Riptide Champion: Difference between revisions

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'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans (they do not spawn upon running out of pierce).
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).


At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).
At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).