini Boss tiles. When mentoring, beware of increasing the placement cost too much if it would exceed the starting cash on each Encounter, and also beware of locking that monkey out of certain upgrade paths or crosspaths. Enhancing Artifacts generally provide minor but consistent boosts, but if the Artifact adds a Monkey to the party, enhancing will add another copy of that Monkey, allowing that Monkey to be placed more often in addition to getting the Artifact improved.
|Primary Monkeys deal 1.75x damage to glued Bloons
 
|-
During each Encounter, when picking a Boost, the one-use Insta Monkeys can greatly add popping power to the current Encounter due to how they're discounted, though getting a useful one is rare. Picking the Monkey category Boosts is generally viable for free, incremental stat bonuses. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
|The Unspoken Heroes Common
 
|Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%.
When picking a reward from beating a Final Boss, the Legendary Artifact should usually be taken, as most Tier 5 Monkeys are unaffordable on regular Encounters and only really contribute to future Final Bosses with the greatly increased starting cash. Most Tier 5 Monkeys that are affordable still struggle to pop every Bloon type. In general, if a defense on a regular Encounter can save up tens of thousands of dollars to afford a Tier 5 Monkey, the Tier 5 Monkey probably isn't needed anyway. Exceptionally cheap Tier 5s like the [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] may be taken and placed to take advantage of Boss Bloon Essences. Even if the Final Boss Artifact doesn't help at all, such as the [[Essence Of Blastapopoulos|Essences of Blastapopoulos]] or [[Essence Of Vortex|Vortex]] without having Tier 5s, they may still be traded with future Merchants.
 
===Rogue XP Shop===
Succeed on as many Bloon Encounters and Minigames to gather as many Marshmallows, or Tokens and Artifacts that can be traded for Marshmallows, as possible.
 
For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only if several Rare or Legendary Artifacts are already extracted. Upgrading Starting Cash or Hero XP gain can help reach important breakpoints for affording certain upgrades, and Recruit Rerolls can help with recruiting a useful Monkey early on.
 
==Update history==
{{main uh}}
''Rogue Legends'' receives free updates along with the main game. These include [[Artifact]] and starter party balance changes, [[round]] changes, and new Artifacts and features. It has changes in the following updates:
{{#cargo_query:tables=btd6_changes=changes, btd6_updates=update
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==Cosmetic items==
===For purchasing the DLC===
{{BTD6 cosmetic item list by id|GameUIProfileAvatar105|GameUIProfileBanner47|hide sources=y}}
 
===For completing a campaign===
{{BTD6 cosmetic item list by id|GameUIProfileAvatar106|GameUIProfileBanner48|source=Complete Rogue Legends|hide sources=y}}
 
==In-game text==
===Legends menu description===
{{blockquote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
 
Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!}}
 
===Store description===
{{blockquote|Experience Rogue Legends for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
 
*Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*All new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
 
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Steam store description===
{{blockquote|Experience the Rogue Legends Expansion for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
*Dozens of detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*Over 85 powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*15 all new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Home information menu===
{|class="wikitable"
!Icon
!Text
|-
|-
|Too Many Cooks Common
|[[File:BTD6 RogueInfoIconSection1.png|50px]]
|Military Monkeys attack reload time is reduced by 25%. Attack reload time increased by 5% for each Military Monkey placed
|Start a Campaign with any Unlocked Hero.
|-
|-
|Too Many Cooks Rare
|[[File:BTD6 RogueInfoIconSection2.png|50px]]
|Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed
|Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
|-
|-
|Trick Shot A-Tacks Common
|[[File:BTD6 RogueInfoIconSection3.png|50px]]
|Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party
|Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
|-
|-
|Tit For Tat Common
|[[File:BTD6 RogueInfoIconSection4.png|50px]]
|All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys
|You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
|-
|-
|Unification Common
|[[File:BTD6 RogueInfoIconSection5.png|50px]]
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20%
|You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
|-
|-
|Unification Rare
|[[File:BTD6 RogueInfoIconSection6.png|50px]]
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10%
|Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
|-
|-
|Wacky Wibbly Wavey Common
|[[File:BTD6 RogueInfoIconSection7.png|50px]]
|Heli Pilot attack reload time is reduced 20% and fire in a wackey wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party
|If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!
|-
|Wacky Wibbly Wavey Rare
|Heli Pilot attack reload time is reduced 25% and fire in a wackey wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party
|-
|Zig Then Zag Common
|All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster
|}
|}


