Adasaurus: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Strategy: rmv 220 beast thing (or just 020 and 200 separately) because ada is sugar honey ice tea |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|54.0|section=y}}{{Cleanup|be straight to the point}} | {{BTD6 last updated|54.0|section=y}}{{Cleanup|be straight to the point}} | ||
Adasaurus does weak damage for its cost. It has low base range but has the advantage of quick re-positioning and high deployment range, plus the popping of early Leads | Adasaurus does weak damage for its cost. It has low base range and a small biting radius but has the advantage of quick re-positioning and high deployment range, plus the popping of early Leads. Merging is beneficial so it can skip more layers, and greater attack speed improves its consistency. Power 5 is required for it to deal more damage. Power 6 with a second Adasaurus is more cost-efficient but has a higher saveup and has less deployment range than merges from multiple Microraptors. | ||
The Adasaurus also pairs very well with cheap options to slow Bloons, such as a 0-1-0 [[Bigger Globs (BTD6)|Bigger Globs]] Glue Gunner, in order to provide more time to pop stronger targets down. | The Adasaurus also pairs very well with cheap options to slow Bloons, such as a 0-1-0 [[Bigger Globs (BTD6)|Bigger Globs]] Glue Gunner, in order to provide more time to pop stronger targets down. | ||