Long Range Rangs (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|51.2|section=y}} | ||
Long Range Rangs is useful on a few maps (such as [[Infernal]]) for allowing the Boomerang Monkey to hit all lanes, but is otherwise not useful on its own. Therefore, its usage is mostly for crosspathing, in which case upgrading further to {{BTD6|Red Hot Rangs}} is recommended nearly universally. | |||
Long Range Rangs and Red Hot Rangs are the optimal crosspath for {{BTD6|Glaive Ricochet}}, which benefits greatly from Red Hot Rangs (which grants double damage). They are used with {{BTD6|M.O.A.R Glaives}} when {{BTD6|Berserker Brew}} is not used on it, in addition to with {{BTD6|Perma Charge}} and {{BTD6|Glaive Lord}} when innate {{BTD6|DDT}}-popping power is needed. Long Range Rangs and Red Hot Rangs are sub-par with {{BTD6|Bionic Boomerang}} | Long Range Rangs and Red Hot Rangs are the optimal crosspath for {{BTD6|Glaive Ricochet}}, which benefits greatly from Red Hot Rangs (which grants double damage). They are used with {{BTD6|M.O.A.R Glaives}} when {{BTD6|Berserker Brew}} is not used on it, in addition to with {{BTD6|Perma Charge}} and {{BTD6|Glaive Lord}} when innate {{BTD6|DDT}}-popping power is needed. Long Range Rangs and Red Hot Rangs are sub-par with {{BTD6|Bionic Boomerang}}, however {{BTD6|Turbo Charge}} may benefit from it for bursting damage on [[Boss Rush]]. | ||
==Update history== | ==Update history== | ||