===Boosts===
===Campaign information menu===
'''Boosts''' are temporary items that can be bought with [[cash]] during an encounter, these are obtained every 3 rounds on Bloon Encounters, at the start of a Mini-Boss and every 5 'pops' afterwards and after triggering a Skull during a Final Boss fight. When buying a boost, the player can choose one of three items, or spend cash to reroll them with the first being free and, after that, the cost increases $300 per roll ($300, $600, $900 and so on). Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look"/>
{|class="wikitable"
{|class="wikitable mw-collapsible"
!Icon
!Name
!Text
!Description
|-
|All Tower Inspiration Common
|All Monkeys have 5% more pierce, and have increased attack range
|-
|All Tower Precision Common
|Increases all Monkeys damage 8%, and shot spread reduced 5%
|-
|All Tower Precision Rare
|Increases all Monkeys damage 10%, and shot spread reduced 7%
|-
|All Tower Precision Legendary
|Increases all Monkeys damage 15%, and shot spread reduced 12%
|-
|All Tower Quickening Common
|Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster
|-
|All Tower Quickening Rare
|Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster
|-
|Magic Inspiration Common
|Magic Monkeys have 10% more pierce, and have increased attack range
|-
|Magic Inspiration Rare
|Magic Monkeys have 14% more pierce, and have increased attack range
|-
|Magic Precision Common
|Increases Magic Monkey damage by 15%, and reduces shot spread 10%
|-
|-
|Magic Precision Legendary
|[[File:BTD6 RogueInfoIconSpawn.png|50px]]
|Increases Magic Monkey damage by 30%, and reduces shot spread 25%
|This is where you Tap to spawn. (mobile)<br>This is where you Click to spawn. (desktop)
|-
|-
|Magic Quickening Common
|[[File:BTD6 RogueInfoIconWisp.png|50px]]
|Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
|Tap the Wisp to follow the path. (mobile)<br>Click the Wisp to follow the path. (desktop)
|-
|-
|Magic Quickening Rare
|[[File:BTD6 RogueInfoIconRest.png|50px]]
|Reduces Magic Monkeys attack reload and ability cooldown 15%, and projectiles travel 25% faster
|Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
|-
|-
|Military Inspiration Common
|[[File:BTD6 RogueInfoIconBloonEncounter.png|50px]]
|Military Monkeys have 10% more pierce, and have increased attack range
|Bloons in your way must be cleared.
|-
|-
|Military Precision Common
|[[File:BTD6 RogueInventoryBtn.png|50px]]
|Increases Military Monkey damage by 15% and reduces shot spread 10%
|Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.<br>Note: Ability Cooldowns are capped at 70% faster.
|-
|-
|Military Precision Rare
|[[File:BTD6 RogueInfoIconBonusLoot.png|50px]]
|Increases Military Monkey damage by 20% and reduces shot spread 1%
|Loot Chest! Open the chest and there could be some Artifacts to choose from.
|-
|-
|Military Quickening Common
|[[File:BTD6 RogueInfoIconMiniGame.png|50px]]
|Reduces Military Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
|Mini Games! A variety of challenges. Beat the Goal to earn a reward.
|-
|-
|Primary Inspiration Common
|[[File:BTD6 RogueInfoIconMiniBoss.png|50px]]
|Primary Monkeys have 10% more pierce, and have increased attack range
|Mini Boss! Challenge a Boss to earn great loot.
|-
|-
|Primary Inspiration Rare
|[[File:BTD6 RogueInfoIconMerchant.png|50px]]
|Primary Monkeys have 14% more pierce, and have increased attack range
|Merchant! Trade Artifacts and Tokens with the Merchant.
|-
|-
|Primary Precision Common
|[[File:BTD6 RogueInfoIconFinalBoss.png|50px]]
|Increases Primary Monkey damage by 15% and reduces shot spread 10%
|Final Boss! You have won many battles, but can you complete the journey?
|-
|-
|Primary Quickening Common
|[[File:BTD6 RogueInfoIconLegendary.png|50px]]
|Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
|Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
|-
|-
|Support Inspiration Common
|[[File:BTD6 RogueInfoIconWaterBridge.png|50px]]
|Support Monkeys have 10% more pierce, and have increased attack range
|A Log Bridge allows you to cross narrow waterways.
|-
|-
|Support Inspiration Rare
|[[File:BTD6 RogueCompassIcon.png|50px]]
|Support Monkeys have 14% more pierce, and have increased attack range
|Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)<br>Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
|-
|-
|Support Precision Common
|[[File:BTD6 ArtifactsBtn.png|50px]]
|Increases Support Monkey damage by 15%, and reduces shot spread 10%
|See the Artifacts you have in your current campaign. Also discard Artifacts here.
|-
|-
|Support Precision Rare
|[[File:BTD6 RogueResetBtn.png|50px]]
|Increases Support Monkey damage by 20%, and reduces shot spread 15%
|Restart Journey to begin your Journey again.
|-
|Support Quickening Common
|Reduces Support Monkeys attack speed and ability cooldown 10%, and projectiles travel 20% faster
|-
|Support Quickening Rare
|Reduces Support Monkeys attack speed and ability cooldown 15%, and projectiles travel 25% faster
|}
|}


===Tiles===
==Errors==
*'''Spawn Points''' — The starting position of the player, represented by a tent. On some stages, the player can choose from multiple spawn points.
* [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''.
*The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
*'''Mini Games''' — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in [[Race]] mode, [[Boss Rush]], "Endurance Races", and Least Cash.<ref name="47.0-preview"/>
*Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states.
*'''Mini Boss''' — Optional [[Boss Challenge]]s that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players do not lose a heart if they fail to achieve a goal score.
*The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says.
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of.
*The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
*The Permanent Artifact counter will show a maximum of 294 Artifacts, but there is only 293 available.
*'''Merchants''' — Allows the player to trade Artifacts and tokens for different Artifacts.
{{Research|Confirm that the errors listed below are still present in {{BTD6 version|52.2}} or higher|section=1}}
*'''Log Bridges''' — Allows the player to cross water tiles.
 
*'''Camp Fires'''{{sic}} — Allows the player to choose one of four benefits:
* If the player faces a Boss in [[Ancient Portal]] with a [[Reverse (BTD6)|Reverse]] modifier active, the Boss path will be bugged. With the initial portal alignment, the Boss will start from its normal spawn point on the right side of the track and if the portal is realigned before the Boss spawns, it will now spawn in the intended location on the left side of the track. Either way, when the Boss reaches the portal, it will enter it and travel to the exit from the top path instead of crossing over the portal.
**'''Recruit''': "Befriend a new Monkey to add to your Party."
* Level 20 [[Ezili (BTD6)|Ezili]] can affect Boss Bloons with her MOAB Hex ability.
**'''Mentor''': "Mentor one of your monkeys to make it stronger." Allows the player to permanently increase the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
**'''Enhance''': "Study an Artifact to increase its strength"<!-- no fullstop in the video -->
**'''Heal''': "Taking a short nap can restore some health" (restores two hearts)<!-- no fullstop in the video -->
*'''Final Boss''' — A final battle against a [[Boss Bloon]]. Defeating it progresses to the next stage.


