Legend of the Night (BTD6): Difference between revisions

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Strategy: cleanup + added strategy needed. In here we actually do need mention of lack of crosspathing, use your judgement with these exceptions. ALSO DDI YOU JUST WRITE "UTILIZATION" KILLING YOU FOR THIS PANTS TEARERE
 
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Additionally, Legend of the Night upgrades its main attack:
Additionally, Legend of the Night upgrades its main attack:


* Damage increased by +8
* Damage increased from 2 to 10
** [[Ceramic damage]] increased by +2
** [[Ceramic damage]] increased from +2 to +4
** [[MOAB-Class damage]] increased by +10
** [[MOAB-Class damage]] increased from +3 to +25
** [[Camo damage]] increased by +2
** [[Camo damage]] increased from +2 to +4
* Pierce increased by +15
* Pierce increased by +8
* Jump count increased by +15
* Jump count increased by +15 <!-- was this changed in v51?? -->


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}}
The Legend of the Night is unique for being one of, if not, the strongest tower in the game that does not require any form of additional sacrifices. Despite this, it is outclassed by a max True Sun God, and in turn VTSG, for damage output alone.
{{BTD6 last updated|52.2|section=y}}
The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]].


It shines in extreme freeplay for its Black Hole passive ability that can take down any bloon that leaks with its biggest perk in which leaking when activating its black hole does not consume any lives, allowing several BADs to leak without issue. But however its downsides is that it is limited to two activations per round, its short duration, and has a long cooldown. (as it is considered and ability, it's cooldown can be reduced with Energizer.) Despite this, it has a very good synergy with the Time Stop power, although its attack speed will be reduced, its slows down bloons, including BADs, technically giving it better uptime.
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs.


Legend of the Night also has seen some use in ranked boss events against Phayze in least tiers and least cash, as it serves a similar purpose to Ascended Shadow at a lower price point.
2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies.


==Update history==
==Update history==