Rocket Storm (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed|More could be done to explain rocket storm's role and how to maximize its potential (note: base hydra can solo a moab, but not when many moabs arrive spaced out and must focus on ceramics and the moabs)}}
{{BTD6 last updated|52.2|section=y}}
Rocket Storm is a decent mid-game option, being a mid-game carry that can burst down difficult rounds with its ability, and the basic Hydra attack is strong enough to handle the ability's downtime against all except constant spaced MOABs and dense Ceramics.


Rocket Storm is a decent mid-game option for both groups and single Ceramics and MOABs.
1-4-0 is recommended<!--not "necessary" unlike the MAD, because unlike it, rstorm is still viable in its role without accuracy upgrade--> to improve the ability's accuracy, making it more reliable at focusing single targets, especially when placed far away. 2-4-0 does little to the Hydra missile. 0-4-2 can be used in [[Race (BTD6)|Race]] modes to maximize pierce.


==Update history==
==Update history==