==Development==
==Development==
"Legends" were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>
[[Legend]]s were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>


===Version 44.0===
===Version 44.0===
More information about Legends was revealed in the update notes for {{BTD6 version|44.0}}, and that the first Legends will be DLC and a "rogue-lite adventure".
More information about ''Legends'' was revealed in the update notes for {{BTD6 version|44.0}}, and that the first Legends will be DLC and a "rogue-lite adventure".
{{quote|Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.|Update notes for version 44.0<ref name="44.0"/>}}
{{quote|Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.|Update notes for version 44.0<ref name="44.0"/>}}


===Version 45.0===
===Version 45.0===
The update notes for {{BTD6 version|45.0}} revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
The update notes for {{BTD6 version|45.0}} revealed that the development team was planning a "dev diary" to preview the art and gameplay of ''Rogue Legends''.
{{quote|Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.|Update notes for version 45.0<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/|title=Bloons TD 6 v45.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>}}
{{quote|Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.|Update notes for version 45.0<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/|title=Bloons TD 6 v45.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>}}


===Version 46.0===
===Version 46.0===
The update notes for {{BTD6 version|46.0}} revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
The update notes for {{BTD6 version|46.0}} revealed that the first ''Legends'' DLC was planned to be released in version 46.0, but was delayed until version 47.0.
{{quote|Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.|Update notes for version 46.0<ref name="46.0"/>}}
{{quote|Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.|Update notes for version 46.0<ref name="46.0"/>}}


===Version 47.0===
===Version 47.0===
The update preview for {{BTD6 version|47.0}} revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.<ref name="47.0-preview"/>
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
 
===Early access videos===
*[https://www.youtube.com/watch?v=o4WR893Cjg0 Boltrix]
*[https://www.youtube.com/watch?v=xoPfCeKXNXo ISAB]
*[https://www.youtube.com/watch?v=mOtQ7h2wRl8 Mehalic Pops]
*[https://www.youtube.com/watch?v=tilh2ENGTrA Dabloon]
*[https://youtu.be/kjrQ_tMFJOo Tewity]
*[https://www.youtube.com/watch?v=y2crDvYDsUI Punji Gaming (German)]


==Gallery==
==Gallery==
===Screenshots===
{{main gallery}}
<gallery>
BTD6 rogue legends vid portal.png|Rogue Legends on the Legends menu
BTD6 rogue legends vid main menu.png|Main menu
BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
BTD6 rogue legends vid camp fire.png|
BTD6 rogue legends vid round hint.png|
BTD6 rogue legends vid tile gameplay.png|
BTD6 rogue legends vid victory legendary.png|
BTD6 rogue legends vid boost selection.png|Selecting a boost
BTD6 rogue legends vid game over.png|
</gallery>
 
====Stages====
<gallery>
<gallery>
BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
BTD6 47.0 coming soon.jpg|Promotional artwork
BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
BTD6 47.0 promo.jpg|Promotional artwork
BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
BTD6 rogue legends vid chest opening.png|Opening a chest
BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
BTD6 rogue legends vid encounter tile.png|
BTD6 rogue legends vid boss entrance.png|
BTD6 rogue legends vid final boss.png|
BTD6 rogue legends vid log bridge.png|
BTD6 rogue legends vid token earned.png|Earning a token
BTD6 rogue legends vid merchant tile.png|
BTD6 rogue legends vid merchant.png|
BTD6 rogue legends vid mini boss tile.png|
BTD6 rogue legends vid navigation.png|
BTD6 rogue legends vid near chest.png|
BTD6 rogue legends vid race tile.png|
BTD6 rogue legends vid spawn point.png|
BTD6 rogue legends vid stage failed.png|
</gallery>
 
===Assets===
<gallery>
BTD6 legends loading teaser.gif|"BTD6 Legends loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref>
</gallery>
</gallery>


Line 581: Line 983:
==References==
==References==
{{references}}
{{references}}
==External links==
*[https://store.steampowered.com/app/3377850/Bloons_TD_6_Rogue_Legends/ ''Bloons TD 6: Rogue Legends'' on Steam]


==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 legend nav}}
[[Category:Bloons TD 6]]
[[Category:Rogue Legends|*]][[Category:Modes in BTD6]]

Latest revision as of 22:28, 6 June 2026

"Rogue" redirects here. For the music track, see List of music in BTD6#Rogue.
Icon for the Rogue Legends DLC in the Shop

Rogue Legends (or Rogue Legend)[1] is a paid DLC expansion for Bloons TD 6, introduced in version 47.0 and the first of a series of DLC campaigns called Legends.[2] It is a "BTD rogue-lite adventure"[3] and a "game within the game"[2] where the player navigates a monkey on a grid with different types of tiles,[4] encountering Bloons and collecting towers and enhancements to add to their Party.[5] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called Artifacts to clear all the rounds. The campaign is split into four stages, each ending with a special Final Boss tile.

Purchasing the DLC unlocks an exclusive Avatar and Profile Banner, and an additional Avatar and Profile Banner can be unlocked by completing a campaign.

A demo version of Rogue Legends is available in-game in the "Rogue Legends Preview" Quest.

Availability

[edit | edit source]

Rogue Legends was initially released exclusively as an in-app purchase in Bloons TD 6. It is officially priced at USD$9.99,[6] though the actual cost depends on the platform and region. In the Chinese version, it costs RMB¥28.[7] On 9 April 2025, Ninja Kiwi released the Bloons TD 6 Web Shop, which allows players to purchase Rogue Legends with a bonus Monkey Money 1,000 Monkey Money. On 15 October 2025,[8] shortly after the release of version 51.0, Rogue Legends became purchasable directly from Steam using its regional pricing.

Rogue Legends was not included in the release of version 47.0 in Bloons TD 6+ and Bloons TD 6 NETFLIX. It was added to BTD6+ in version 47.2 and to BTD6 NETFLIX in version 47.3. It is accessible for free in both versions.

Rogue Legends was on sale on the following dates:

  • 30 April 2025–5 May 2025 (50% off, web shop only)[9]
  • 15 May 2025 (all platforms)[10]
  • 7 August 2025 (all platforms)[11]

Gameplay

[edit | edit source]
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine how Hero starting XP is calculated

The player begins a Rogue Legends campaign by creating their Starter Party, which is done by selecting a Hero or Hero Skin and up to three Artifacts which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile.

Some tiles have some Bloons floating over them that lead the player to a Bloon Encounter, in which the player plays on a random map with custom rounds and mechanics, and with Monkey Knowledge, Double Cash Mode, and Fast Track Mode disabled. Completing encounters earns items called Tokens (represented by an icon of Geraldo's head) that the player can trade for more Artifacts at Merchant tiles. The player has five hearts (separate from in-game lives) and a heart is lost each time they lose a Bloon Encounter or Final Boss, or restart a Mini Game or Mini Boss. If the player runs out of hearts, the campaign ends with no option of continuing.

Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires[sic] that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a Boss Bloon. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player wins the campaign.

The player cannot place their own towers or Powers from the main game, but they can use Insta Monkeys and Powers provided to them during a run. Insta Monkeys and Powers cost cash to place; Insta Monkeys are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal. Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests, visiting Camp Fires, and having certain Artifacts. Additionally, during battles, the player can earn temporary items called Boosts, which can buff stats like damage, range, or pierce, grant Powers, or a one-time use Insta Monkey. These buffs will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.

Players earn experience using the same system as in the main game, except multiplied by 3+(0.3×Stage number), capped at 4.5× XP starting on stage 5. Heroes earn 3 times that amount and start with a large amount of XP depending on the starting round number. Performing certain actions during a campaign, such as completing battles, opening Loot Chests, and trading at a Merchant, earns Rogue XP (represented by marshamallows). Once the player wins or loses the campaign, they can spend the Rogue XP they earned at the Rogue XP Shop to unlock bonuses that persist between campaigns.

Difficulty

[edit | edit source]
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Find the formula for how CHIMPS scales the health modifier after stage 5

Each Rogue Legends campaign has a "difficulty" value (separate from the Easy/Medium/Hard difficulty system of the main game) that affects the challenge rules of Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. The difficulty value starts at 0 and increases by 1 each time the player completes a Bloon Encounter. This value determines the start round, end round, Bloon Speed, Bloon Health, MOAB Health, and starting cash of a tile using the following formulas. These formulas apply as-is for Bloon Encounters, while Mini Game, Mini Boss, and Final Boss tiles apply additional modifiers (for example, Mini Boss tiles increase the starting cash by $2,500).

  • Bloon Speed=(100+3×(DifficultyMap modifier))%
  • Health=(100+6×(DifficultyMap modifier))%
  • Start round=1+Difficulty+5(Stage1)
  • End round=(2×Difficulty)+(5×Stage)
  • Starting cash={2500+(Start round×(600(Stage×100))for Stage<52500+(Start round×100)for Stage5

For the speed and health modifiers, the difficulty is treated as a lower value depending on the map difficulty of a tile's map:

For example, the 10th Bloon Encounter of a stage has a difficulty value of 9. If it is on stage 3 and an Advanced map, it will have the following challenge rules:

  • Bloon Speed=(100+3×(98))%=103%
  • Health=(100+6×(98))%=106%
  • Start round=1+9+5×(31)=20
  • End round=(2×9)+(5×3)=33
  • Starting cash=2500+(20×(600(3×100))=8500

These modifiers stack with Freeplay health and speed scaling. In CHIMPS mode, after stage 5, the health modifiers start scaling faster and in increasing increments, but the Bloon Speed modifier keeps scaling as normal.

Parties

[edit | edit source]

Parties are a set consisting of a Hero, Insta Monkeys, and Artifacts. The player can only have up to 10 Insta Monkeys in their Party at a time; obtaining an 11th tower prompts the player to remove one to make space.

Each Hero has a unique starter party of two Insta Monkeys and one Artifact. Hero Skins have different starter parties from regular Heroes, with the exception of those that cannot be purchased with Monkey Money (e.g. She-Ra has the same party as Adora, and Red Sauda has the same party as Sauda) and skins exclusive to the Chinese version.

