Mega Massive Munitions Factory: Difference between revisions

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===Main attack===
===Main attack===
{{screenshot needed|Munitions Factory with Giant Mines}}
{{screenshot needed|Munitions Factory with Giant Mines}}
The Mega Massive Munitions Factory's main [[attack]] deploys giant spike-storming mines in its radius. Like [[Super Mines (BTD6)|Super Mines]], they generate small explosions with 30 radius each time a Bloon touches them, which deal extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (but not [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell). When they expire, by running out of [[pierce]], after 5 minutes,<!--300s--> or after 5 [[round]]s (whichever comes first), they spawn a storm of 10 spike piles that each last for 9 to 11 seconds at random and can carry over one round. All [[projectile]]s deal [[Damage type|Normal-type]] [[damage]] and can hit [[Camo Bloon (BTD6)|Camo Bloon]]s. The mines, explosions, and spike piles all benefit from {{BTD6 mk|One More Spike}}, but not {{BTD6 mk|Very Shreddy}}.
The Mega Massive Munitions Factory's main [[attack]] deploys giant spike-storming mines in its radius. Like [[Super Mines (BTD6)|Super Mines]], they generate small explosions with 30 radius each time a Bloon touches them, which deal extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (but not [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell). When they expire, by running out of [[pierce]], after 5 minutes,<!--300s--> after 5 [[round]]s, or before a [[Boss Bloon]] starts spawning (whichever comes first), they spawn a storm of 10 spike piles that each last for 9 to 11 seconds at random and can carry over one round. All [[projectile]]s deal [[Damage type|Normal-type]] [[damage]] and can hit [[Camo Bloon (BTD6)|Camo Bloon]]s. The mines, explosions, and spike piles all benefit from {{BTD6 mk|One More Spike}}, but not {{BTD6 mk|Very Shreddy}}.


This attack has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]], except ordered Normal, Set Target, Automatic, and Close instead of Normal, Close, Smart, Set Target, and Automatic.
This attack has the same [[targeting option]]s as [[Smart Spikes (BTD6)|Smart Spikes]], except ordered Normal, Set Target, Automatic, and Close instead of Normal, Close, Smart, Set Target, and Automatic.