Legend of the Night (BTD6): Difference between revisions
Planterror (talk | contribs) m I placed the | wrong |
→Strategy: cleanup + added strategy needed. In here we actually do need mention of lack of crosspathing, use your judgement with these exceptions. ALSO DDI YOU JUST WRITE "UTILIZATION" KILLING YOU FOR THIS PANTS TEARERE |
||
| Line 35: | Line 35: | ||
==Strategy== | ==Strategy== | ||
{{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}} | |||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
The Legend of the Night is | The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]]. | ||
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs. | |||
2-0-5 | 2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies. | ||
==Update history== | ==Update history== | ||