Item Insta Monkey 1 Insta Monkey 2 Artifact
 0-0-3 Dart Monkey  0-0-2 Sniper Monkey Heroic Specialty Heroic Specialty Legendary
 1-1-0 Tack Shooter  0-2-0 Wizard Monkey Flaming Hot Punch-A-Rang Flaming Hot Punch-A-Rang Legendary
 0-1-0 Ninja Monkey  0-2-0 Mortar Monkey Malicious Mauling Malicious Mauling Common
 0-2-0 Druid  0-0-3 Druid BB Gatling Gun BB Gatling Gun Rare
 0-0-1 Dart Monkey  0-0-2 Dartling Gunner Battlefield Commission Battlefield Commission Rare
 0-2-0 Sniper Monkey  1-0-0 Spike Factory Slipped on the Peel Slipped on the Peel Legendary
 0-1-0 Dart Monkey  2-0-0 Wizard Monkey Spirit of Adventure Spirit of Adventure Rare
 0-2-0 Tack Shooter  2-0-0 Spike Factory Heightened Perception Heightened Perception Legendary
 2-0-0 Alchemist  0-2-0 Engineer Monkey Divine Intervention Divine Intervention Common
 1-0-1 Monkey Sub  0-2-1 Monkey Buccaneer Portability Portability Common
 2-0-0 Desperado  0-0-2 Heli Pilot Splody Darts Splody Darts Rare
 0-0-2 Monkey Ace  0-0-2 Glue Gunner Sticky Situation Sticky Situation Legendary
 1-0-0 Ninja Monkey  0-2-0 Desperado Ability Stacking Ability Stacking Legendary
 0-1-0 Beast Handler  0-1-2 Tack Shooter Bargaining Chip Bargaining Chip Legendary
 2-0-0 Sniper Monkey  0-0-2 Wizard Monkey Tit For Tat Tit For Tat Legendary
 0-0-2 Desperado  0-0-0 Super Monkey Homing Projectiles Homing Projectiles Legendary
 0-2-0 Ice Monkey  0-0-2 Engineer Monkey Esoteric Elementalist Esoteric Elementalist Rare
 0-0-2 Ninja Monkey  0-0-2 Monkey Village Extra Change Extra Change Rare
 0-0-2 Dartling Gunner  1-0-0 Sniper Monkey Cold Steel Cold Steel Legendary
 2-0-0 Alchemist  3-0-0 Glue Gunner Alchemic Engineering Alchemic Engineering Rare
 1-0-0 Monkey Ace  1-0-0 Mortar Monkey Squadron Together Strong Squadron Together Strong Common
 0-1-0 Wizard Monkey  0-0-2 Mortar Monkey Pops Fired Pops Fired Common
 2-0-0 Mermonkey  2-0-0 Beast Handler Portability Portability Common
 0-0-2 Monkey Ace  0-2-0 Druid Starting Strong Starting Strong Legendary
 0-2-0 Alchemist  0-1-0 Spike Factory Cats Meow Cats Meow Legendary
 2-0-0 Ice Monkey  0-2-0 Mermonkey Frosted Tips Frosted Tips Legendary
 0-2-0 Beast Handler  0-0-1 Druid Cornered Beasts Cornered Beasts Common
 0-0-2 Ninja Monkey  0-0-1 Boomerang Monkey Heroic Edge Heroic Edge Common
 2-0-0 Heli Pilot  0-0-0 Dartling Gunner Bouncing Projectiles Bouncing Projectiles Rare
 2-0-0 Bomb Shooter  0-2-0 Monkey Buccaneer Fish Nova Fish Nova Common
 0-0-0 Beast Handler  3-0-0 Mermonkey What In Tarnation What In Tarnation Common
 2-0-0 Ninja Monkey  2-0-0 Druid Pure Damage Pure Damage Common
 0-0-2 Monkey Sub  0-2-0 Dart Monkey Mighty Mulligan Mighty Mulligan Legendary
 0-0-2 Monkey Ace  2-0-0 Dartling Gunner Wacky Wibbly Wavey Wacky Wibbly Wavey Common
 2-0-0 Bomb Shooter  0-3-0 Tack Shooter Ceramic Chunker Ceramic Chunker Legendary
 2-0-0 Tack Shooter  0-0-2 Mortar Monkey Quantum Leap Quantum Leap Common
 0-0-2 Mermonkey  0-3-0 Dart Monkey Biggest Beacon Biggest Beacon Legendary
 2-0-0 Ninja Monkey  2-0-0 Wizard Monkey Enchanted Rebuttal Enchanted Rebuttal Legendary
 2-0-0 Ice Monkey  2-0-0 Engineer Monkey Abundant Choices Abundant Choices Rare
 0-2-0 Beast Handler  0-2-0 Ninja Monkey Duckageddon Duckageddon Legendary
 0-0-2 Wizard Monkey  0-2-0 Ice Monkey Home Brew Alchemy Home Brew Alchemy Legendary
 0-1-1 Mermonkey  0-2-0 Heli Pilot Summer Fun Summer Fun Rare
 1-0-0 Super Monkey  0-2-0 Wizard Monkey Absolute Ability Absolute Ability Legendary
 0-3-0 Tack Shooter  0-2-0 Wizard Monkey Innate Ability Innate Ability Legendary
 0-2-0 Ninja Monkey  0-0-2 Druid Dream Teams Dream Teams Common
 1-0-0 Druid  0-0-0 Heli Pilot Fata Morgana Fata Morgana Common
 2-0-0 Alchemist  0-2-0 Engineer Monkey Divine Intervention Divine Intervention Common
 0-0-2 Monkey Ace  0-0-2 Glue Gunner Sticky Situation Sticky Situation Legendary
 0-2-0 Druid  0-0-3 Druid BB Gatling Gun BB Gatling Gun Rare
 2-0-0 Wizard Monkey  2-0-0 Spike Factory Blitzing Ape Barrage Emitter Blitzing Ape Barrage Emitter Legendary
 0-0-2 Ninja Monkey  0-0-2 Monkey Village Summon Battle Cat Summon Battle Cat Legendary

Artifacts

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Main article: Artifact

Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit.

Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.

Boosts

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Main article: Boost

Boosts are temporary items that the player obtains periodically on Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. They can be Boost Artifacts, Insta Monkeys, or Powers (including the Cave Monkey, Tech Bot, Pontoon, Portable Lake, Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap, Battle Cat and Super Monkey Beacon). Insta Monkeys and Powers obtained from Boosts can only be used once. Boosts only last for the rest of the tile game and disappear after the player wins or loses.

When the player earns a Boost, they can choose from one of three options, or spend cash to reroll them (except during Races or Endurance Races, where the game chooses a random Boost for the player automatically). The first reroll is free, and every successive roll costs cash, increasing each time. Players can also enable the "Queue Boosts" option in the Artifact menu while in-game, which prevents the player from choosing Boosts they earn until they select it from the Artifact menu. It only awards one Boost at the time and will remain on the screen if there are multiple pending Boosts.

Stages

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Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.

Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).

Map Spawn Points Encounters Mini Games Mini Bosses Loot Chests Merchants Camp Fires
Quarry 1 18 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 3 (2 shuffled) 4 (3 shuffled)
Basalts 1 21 2 (2 shuffled) 2 (2 shuffled) 8 (8 shuffled) 3 (1 shuffled) 4 (2 shuffled)
Bloonhenge 1 20 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 3 (2 shuffled) 4 (3 shuffled)
Cliffside 2 15 2 (2 shuffled) 2 (2 shuffled) 3 (2 shuffled) 3 (2 shuffled) 5 (3 shuffled)
Dam 2 27 3 (2 shuffled) 2 (1 shuffled) 6 (5 shuffled) 3 (1 shuffled) 5 (3 shuffled)
High Point 1 19 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 2 (1 shuffled) 3 (2 shuffled)
Big Forest 2 16 2 (2 shuffled) 2 (2 shuffled) 6 (6 shuffled) 3 (1 shuffled) 5 (3 shuffled)
Mountain Top 1 16 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 3 (2 shuffled) 4 (3 shuffled)
Volcanic Island 2 21 2 2 7 (2 shuffled) 3 (1 shuffled) 5
River Crossing 2 17 2 (2 shuffled) 2 (2 shuffled) 6 (4 shuffled) 3 (2 shuffled) 5 (3 shuffled)
Cliffs of Dover 1 17 2 (2 shuffled) 2 (2 shuffled) 6 (4 shuffled) 3 (2 shuffled) 4 (3 shuffled)
Jungle 1 19 2 (2 shuffled) 2 (2 shuffled) 6 (6 shuffled) 3 (2 shuffled) 4 (3 shuffled)
Mountain Pass Upper 1 15 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 3 (2 shuffled) 5 (4 shuffled)
Waterfall 1 16 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 3 (2 shuffled) 4 (2 shuffled)
Mountain Valley 1 13 2 2 5 3 4
Casm Falls 2 12 1 2 (2 shuffled) 5 (5 shuffled) 2 (1 shuffled) 5 (3 shuffled)
Mountain Ridge 1 14 2 (2 shuffled) 2 (2 shuffled) 6 (5 shuffled) 1 4 (3 shuffled)
Big Desert 1 18 2 (2 shuffled) 2 (2 shuffled) 7 (6 shuffled) 4 (1 shuffled) 5 (4 shuffled)
Snow Field 1 12 2 (2 shuffled) 2 (2 shuffled) 5 (5 shuffled) 1 5 (3 shuffled)
Desert Canyon 1 13 2 (1 shuffled) 2 (2 shuffled) 5 (4 shuffled) 2 (1 shuffled) 4 (2 shuffled)
Desert Waterfall 1 10 2 (2 shuffled) 2 (1 shuffled) 4 (4 shuffled) 2 (1 shuffled) 4 (3 shuffled)
Pyramids 1 14 2 (2 shuffled) 2 (2 shuffled) 4 (4 shuffled) 1 5 (3 shuffled)
Lava Fields 2 14 2 (1 shuffled) 2 (2 shuffled) 4 (4 shuffled) 2 (1 shuffled) 5 (3 shuffled)

Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which map difficulty of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4.

Stage Beginner Intermediate Advanced Expert
1 70% 30% 0% 0%
2 50% 30% 20% 0%
3 30% 35% 25% 10%
4+ 15% 35% 30% 20%

Rounds

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Bloon Encounters use a unique "Rogue Bloons" round set.[12] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the Phayze One set.

Costs

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Insta Monkey placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.

Tier Cost
Base -10%
Tier 1 -20%
Tier 2 -30%
Tier 3 -35%
Tier 4 -40%
Tier 5 -50%

Upgrade costs are modified based on their tier. Regular upgrades cost more, but Paragons are cheaper.

Tier Cost
Tier 1 +15%
Tier 2 +20%
Tier 3 +30%
Tier 4 +35%
Tier 5 +40%
Paragon -50%

Powers cost cash to place instead of Monkey Money. This affects the sell value of Powers that can be sold.

Power Cost
Pontoon $450
Portable Lake $500
Tech Bot $375
Cave Monkey $750
Thrive $100
Super Monkey Storm $900
Monkey Boost $1,200
Time Stop $600
Glue Trap $500
Camo Trap $600
Battle Cat $1,945
Super Monkey Beacon $1,500
Hype Boost Monkey $1,800
Tech Bot Prime $900
Sword of Protection $1,800

Rogue XP

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Main article: Rogue XP
Icon of the Rogue XP Shop

Rogue XP is a currency introduced in version 48.0 that the player earns from playing through campaigns and can spend in the Rogue XP Shop on permanent buffs in future campaigns.

Rogue Feats

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Main article: Rogue Feat

Rogue Feats are tasks similar to achievements. Completing each of them unlocks a decorative medal displayed on the player's profile.

Icon Name Description
Journey Awaits Begin a Campaign and defeat your first tile
Vici XX Defeat a total of 20 tiles within the Campaign
Just Getting Started Defeat the Boss at the end of the Campaign
Perfect Adventure Defeat the 5th act of the 'CHIMPS' campaign
Here We Go Again Complete a total of 100 stages of the campaign throughout all adventures
Full Party Have 10 total permanent Starter Monkeys in your team
One For All Place every unique type of tower in one Campaign adventure
Monkey Manager Obtain a Tier 5 of each Tower throughout all adventures
Training Weights Beat a Campaign boss without bringing in any extra starter Artifacts
Centurion Place 100 Boost Monkeys in one Campaign adventure
What Tomfoolery Obtain a Legendary item as a reward from a non-Legendary tile
Perfect Trade Purchase a Legendary item from the Merchant
Master Blacksmith At a Rest tile enhance an item, upgrading it to Legendary Rarity
Diverse Skillset Complete 15 of each Tile Type in the Campaign
Game Master Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
Overgeared Collect a total of 25 Artifacts in a single Campaign
Artifact Gourmand Collect a total of 1000 Artifacts throughout all adventures
Artifact Collector Collect a permanent copy of 60 Artifacts
Fully Boosted Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)

Tiles

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Spawn Points

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Spawn Points are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.

Bloon Encounters

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Bloon Encounters appear on the path and the player is required to engage with them to progress. The player can either fight the encounter, which takes the player to a map where they must reach the end round to win, or they can skip it by paying one heart (if they have at least two hearts remaining). Completing an encounter rewards Tokens and Rogue XP.

Bloon Encounters come in multiple variants, indicated by the "Bloon topper" that floats over the tile. These apply modifiers during the game, such as making Bloons immune to movement-inhibiting effects, and some of them change the roundset used.

Mini Game

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Main article: Mini Game

Mini Game tiles are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary, as well as the amount of Rogue XP earned. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet.

Mini Boss

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Main article: Mini Boss

Mini Boss tiles are similar to Mini Game tiles, being optional challenges that reward an Artifact and Rogue XP depending on which goal the player achieves. However, Mini Boss tiles use Boss Rush mode with any boss except Vortex. These use the Phayze One round set rather than the Rogue Bloons round set, and Powers can be used normally.

Loot Chests

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Loot Chests allow the player to choose one of three Artifacts.

Merchants

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Merchants allow the player to trade Artifacts and tokens for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. The player can perform multiple trades with the Merchant, but they are limited to get 4 Artifacts from each shop.

In stages 2–4 the Merchant will have available two additional Artifacts, the first one grants 60 Monkey Money per stage and the second one 120 Rogue XP per stage, these Artifacts have a value of 12 Power and will have two of each (but will only use one of the 4 slots if multiples are purchased).

Log Bridges

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Log Bridges allow the player to cross water tiles. They are functionally identical to path tiles.

