Adasaurus: Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: rmv 220 beast thing (or just 020 and 200 separately) because ada is sugar honey ice tea
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==Strategy==
==Strategy==
{{BTD6 last updated|54.0|section=y}}{{Cleanup|be straight to the point}}
{{BTD6 last updated|54.0|section=y}}
Adasaurus does weak damage for its cost. It has low base range and a small biting radius but has the advantage of quick re-positioning and high deployment range, plus the popping of early Leads. Merging is beneficial so it can skip more layers, and greater attack speed improves its consistency. Power 5 is required for it to deal more damage. Power 6 with a second Adasaurus is more cost-efficient but has a higher saveup and has less deployment range than merges from multiple Microraptors.
Adasaurus does weak damage for its cost. It has low base range and a small biting radius but has the advantage of quick re-positioning and high deployment range, plus the popping of early Leads. Merging is beneficial so it can skip more layers, and greater attack speed improves its consistency. Power 5 is required for it to deal more damage, with Power 6 necessary to do consistent cleanup. Power 6 with a second Adasaurus is more cost-efficient but has a higher saveup and has less deployment range than merges from multiple Microraptors.


The Adasaurus also pairs very well with cheap options to slow Bloons, such as a 0-1-0 [[Bigger Globs (BTD6)|Bigger Globs]] Glue Gunner, in order to provide more time to pop stronger targets down.
The Adasaurus also pairs very well with cheap options to slow Bloons, such as a 0-1-0 [[Bigger Globs (BTD6)|Bigger Globs]] Glue Gunner, in order to provide more time to pop stronger targets down.