Crossbow (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
People like seeing nice numbers about absolute values of pierce, not relative pierce values, of pierce
Qwertyxp2000 (talk | contribs)
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==Strategy==
==Strategy==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|50.0|section=y}}
Crossbow is a decent early-game tower, with its main role being defeating early-game {{BTD6|Camo Bloon}}s. On easier maps, it can solo all Camos that spawn before Round 40 outside [[Alternate Bloons Rounds]]. However, it is not as useful on [[Expert]] maps, where the lack of straight lines makes its shots miss frequently and prevent it from maximizing its pierce. Target it along straight lines to maximize pierce. Setting on Strong or Last is generally typical of Crossbow, unless using it for cleanup which uses First. 0-2-3 is the optimal crosspath, as the reliability and greater single-target damage from the extra attack speed generally outweigh the importance of extra pierce.
Crossbow is a decent early-game tower, with its main role being defeating early-game {{BTD6|Camo Bloon}}s. On easier maps, it can solo all Camos that spawn before Round 40 outside [[Alternate Bloons Rounds]]. However, it is not as useful on [[Expert]] maps, where the lack of straight lines makes its shots miss frequently and prevent it from maximizing its pierce. Target it along straight lines to maximize pierce. Setting on Strong or Last is generally typical of Crossbow, which focuses on popping stronger Bloons into manageable chunks, unless using it for cleanup which uses First. 0-2-3 is the optimal crosspath, as the reliability and greater single-target damage from the extra attack speed generally outweigh the importance of extra pierce.


==Update history==
==Update history==