Lord of the Abyss: Difference between revisions
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'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains many improvements, | '''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains many improvements to its tentacles and tridents, and gains ink platforms that convert nearby land into water for water placement. | ||
*Tentacles have 66.67% more [[attack speed]] ([[attack cooldown]] reduced from 2.5s to 1.5s), deal +32 damage (from 18 to 50), have +48 pierce (from 32 to 80), and double radius (from 12 to 24). | *Tentacles have 66.67% more [[attack speed]] ([[attack cooldown]] reduced from 2.5s to 1.5s), deal +32 damage (from 18 to 50), have +48 pierce (from 32 to 80), and double radius (from 12 to 24). | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y| | {{BTD6 last updated|section=y|51.0}} | ||
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps. The extra 20% pierce buff on top of Abyssal Warrior is not significant for single towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Perma-Spike (BTD6)|Perma-Spike]], but it is helpful as a support for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex--> | Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps, despite its incredible pierce. The extra 20% pierce buff on top of Abyssal Warrior is not significant for single towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Perma-Spike (BTD6)|Perma-Spike]], but it is helpful as a support for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex--> | ||
The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed. | The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed. | ||
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BTD6 500-MermonkeyInsta.png|[[Insta Monkey]] icon | BTD6 500-MermonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==In other languages== | |||
{{empty|Add the upgrade names and upgrade descriptions}} | |||
==Navigation== | ==Navigation== | ||
{{BTD6 mermonkey nav}} | {{BTD6 mermonkey nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||