Abyssal Warrior: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
{{BTD6 last updated|52.0|section=y}}
{{BTD6 last updated|53.2|section=y}}
Abyssal Warrior is quite flexible for supplemental damage and support. Its support output is great for slowing down early MOABs and BFBs, plus a much more effective percentage pierce bonus, while its damage output is quite reliable. Its tentacles can one-shot Ceramics that come out of MOABs, while its tridents do decent all-around bloon damage and bloon slowdown. Its percentage pierce bonus pairs very well with [[Spike Factory (BTD6)|Spike Factory]], especially [[Perma-Spike (BTD6)|Perma-Spike]] which already has high pierce. It remains very strong on [[Race (BTD6)|Race]] conditions with its high damage and pierce from tentacles, especially if all tentacles can be used.
Abyssal Warrior stands out for assisting Round 40 due to its dual MOAB slow and tentacle one-shots on Ceramics, while continuing to be relevant later on with its lower-tier blimp slowdown and substantial percentage pierce buffs. Its tridents and tentacles do great all-around damage even without the Ceramic one-shot. Its percentage pierce bonus pairs very well with [[Spike Factory (BTD6)|Spike Factory]], especially [[Perma-Spike (BTD6)|Perma-Spike]] which already has high pierce. In [[Race (BTD6)|Race]] conditions, it remains strong with its high damage and pierce, especially if all tentacles can be used.


Like [[Abyss Dweller]], crosspathing is situational, with 4-1-0 preferred if camo detection isn't a concern, though 4-0-1 is better against spaced Bloons or if needing camo detection. 4-1-0 is preferred in Race conditions.
Like [[Abyss Dweller]], crosspathing is situational. 4-0-2 is preferred in general gameplay, making it buff more towers in range and improve reach of its tentacles, though 4-0-1 is enough if not revolving around a Mermonkey strategy. Additionally, its higher trident damage makes homing tridents worth it. 4-1-0 is preferred in Race conditions. 4-2-0's freeze can double-dip slowdown against Ceramics and below, but can harm strategies that have a Frozen weakness.


==Update history==
==Update history==

Revision as of 06:08, 31 March 2026

Abyssal Warrior
Portrait of Abyssal Warrior
Icon of Abyssal Warrior Coats tridents in a thick ink that slows bloons. Abyssal creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce.
Tower Path Tier
Mermonkey 1 4
XP cost 11,000
Cash cost $3,570 — Easy
$4,200 — Medium
$4,535 — Hard
$5,040 — Impoppable

Abyssal Warrior is the Mermonkey's path 1 tier 4 upgrade in Bloons TD 6. Tridents now slow down all damaged bloons up to BFBs (excludes DDTs), slowing non-blimp bloons by 40%, and MOABs and BFBs by 28%. Tentacles now deal 18 damage, enough to one-shot a standard Ceramic Bloon, pierce is increased from 20 to 25 (27 to 33.75 with 4-1-0), attack cooldown reduced from 3 to 2.5 seconds, and radius increased from 8 to 12. All nearby towers now get +20% pierce. This upgrade also increases trident damage from 4 to 8.

Stats

For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range28 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.66s
Offset (X, Y, Z)
-0.5, 3.4, 10.4
TargetingDepends on targeting option
Targeting range28 units
Filters
  • Cannot target Camo
Projectile
Pierce2
Speed300 units/s
Lifespan0.6667s
Radius2 units
Filters
  • Cannot hit Camo
Splash
Pierce3
Max pierce3
Damage8
Damage typeShatter
Lifespan0.05s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Ink
Multiplier×0.6
Multiplier for MOAB-Class×1.2
Duration10s
Duration for MOAB-Class0s
Duration for ZOMGs0s
Duration for DDTs0s
Layers
Tentacle
Copies of this attack8
Cooldown2.5s
Offset (X, Y, Z)
-0.5, 3.4, 10.4
TargetingDepends on targeting option
Targeting range28 units
Filters
  • Targeting angle: 45 deg
  • Cannot target Camo
Explosion
Pierce25
Damage12
Damage to Ceramic+6
Damage typeShatter
Lifespan0.1s
Persists between rounds1
Radius12 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Buff when in water
Range modifier×1.35
Pierce buff
Pierce modifier×1.2

4-1-0

Attack
Projectile
Pierce2 → 3
Splash
Pierce3 → 6
Max pierce3 → 6
Tentacle
Explosion
Pierce25 → 33.75

