Improved Rangs (BTD6): Difference between revisions
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'''Improved Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. Improved Rangs increases the pierce of the Boomerang by 4 for a total of 8. It grants additional benefits to {{ | '''Improved Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. Improved Rangs increases the pierce of the Boomerang by 4 for a total of 8. It grants additional benefits to {{BTD6|MOAB Press}} and {{BTD6|MOAB Domination}}, improving the pierce of their heavy kylies (which knockback blimps) by 100. | ||
==Stats== | ==Stats== | ||
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{{BTD6 last updated|49.2|section=y}}Improved Rangs is a strong tower for the first rounds with {{BTD6 mk|Recurring 'Rangs}}, which allows it to loop twice and maximize its pierce much more effectively. Without Recurring 'Rangs, Improved Rangs is only useful as a crosspath. | {{BTD6 last updated|49.2|section=y}}Improved Rangs is a strong tower for the first rounds with {{BTD6 mk|Recurring 'Rangs}}, which allows it to loop twice and maximize its pierce much more effectively. Without Recurring 'Rangs, Improved Rangs is only useful as a crosspath. | ||
For crosspathing purposes, it is almost always recommended to upgrade further to {{ | For crosspathing purposes, it is almost always recommended to upgrade further to {{BTD6|Glaives}} when crosspathing with Improved Rangs to maximize crosspath benefits. Improved Rangs is optimal for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, both of which greatly benefit from increased pierce. {{BTD6|MOAB Press}} and {{BTD6|Perma Charge}} prefer Improved Rangs as the crosspath situationally, the former on maps with one entrance per round and the latter when anti-[[Lead Bloon (BTD6)|Lead]] support against {{BTD6|DDT}}s is needed for other towers as well. In nearly all cases, Improved Rangs is the sub-par crosspath for {{BTD6|Kylie Boomerang}} and {{BTD6|MOAB Domination}}. | ||
==Update history== | ==Update history== | ||