Camp Fires

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Camp Fires, also called Rest Tiles, allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.

Icon Text Effect
Recruit
Befriend a new Monkey to add to your Party
Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled by spending Tokens. The player is allowed to back out from this menu if none of the options are desired.
Mentor
Mentor one of your Monkeys to make it stronger
Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
Enhance
Study a Common Artifact to increase its strength
Allows the player to upgrade one Common Artifact to a Rare Artifact.
Heal
Taking a short nap can restore some Hearts
Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.

Legendary Augment

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Legendary Augments are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:

  • Bloon Encounter: The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
  • Loot Chests: All the Artifacts will be of Legendary rarity.
  • Merchant: Can have Legendary artifacts in its inventory and the costs are lowered by 2 Power, compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
  • Camp Fires: Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version and Heal restores all hearts.
  • Mini Game and Mini Boss: Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.

Final Boss

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Main article: Final Boss

Final Boss tiles are always the final tile of stage, and beating them is required to progress to the next stage. They take the player to a battle against a Boss Bloon in a manner similar to Boss Challenges. The boss spawns immediately upon starting the first round and must be defeated within 40 rounds, starting at round 10. The boss appears in its Normal version for stage 1 and in its Elite version for stages 2 and higher, and its tier is the same as the stage number (remaining tier 5 on stages 5 and up). Defeating the boss rewards the player with Rogue XP and a Boss Artifact, but losing costs the player one heart.

Modes

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Practice

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Practice mode icon

Practice allows the player to simulate a Bloon Encounter on any map of the player's choosing, including secret maps such as Protect The Yacht and Blons. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns Boosts every two rounds instead of three. After completing round 65, the player can continue in Freeplay.

CHIMPS

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CHIMPS is unlocked by completing stage 4 of a campaign for the first time. This mode applies the following modifiers to make the game more difficult:

  • The player plays on Hard difficulty instead of Medium.
  • The player starts with two hearts instead of five.
  • The maximum tower party size is reduced to 8.
  • Starting cash is reduced to 85%.
  • Reroll cost is increased by ~33%.
  • The player cannot extract Artifacts after stage 4.

In exchange, goals for Mini Game and Mini Boss tiles are reduced by 10% and the player can earn more Rogue XP by enabling Curses, which are passive negative effects that apply during the entire campaign and add Curse Points. Each Curse Point increases the amount of Rogue XP earned by 1%. The player can select any amount of Curses, up to a maximum of 375 Curse Points.

Despite the name, this mode is not played in CHIMPS. The player can still use Powers and the restrictions to Monkey Knowledge, lives, selling, and cash generation are tied to Curses via the following, respectively: Low Knowledge, No Leeway, No Selling, and No Income, instead of being inherent to this mode.

Icon Name Curse Points Effect
Low Stamina 10 Towers will have a cooldown of 6 rounds instead of 4.
Market Crash 10 Merchant item costs are doubled.
Perfectionist 10 Bronze reward for Mini Games and Mini Bosses removed.
No Selling 10 Towers cannot be sold.
Veteran Only 15 Beginner maps do not appear in the campaign.
Upgrade Toll 20 Upgrade costs are increased by 15%.
No Handouts 15 Players cannot use starting Artifacts, including the Hero Artifact.
Speedy 15 Bloons and MOAB-Class Bloons move 15% faster.
No Leeway 20 Maximum amount of lives set to 1.
No Boosts 20 The player does not earn Boosts during games.
No Rerolls 20 The player cannot reroll any reward.
No Income 20 Towers do not produce extra income.
Hard Target 20 Mini Boss and Mini Games goals are 20% higher.
No Hero 25 The chosen Hero cannot be placed in the game.
Faint of Heart 25 Maximum amount of Hearts is reduced to 1.
Small Party 25 Party size reduced by 4.
Choice Starved 30 All reward selections will have one less choice.
Limited Resources 30 Maximum amount of Artifacts is reduced to 10.
Low Knowledge 35 Disables the effects of the XP Shop, including certain Monkey Knowledge points.

Strategy

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For more in-depth strategies, see Strategy:Rogue Legends.
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: This should contain a few basic pointers, while the main strategy article should go more in-depth. (Needs cross-verification)

Gameplay summary

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The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like Ravine or Dark Dungeons. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.

Compared to standard BTD6 gameplay, later rounds are much more laggy due to Freeplay rules not activating until Round 31 and MOAB-Class Bloons scaling much more beforehand. Popping ZOMGs releases a ton of children Bloons from non-Super Ceramic Bloons compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts.

When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the Ceramic Chunker Rare + Frosted Tips Common to control large groups of Bloons. General's Disposition Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options.

Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Legendary tiles offer rare opportunities to gain even more rewards to "snowball" a run, so try to route towards them if possible. Even if the acquired Artifacts don't help the current party, they still have decent spending power when trading with Merchants.

Camp Fires are versatile in how they can affect the current loadout. Recruiting a Monkey should be done to mainly either cover a weakness, such as Camo detection or early MOABs, or counter an upcoming Boss when mentoring or enhancing wouldn't help as much. For example, recruiting a Monkey from a different category can help in a pinch against Dreadbloon. Later on, recruiting still has value in potentially getting highly-upgraded Super Monkeys or getting certain upgrade paths like middle path Druids or Wizard Monkeys, which would normally require several Camp Fires' worth of mentoring with the current Artifacts available. Mentoring a Monkey should be done on upgrades that are purchased frequently to maximize value and to make Monkeys more spammable on Race or Mini Boss tiles. When mentoring, beware of increasing the placement cost too much if it would exceed the starting cash on each Encounter, and also beware of locking that monkey out of certain upgrade paths or crosspaths. Enhancing Artifacts generally provide minor but consistent boosts, but if the Artifact adds a Monkey to the party, enhancing will add another copy of that Monkey, allowing that Monkey to be placed more often in addition to getting the Artifact improved.

During each Encounter, when picking a Boost, the one-use Insta Monkeys can greatly add popping power to the current Encounter due to how they're discounted, though getting a useful one is rare. Picking the Monkey category Boosts is generally viable for free, incremental stat bonuses. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.

