Legend of the Night (BTD6): Difference between revisions
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→Strategy: cleanup + added strategy needed. In here we actually do need mention of lack of crosspathing, use your judgement with these exceptions. ALSO DDI YOU JUST WRITE "UTILIZATION" KILLING YOU FOR THIS PANTS TEARERE |
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Additionally, Legend of the Night upgrades its main attack: | Additionally, Legend of the Night upgrades its main attack: | ||
* Damage increased | * Damage increased from 2 to 10 | ||
** [[Ceramic damage]] increased | ** [[Ceramic damage]] increased from +2 to +4 | ||
** [[MOAB-Class damage]] increased | ** [[MOAB-Class damage]] increased from +3 to +25 | ||
** [[Camo damage]] increased | ** [[Camo damage]] increased from +2 to +4 | ||
* Pierce increased by + | * Pierce increased by +8 | ||
* Jump count increased by +15 | * Jump count increased by +15 <!-- was this changed in v51?? --> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}} | ||
The Legend of the Night is | {{BTD6 last updated|52.2|section=y}} | ||
The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]]. | |||
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs. | |||
2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies. | |||
==Update history== | ==Update history== | ||