4-2-0

Attack
Splash
Radius3 units → 4.5 units
Freeze
Multiplier×0
Duration0.5s
Layers4

4-0-1

Attack
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed390 °/s
Filters
  • Can now hit Camo
Splash
Filters
  • Can now hit Camo
Tentacle
Filters
  • Can now target Camo
Explosion
Filters
  • Can now hit Camo

4-0-2

Attack
Offset (X, Y, Z)
-0.5, 3.4, 10.4
-0.5, 3.4, 7
Tentacle
Offset (X, Y, Z)
-0.5, 3.4, 10.4
-0.5, 3.4, 7
Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $5,690 $6,700 $7,235 $8,040 $3,983 $4,690 $5,065 $5,628
4-1-0 $5,860 $6,900 $7,450 $8,280 $4,102 $4,830 $5,215 $5,796
4-2-0 $6,050 $7,125 $7,695 $8,550 $4,235 $4,988 $5,387 $5,985
4-0-1 $5,860 $6,900 $7,450 $8,280 $4,102 $4,830 $5,215 $5,796
4-0-2 $6,100 $7,180 $7,750 $8,615 $4,270 $5,026 $5,425 $6,031

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 53.2

Abyssal Warrior stands out for assisting Round 40 due to its dual MOAB slow and tentacle one-shots on Ceramics, while continuing to be relevant later on with its lower-tier blimp slowdown and substantial percentage pierce buffs. Its tridents and tentacles do great all-around damage even without the Ceramic one-shot. Its percentage pierce bonus pairs very well with Spike Factory, especially Perma-Spike which already has high pierce. In Race conditions, it remains strong with its high damage and pierce, especially if all tentacles can be used.

Like Abyss Dweller, crosspathing is situational. 4-0-2 is preferred in general gameplay, making it buff more towers in range and improve reach of its tentacles, though 4-0-1 is enough if not revolving around a Mermonkey strategy. Additionally, its higher trident damage makes homing tridents worth it. 4-1-0 is preferred in Race conditions. 4-2-0's freeze can double-dip slowdown against Ceramics and below, but can harm strategies that have a Frozen weakness.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • Nerf Ink: No longer slows MOAB-Class Bloons more than regular Bloons (bug fix)
  • Buff Ink: Intended MOAB slow increased ― 10% → 28%
  • Neutral Tentacle attack: Damage type changed ― Sharp → Shatter
As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir [...]
— Update notes
  • Buff Overall cost reduced by $125 (due to cost changes for previous tiers)
  • Buff Pierce buff increased ― +15% → +20%
  • Buff Trident: damage increased ― 4 → 8
  • Buff Trident: projectile lifespan increased ― 0.3333s → 0.6667s
4-1-0, 4-2-0
  • Buff Sharper Prongs now increases pierce of tentacles by 35%
  • Nerf Ink: Should no longer slow Lead Bloons without the correct damage type (bug fix)
Abyss Dweller is far too inconsistent before it gains the T4 ink attack, so a lot of price is being shifted up out of this update.
— Update notes
  • Nerf Upgrade cost increased ― $3,600 → $4,200
    • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
  • Nerf Overall cost increased by $50 (due to cost changes for previous tiers)
Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value.
— Update notes
  • Nerf Tentacle: Now begins with 0.5s initial cooldown
4-1-0
  • Buff Trident: Pierce increase ― 2 → 3
    • Note: Does not affect splash (6)
    • X-3-X Riptide Champion unchanged (18)
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
  • Nerf Tentacle attack: Pierce reduced ― 32 → 30
    • Note: 5-X-X Lord of the Abyss unchanged (80)
4-1-0, 4-2-0
  • Nerf Tentacle attack: Pierce reduced ― 43.2 → 40.5
    • Note: 5-1-0+ Lord of the Abyss unchanged (108)
Top path Mermonkey’s pierce scaled up more than intended from applying its own pierce buff to its own already high pierce so this is being reduced but the T5 Lord of the Abyss will now gain a slight base range increase.
— Update notes
  • Nerf Tentacle attack: Pierce reduced ― 30 → 25
4-1-0, 4-2-0
  • Nerf Tentacle attack: Pierce reduced ― 40.5 → 33.75
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $225 (due to cost changes for previous tiers)
  • Buff Tentacle: Now deals +6 damage to Ceramic Bloons
  • Nerf Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
  • Nerf Tentacle: Damage decreased ― 18 → 12
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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