When picking a reward from beating a Final Boss, the Legendary Artifact should usually be taken, as most Tier 5 Monkeys are unaffordable on regular Encounters and only really contribute to future Final Bosses with the greatly increased starting cash. Most Tier 5 Monkeys that are affordable still struggle to pop every Bloon type. In general, if a defense on a regular Encounter can save up tens of thousands of dollars to afford a Tier 5 Monkey, the Tier 5 Monkey probably isn't needed anyway. Exceptionally cheap Tier 5s like the Ultra-Juggernaut may be taken and placed to take advantage of Boss Bloon Essences. Even if the Final Boss Artifact doesn't help at all, such as the Essences of Blastapopoulos or Vortex without having Tier 5s, they may still be traded with future Merchants.

Rogue XP Shop

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Succeed on as many Bloon Encounters and Minigames to gather as many Marshmallows, or Tokens and Artifacts that can be traded for Marshmallows, as possible.

For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only if several Rare or Legendary Artifacts are already extracted. Upgrading Starting Cash or Hero XP gain can help reach important breakpoints for affording certain upgrades, and Recruit Rerolls can help with recruiting a useful Monkey early on.

Update history

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For a complete list of updates, see Update history:Rogue Legends.

Rogue Legends receives free updates along with the main game. These include Artifact and starter party balance changes, round changes, and new Artifacts and features. It has changes in the following updates:

Cosmetic items

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For purchasing the DLC

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Item Category Introduced
Icon of Custom Avatar - The Legend Begins Custom Avatar - The Legend Begins Game & UI — Avatars Version 47.0
Icon of The Banner of Rogue Legends The Banner of Rogue Legends Game & UI — Profile Banners Version 47.0

For completing a campaign

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Item Category Introduced
Icon of Custom Avatar - Rogue Legend Custom Avatar - Rogue Legend Game & UI — Avatars Version 47.0
Icon of Rogue Legends Victory Banner Rogue Legends Victory Banner Game & UI — Profile Banners Version 47.0

In-game text

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Legends menu description

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Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps. Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!

Store description

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Experience Rogue Legends for Bloons TD 6!

Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!

ALL NEW FEATURES

  • Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
  • All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
  • 60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
  • All new Boosts with powerful rarities, some of which can buff all Monkeys
  • Custom Bloon round sets for big changes in gameplay
  • Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety

EXCLUSIVE ITEMS

  • One Banner and Avatar set available immediately upon purchasing Rogue Legends
  • A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
  • All new Tim Haywood music track written exclusively for and inspired by Rogue Legends

Steam store description

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Experience the Rogue Legends Expansion for Bloons TD 6!

Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!

ALL NEW FEATURES

  • Dozens of detailed retro-inspired maps that immerse you in a nostalgic world of adventure
  • All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
  • Over 85 powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
  • 15 all new Boosts with powerful rarities, some of which can buff all Monkeys
  • Custom Bloon round sets for big changes in gameplay
  • Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety

EXCLUSIVE ITEMS

  • One Banner and Avatar set available immediately upon purchasing Rogue Legends
  • A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
  • All new Tim Haywood music track written exclusively for and inspired by Rogue Legends

Home information menu

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Icon Text
Start a Campaign with any Unlocked Hero.
Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!

Campaign information menu

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Icon Text
This is where you Tap to spawn. (mobile)
This is where you Click to spawn. (desktop)
Tap the Wisp to follow the path. (mobile)
Click the Wisp to follow the path. (desktop)
Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
Bloons in your way must be cleared.
Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.
Note: Ability Cooldowns are capped at 70% faster.
Loot Chest! Open the chest and there could be some Artifacts to choose from.
Mini Games! A variety of challenges. Beat the Goal to earn a reward.
Mini Boss! Challenge a Boss to earn great loot.
Merchant! Trade Artifacts and Tokens with the Merchant.
Final Boss! You have won many battles, but can you complete the journey?
Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
A Log Bridge allows you to cross narrow waterways.
Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)
Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
See the Artifacts you have in your current campaign. Also discard Artifacts here.
Restart Journey to begin your Journey again.

Errors

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  • Ability Stacking Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
  • The Dazing Frostburn, Esoteric Elementalist and Flaming Hot Punch-A-Rang Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
  • Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states.
  • The Home Brew Alchemy Artifact has 30× Crit damage instead of 50× as the description says.
  • The Heroic Edge Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.
  • The Permanent Artifact counter will show a maximum of 294 Artifacts, but there is only 293 available.
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Confirm that the errors listed below are still present in version 52.2 or higher
  • If the player faces a Boss in Ancient Portal with a Reverse modifier active, the Boss path will be bugged. With the initial portal alignment, the Boss will start from its normal spawn point on the right side of the track and if the portal is realigned before the Boss spawns, it will now spawn in the intended location on the left side of the track. Either way, when the Boss reaches the portal, it will enter it and travel to the exit from the top path instead of crossing over the portal.
  • Level 20 Ezili can affect Boss Bloons with her MOAB Hex ability.

Development

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Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[13]

Version 44.0

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More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".

Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.
— Update notes for version 44.0[3]

Version 45.0

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The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.

Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.
— Update notes for version 45.0[14]

Version 46.0

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The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.

Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.
— Update notes for version 46.0[2]

Version 47.0

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The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[12]

Early access videos

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For more Rogue Legends images, see Gallery:Rogue Legends.

Video

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References

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  1. "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  2. 2.0 2.1 2.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  3. 3.0 3.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  4. "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
  5. "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
  6. "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
  7. "【已开奖】47版本更新预告!《气球塔防6》新玩法一览". TapTap. Retrieved Wed, 15 Oct 2025.
  8. SteamDB
  9. "Ninja Kiwi Games on X". X. Retrieved Wed, 15 Oct 2025.
  10. "Ninja Kiwi Games on X". X. Retrieved Wed, 15 Oct 2025.
  11. "Ninja Kiwi Games on X". X. Retrieved Wed, 15 Oct 2025.
  12. 12.0 12.1 "Bloons TD 6 v47.0 - Update Notes!". Retrieved Tue, 4 Feb 2025.
  13. "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  14. "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
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