Lord of the Abyss: Difference between revisions
Overclockbtd (talk | contribs) ink platform also received range buff |
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{{BTD6 last updated|52.1|section=y}} | {{BTD6 last updated|52.1|section=y}} | ||
{{Outdated|must be reevaluated after echosense buff}} | {{Outdated|must be reevaluated after echosense buff}} | ||
Overall, the Lord of the Abyss | Overall, the Lord of the Abyss is absurdly strong. Its tentacles deal massive damage at 50 damage, and the tridents have incredible pierce. They tentacles can one shot Ceramics too. The only problem is the tentacles can't pop Leads. It can be paired with Final Harmonic, which catches the bloons in a circle, for more bloons getting popped by either the tentacles or the tridents.<!--e.g. vortex event nautic go far from vortex--> | ||
The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Networking]] provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already. | The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Networking]] provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already. | ||