Ring of Fire (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.3|section=y}}Ring of Fire excels in [[Race Event]]s, thanks to its very high pierce and highly effective ability to layer-skip Bloons, in addition to cleaning up {{ | {{BTD6 last updated|49.3|section=y}}Ring of Fire excels in [[Race Event]]s, thanks to its very high pierce and highly effective ability to layer-skip Bloons, in addition to cleaning up {{BTD6|Bloonarius}}'s spawns well. There, 4-2-0 is recommended for the pierce increase and for 3-2-0 being the optimal crosspath for its previous upgrade, {{BTD6|Hot Shots}}. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple {{BTD6|Ceramic Bloon}}s and below that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. | ||
==Update history== | ==Update history== | ||