Rocket Storm (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) |
||
| Line 40: | Line 40: | ||
{{strategy needed|More could be done to explain rocket storm's role and how to maximize its potential (note: base hydra can solo a moab, but not when many moabs arrive spaced out and must focus on ceramics and the moabs)}} | {{strategy needed|More could be done to explain rocket storm's role and how to maximize its potential (note: base hydra can solo a moab, but not when many moabs arrive spaced out and must focus on ceramics and the moabs)}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Rocket Storm is a decent | Rocket Storm is a decent mid-game carry when micromanaged. It can burst down difficult rounds with its ability, and the basic Hydra attack is strong enough to handle the ability's downtime against all except constant spaced MOABs and dense Ceramics. | ||
1-4-0 is recommended<!--not "necessary" unlike the MAD, because unlike it, rstorm is still viable in its role without accuracy upgrade--> to improve the ability's accuracy, making it more reliable at focusing single targets, especially when placed far away. 2-4-0 does little to the Hydra missile. 0-4-2 can be used in [[Race (BTD6)|Race]] modes to maximize pierce. | 1-4-0 is recommended<!--not "necessary" unlike the MAD, because unlike it, rstorm is still viable in its role without accuracy upgrade--> to improve the ability's accuracy, making it more reliable at focusing single targets, especially when placed far away. 2-4-0 does little to the Hydra missile. 0-4-2 can be used in [[Race (BTD6)|Race]] modes to maximize pierce. | ||