Legend of the Night (BTD6): Difference between revisions

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Strategy: boss events and boss rush use it against some bosses to prevent game overs
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The Legend of the Night is a very expensive T5 that is one of the strongest single tower upgrades for its very high DPS, but unaffordable in most scenarios without farming. It stands out on [[Least Tiers]] in [[Boss Bloon Event (BTD6)|Boss Events]].  
The Legend of the Night is a very expensive T5 that is one of the strongest single tower upgrades for its very high DPS, but unaffordable in most scenarios without farming. It stands out on [[Least Tiers]] in [[Boss Bloon Event (BTD6)|Boss Events]].  


As a last resort, its black hole ability can sometimes be used in [[Freeplay]] or against leaking Bloons in a [[Boss Bloon Event]] or [[Boss Rush]], but its long cooldown makes it a last resort (although the cooldown can be reduced by Energizer), and using it for [[VTSG]] deals more damage compared to using both it and the [[The Anti-Bloon (BTD6|)]]. As a result, effective utilization of the black hole ability is important to allow defenses to deal more damage to incoming Bloons and survive long enough to last more rounds or defeat the Boss. Legend of the Night can also be used in stall setups in Freeplay, powers included, where you can consistently get one use per round so the tower can destroy several BADs.
As a last resort, its black hole ability can sometimes be used in [[Freeplay]] or against leaking Bloons in a [[Boss Bloon Event]] or [[Boss Rush]], but its long cooldown makes it a last resort (although the cooldown can be reduced by Energizer), and using it for [[VTSG]] deals more damage compared to using both it and the [[The Anti-Bloon (BTD6)|The Anti-Bloon]]. As a result, effective utilization of the black hole ability is important to allow defenses to deal more damage to incoming Bloons and survive long enough to last more rounds or defeat the Boss. Legend of the Night can also be used in stall setups in Freeplay, powers included, where you can consistently get one use per round so the tower can destroy several BADs.


2-0-5 crosspath is preferred<!--the 005 edge case in least tiers is assumed, hence "preferred"--> for its better DPS against both single-target and groups.
2-0-5 crosspath is preferred<!--the 005 edge case in least tiers is assumed, hence "preferred"--> for its better DPS against both single-target and groups.

Revision as of 04:11, 1 January 2026

Legend of the Night
Portrait of Legend of the Night
Icon of Legend of the NightWe turn to him, when all hope is lost...
Tower Super Monkey — Path 3 — Tier 5
XP cost 100,000
Cash cost $140,800 — Easy
$165,650 — Medium
$178,900 — Hard
$198,780 — Impoppable

Legend of the Night is the Super Monkey's path 3 tier 5 upgrade in Bloons TD 6. It grants a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding Boss Bloons) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, its cooldown freezes when sold and doesn't reset if bought again, and can only ever activate up to 2 times per round.

Additionally, Legend of the Night upgrades its main attack:

Stats

For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range57 units
Footprint radius11 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.0225s
Offset (X, Y, Z)
-4.5, 5.4, 10 (side 1)
6.5, 5, 10 (side 2)
TargetingDepends on targeting option
Targeting range57 units
Projectile
Pierce16
Damage10
Damage to Ceramic+4
Damage to MOAB-Class+25
Damage to Camo+4
Damage typeNormal
Speed200 units/s
Bounce distance57 units
Bounce targetingClose
Lifespan0.6s
Radius5 units
Knockback
Multiplier×-0.25
Multiplier for Lead×0
Multiplier for Ceramic×0
Multiplier for MOAB-Class×0.7
Duration0.5s
Ability
Cooldown20s

1-0-5

Attack
Projectile
Pierce16 → 17
Radius5 units → 8 units

2-0-5

Attack
Cooldown0.0225s → 0.015s
Projectile
Radius8 units → 9 units

0-1-5

Tower
Display range57 units → 67 units
Attack
Targeting range57 units → 67 units
Projectile
Pierce16 → 17
Bounce distance57 units → 67 units

0-2-5

Tower
Display range67 units → 79 units
Attack
Targeting range67 units → 79 units
Projectile
Pierce17 → 19
Speed200 units/s → 350 units/s
Bounce distance67 units → 79 units

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $198,475 $233,505 $252,185 $280,205 $138,933 $163,454 $176,530 $196,144
1-0-5 $200,175 $235,505 $254,345 $282,605 $140,123 $164,854 $178,042 $197,824
2-0-5 $202,300 $238,005 $257,045 $285,605 $141,610 $166,604 $179,932 $199,924
0-1-5 $199,750 $235,005 $253,805 $282,005 $139,825 $164,504 $177,664 $197,404
0-2-5 $201,365 $236,905 $255,855 $284,285 $140,956 $165,834 $179,099 $199,000

Strategy

This section was last updated for: version 52.2

The Legend of the Night is a very expensive T5 that is one of the strongest single tower upgrades for its very high DPS, but unaffordable in most scenarios without farming. It stands out on Least Tiers in Boss Events.

As a last resort, its black hole ability can sometimes be used in Freeplay or against leaking Bloons in a Boss Bloon Event or Boss Rush, but its long cooldown makes it a last resort (although the cooldown can be reduced by Energizer), and using it for VTSG deals more damage compared to using both it and the The Anti-Bloon. As a result, effective utilization of the black hole ability is important to allow defenses to deal more damage to incoming Bloons and survive long enough to last more rounds or defeat the Boss. Legend of the Night can also be used in stall setups in Freeplay, powers included, where you can consistently get one use per round so the tower can destroy several BADs.

