Snowstorm (BTD6): Difference between revisions

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Consolidated Snowstorm Ability section, and fixed capitalization.
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'''Snowstorm''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Ice Monkey gains +10 range (which also benefits the [[Arctic Wind (BTD6)|Arctic Wind]]'s freeze aura and ice bridge aura).
'''Snowstorm''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Ice Monkey gains +10 range, which also benefits the [[Arctic Wind (BTD6)|Arctic Wind]]'s freeze aura and ice bridge aura.


It also gains the Snowstorm Ability, which deals 1 damage to all bloons on screen (including MOAB class bloons), and then freezes all bloons for 6 seconds (with exceptions, see Snowstorm Ability section).
It also gains the Snowstorm Ability, which deals 1 damage to all Bloons on screen, including [[MOAB-Class Bloon|MOAB-Class Bloons]], and then freezes all Bloons for 6 seconds, with certain exceptions (see Snowstorm Ability section).


== Snowstorm Ability ==
== Snowstorm Ability ==
The ability has a 30 second cooldown, and starts with a cooldown of 10 seconds.
The ability has a 30 second cooldown, and starts with a cooldown of 10 seconds.


Before freezing, it deals 1 damage to all bloons on screen (except for bloons with lead property if it can't pop lead, which can be obtained with external buffs or [[Cold Snap (BTD6)|Cold Snap]] crosspath). This damage can be buffed, and it counts as a single attack. It has infinite pierce. It is also able to damage MOAB class bloons and White/Zebra bloons. It will damage camo bloons even if it can't normally see camo.
Before freezing, it deals 1 damage to all Bloons on screen, including [[White Bloon (BTD6)|White]], [[Zebra Bloon (BTD6)|Zebra]], [[Camo Bloon (BTD6)|Camo]], and MOAB-Class Bloons. Camo Bloons will take damage even if the Snowstorm can't detect Camo. [[Lead Bloon (BTD6)|Lead Bloons]] won't be damaged unless it can pop Lead, such as with the [[Cold Snap (BTD6)|Cold Snap]] crosspath. This damage can be buffed, counts as a single attack, and has infinite pierce.


After this damage is applied, all bloons in the screen get frozen for 6 seconds, which is reduced to 3 seconds if the damaged bloon was [[White Bloon (BTD6)|White]]/[[Zebra Bloon (BTD6)|Zebra]] or if it was [[Camo Bloon (BTD6)|camo]] (always frozen for 3s, regardless if the tower can see camo or not). Duration penalties do not stack (for example, a Camo White bloon will also get its insides frozen for 3 seconds). If the snowstorm damage kills a [[MOAB (BTD6)|MOAB]], it will not freeze the insides. A frozen [[ZOMG (BTD6)|ZOMG]] moves at half its base speed, and the rest of MOAB class bloons move at the speed of a base ZOMG.
After this damage is applied, all Bloons on screen get frozen for 6 seconds, which is reduced to 3 seconds for White, Zebra, and Camo Bloons, regardless of if the Snowstorm can detect Camo. Duration penalties do not stack (for example, a Camo White Bloon will get its insides frozen for only 3 seconds). If the snowstorm damage pops a MOAB-Class Bloon, it will not freeze the insides. A frozen [[ZOMG (BTD6)|ZOMG]] moves at half of its base speed, and other MOAB-Class Bloons move at the speed of a base ZOMG.


If crosspathed with [[Permafrost (BTD6)|Permafrost]], all frozen bloons (non MOAB class) will get the Permafrost effect applied (permanently slowed by 50%).
If crosspathed with [[Permafrost (BTD6)|Permafrost]], all non-MOAB-Class frozen Bloons will get the Permafrost effect applied, permanently slowing them by 50%.


==Stats==
==Stats==