Arctic Knight: Difference between revisions

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BTD6 040-Mermonkey.png|Portrait
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BTD6 Mermonkey RogueWaveAAIcon.png|Ability icon
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Revision as of 05:32, 3 January 2025

Arctic Knight
Portrait of Arctic Knight
Icon of Arctic KnightTridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Tower Mermonkey — Path 2 — Tier 4
XP cost 16,000
Cash cost $6,800 — Easy
$8,000 — Medium
$8,640 — Hard
$9,600 — Impoppable

Arctic Knight is the Mermonkey's path 2 tier 4 upgrade in Bloons TD 6. Tridents deal more damage, grow in power faster, deal bonus damage to MOABs and can now pop Lead Bloons but loses the ability to pop White Bloons. Gains Ice Jet ability - shoots a lot of ice balls quickly at the targetted bloon or at the target which can be placed anywhere on the map. Ice balls have a lot of pierce, freeze bloons and can hit the same bloon multiple times. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $9,115 $10,725 $11,585 $12,870 $6,381 $7,508 $8,110 $9,009
1-4-0 $9,240 $10,875 $11,745 $13,050 $6,468 $7,613 $8,222 $9,135
2-4-0 $9,450 $11,125 $12,015 $13,350 $6,615 $7,788 $8,411 $9,345
0-4-1 $9,285 $10,925 $11,800 $13,110 $6,500 $7,648 $8,260 $9,177
0-4-2 $9,525 $11,205 $12,100 $13,445 $6,668 $7,844 $8,470 $9,412

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • Nerf Ice Jet: Projectile lifespan is now capped at 15 seconds
  • Neutral Ice Jet: Projectile damage type changed ― Shatter → Plasma
While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this. Arctic Knight itself is receiving the brand new damage type added this update; as it is gaining a weakness to White Bloons from this and wasn’t too wild before we are increasing the power as well & allowing the ability to carry over 1 round to prevent projectiles timing out immediately when cast at the end of a round.
— Update notes
  • Buff Overall cost reduced by $625 (due to cost changes for previous tiers)
  • Buff Pierce increased ― 14 → 15
  • Buff Ability damage increased ― 15 → 20
  • Nerf Trident: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  • Nerf Ability: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  • Buff Ability: projectiles now carry over 1 round
While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now.
— Update notes
  • Buff Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
  • Nerf Ice Jet: Projectile lifespan reduced ― 15s → 10s (undocumented)
2-4-0
  • Nerf Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
    • Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
— Update notes
  • Buff Trident: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
  • Buff Split projectile: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
Middle path is seeing a consistency improvement for Freeze Duration & White Bloons
— Update notes
  • Buff Trident: Freeze duration increased ― 0.3s → 0.8s
  • Buff Split trident: Freeze duration increased ― 0.3s → 0.8s
  • Buff Trident: Now passes through White Bloon properties unless it can damage them
[While talking about Riptide champion ...], and the rest of the path is also seeing a damage increase.
— Update notes
  • Buff Overall cost reduced by $300 (due to cost changes for previous tiers)
  • Buff Main and split projectiles: Damage increased ― 6 → 8
  • Buff Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
  • Buff Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
  • Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding.
— Update notes
  • Buff Overall cost reduced by $400 (due to cost changes for previous tiers)
  • Buff Ability: Projectiles can now bounce from map borders (undocumented)
    • Note: X-5-X could already bounce from borders
  • Buff Trident: Pierce increased ― 18 → 25
  • Buff Range bonus when placed in water increased ― +25% → +35%
2-4-0
  • Buff Ability: Projectile lifespan increased ― 6.6667s → 10s
  • Buff Overall cost reduced by $975 (due to cost changes for previous tiers)
  • Buff Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
  • Buff Trident: Projectile speed increased ― 100 units/s → 110 units/s
  • Nerf Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
  • Nerf Ice Jet: Projectiles no longer bounce off map edges (bug fix)
    • Note: Popseidon unaffected
1-4-0
  • Buff Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
    • Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-4-0
  • Buff Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
  • Buff Trident: Projectile speed increased ― 150 units/s → 165 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
  • Buff Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
0-4-1, 0-4-2
  • Buff Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back
— Update notes
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
  • Nerf Range reduced ― 35 units → 32 units
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $625 (due to cost changes for previous tiers)
  • Buff Ability: Projectile speed increased ― 220 units/s → 260 units/s
    • Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
  • Nerf Ability: Projectile lifespan decreased ― 10s → 7.5s
    • Projectile distance reduced ― 2,600 units → 1,950 units
      • With 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
  • Buff Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
  • Nerf Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
  • Buff Trident: Projectile speed increased ― 110 units/s → 130 units/s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
    • Neutral Overall projectile distance remains unchanged (200 units) for all crosspaths
  • Nerf Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
    • Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
0-4-1, 0-4-2
  • Buff Trident: Turn rate increased ― 143°/s → 169°/s

Crosspath interactions

1-4-0: Increases attack speed by 17.6%
2-4-0: Increases attack speed by 25%, increases tridents and ice balls projectile speed by 50% and decreases lifespan by 33.3%.
0-4-1: Gains camo detection, and tridents have light seeking with 390 turning rate.
0-4-2: Gains the Network buff, affecting itself and all other x-x-2 Mermonkeys, granting +6% range.
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Artwork and icons