2-0-5 crosspath is preferred for its better DPS against both single-target and groups.

Update history

For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  • Buff Pierce increased ― 9 → 21
  • Buff Damage increased by 1 ― 4 → 5
  • Buff Pierce increased ― 21 → 22
  • Buff Improved Darkshift ability added
  • Change Darkshift: Now has a sound effect
  • Change Darkshift: Can no longer teleport onto regular water if placed on frozen water (bug fix)
  • Change Passive ability: Now removes the visual effect if the tower is sold while the ability is active (bug fix)
  • Buff Camo Prioritization filter added
Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay.
— Update notes
  • Buff Upgrade cost reduced ― $240,000 → $200,000
    • Buff Overall cost reduced by $39,900 (due to cost changes for previous tiers)
  • Buff Now deals +2 damage to Ceramic
  • Nerf Passive ability: Cooldown now continues from where it left off after selling and rebuying the tower, instead of resetting it
  • Nerf Portal: Now applies after lives are lost (bug)
  • Buff Resolved an issue with Legend of the Night not actually preventing life loss (bug fix)
Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
— Update notes
  • Buff Damage increased ― 5 → 10
  • Buff Ceramic bonus increased ― +2 → +4
  • Buff MOAB-class bonus increased ― +3 → +8
Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. [...] We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues.
— Update notes
  • Buff Now gains +1 bonus damage to camo bloons
  • Nerf Passive ability: Ability cooldown increased ― 120s → 180s
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade.
— Update notes
  • Buff Base attack rate decreased ― 0.03s → 0.0225s
    • Note: Plasma Blasts crosspath remains at 0.015s
Higher tiers on the bottom path have struggled to compare to clusters of T3s for a while now. To help with this we thematically really liked the idea of bottom path gaining a ricochet effect, possibly gaining teleport mechanic value repositioning for better ricochet angles, and a big improvement to the tower's camo path identity as higher tiers becomes far more effective at handling DDTs
— Update notes
  • Buff Overall cost reduced by $4,445 (due to cost changes for previous tiers)
  • Buff Damage to Camo increased ― +1 → +4
  • Buff Damage to MOAB-class increased ― +8 → +13
  • Buff Projectiles now ricochet with a 0.1s delay
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. [...] Legend of the Night’s special passive ability is being failsafe limited to 2 activations per round, per tower.
— Update notes
  • Nerf Passive ability: Now has a global max uses per round: 2
  • Nerf Projectile speed reduced ― 280 → 200
    • Note: Epic Range unchanged at 350
It only scored 5/5 stars instead of a 6/5 in the Hall of Fame due to the high cost, so we’ve lowered that cost to see if this can be re-evaluated.
— Update notes
  • Buff Upgrade cost reduced ― $200,000 → $165,650
  • Buff Darkshift: Now allows teleporting onto ice platforms (undocumented)
  • Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey (bug fix)
    • Note: Could technically activate it but had no meaningful effect other than wasting the ability
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
— Update notes
  • Buff Bonus damage to MOAB-Class Bloons increased ― +13 → +25
  • Nerf Pierce reduced ― 23 → 16
0-1-5, 1-0-5, 2-0-5
  • Nerf Pierce reduced ― 24 → 17
0-2-5
  • Nerf Pierce reduced ― 26 → 19
1-0-5
  • Buff Projectile radius increased ― 5 units → 8 units (undocumented)
2-0-5
  • Buff Projectile radius increased ― 6 units → 9 units (undocumented)
  • Buff Passive ability: Now triggers when Frontier Legends-exclusive Bloons leak (bug fix)
For more Super Monkey images, see Gallery:Super Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic أسطورة الليل
لا نلجأ إليه إلا عند انقطاع الأمل ...
Danish Nattens legende
Vi sætter vor lid til ham, når alt håb er ude...
German Legende der Nacht
Wir wenden uns an ihn, wenn alle Hoffnung verloren ist ...
Spanish Leyenda de la noche
Recurrimos a él cuando se pierde toda esperanza...
Spanish (LA) Leyenda de la noche
Recurrimos a él cuando se pierde toda esperanza...
Finnish Yön legenda
Käännymme hänen puoleensa, kun kaikki toivo on menetetty...
French Légende de la nuit
Nous nous tournons vers lui lorsque tout espoir est perdu…
Italian Leggenda della notte
Quando ogni speranza è perduta, è a lui che ci rivolgiamo..
Japanese 夜の伝説
全ての望みを失ったときに頼れる人…
Korean 밤의 전설
마지막 희망까지 사그라졌을 때, 의지할 수 있는 오직 단 하나의 존재...
Dutch Legende van de Nacht
We wenden ons tot hem als alle hoop verloren is...
Norwegian Nattens legende
Vi går til ham når alt håp er ute …
Polish Legenda nocy
Zwracamy się do niego, gdy nie ma już nadziei…
Portuguese (Brazil) Lenda da Noite
Quando toda a esperança se perde, nos voltamos a ele...
Russian Легенда о ночи
Мы зовём его, когда надежды больше нет...
Swedish Nattens legend
Vi vänder oss till honom när allt hopp är ute...
Thai ตำนานแห่งรัตติกาล
เมื่อความหวังทั้งมวลสูญสิ้น เวลาของเขาก็มาถึง...
Turkish Gecenin Efsanesi
Tüm ümitler tükenince ona döndük...
Chinese (simplified) 黑夜传说
当所有的希望都破灭时,我们只能依赖他…
Chinese (traditional) 夜的傳說
在我們徹底失去希望的時候,我們就會來到他身邊...
This list was last updated for: version 43.1