Inferno Ring (BTD6): Difference between revisions

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* Attack cooldown reduced by 68.25%, for an attack speed increase of approximately 3.15x
* Attack cooldown reduced by 68.25%, for an attack speed increase of approximately 3.15x


The meteor seeks towards targets, dealing 700 damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will fly off the map.
== Mechanics ==


==Stats==
=== Meteor ===
The meteor seeks towards targets, dealing 700 damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will fly off the map.
 
=== Monkey Knowledge ===
Inferno Ring's range is increased by 3 units with {{BTD6 mk|Big Inferno}}.
 
== Stats ==
{{BTD6 stat list by tiers|Tack Shooter|500}}
{{BTD6 stat list by tiers|Tack Shooter|500}}