Lord of the Abyss: Difference between revisions
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Lord of the Abyss | |id=Lord of the Abyss | ||
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|xp =68000 | |xp =68000 | ||
}} | }} | ||
'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains many improvements, including ink platforms that convert nearby land into water for water placement. | '''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains many improvements, including ink platforms that convert nearby land into water for water placement. | ||
*Tentacles | |||
*Tentacles have 66.67% more [[attack speed]] ([[attack cooldown]] reduced from 2.5s to 1.5s), deal +32 damage (from 18 to 50), have +48 pierce (from 32 to 80), and double radius (from 12 to 24). | |||
*Tridents attack twice as fast (every 0.402s), deal +2 damage (from 8 to 10), and pierce increased by +7 (from 2 to 9), while not changing the splash pierce. | |||
*Tridents attack twice as fast | |||
*The Abyssal's percentage pierce buff gives +40% pierce to nearby towers instead of 20%. | *The Abyssal's percentage pierce buff gives +40% pierce to nearby towers instead of 20%. | ||
*The ink platforms, which convert land into water, have | *The ink platforms, which convert land into water, have a fixed range of 28 that cannot be affected by range modifiers. Ink platforms only count for tower placement. | ||
==Mechanics== | ==Mechanics== | ||
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===Ink platforms=== | ===Ink platforms=== | ||
{{incomplete}} | {{incomplete}} | ||
Lord of the Abyss creates an ink platform that allows placement of water towers. It has | Lord of the Abyss creates an ink platform that allows placement of water towers. It has a fixed range of 28, which cannot be affected by range modifiers. | ||
All towers can be placed and repositioned into ink platforms, however the ink is not considered water for the sake of water-specific buffs and [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Mega Mine. | |||
Prior to [[Bloons TD 6 v49.0|version 49.0]], [[Beast Handler (BTD6)|Beast Handler]]'s water beasts could only be repositioned into the ink if there would be no available real water, and could only be randomly placed to a new location around the Lord of the Abyss's ink platform range. | |||
== Stats == | == Stats == | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y|50.2}} | {{BTD6 last updated|section=y|50.2}} | ||
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles | Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps. The extra 20% pierce buff on top of Abyssal Warrior is not significant for single towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Perma-Spike (BTD6)|Perma-Spike]], but it is helpful as a support for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex--> | ||
The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed. | The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed. | ||
Revision as of 12:43, 13 October 2025
| Tower | Mermonkey — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 68,000 | |
| Cash cost | $19,550 — Easy $23,000 — Medium $24,840 — Hard $27,600 — Impoppable | |
Lord of the Abyss is the Mermonkey's path 1 tier 5 upgrade in Bloons TD 6. It gains many improvements, including ink platforms that convert nearby land into water for water placement.
- Tentacles have 66.67% more attack speed (attack cooldown reduced from 2.5s to 1.5s), deal +32 damage (from 18 to 50), have +48 pierce (from 32 to 80), and double radius (from 12 to 24).
- Tridents attack twice as fast (every 0.402s), deal +2 damage (from 8 to 10), and pierce increased by +7 (from 2 to 9), while not changing the splash pierce.
- The Abyssal's percentage pierce buff gives +40% pierce to nearby towers instead of 20%.
- The ink platforms, which convert land into water, have a fixed range of 28 that cannot be affected by range modifiers. Ink platforms only count for tower placement.
Mechanics
Trident
| This section is empty. You can help out by adding to it. |
Tentacle
| This section is empty. You can help out by adding to it. |
Abyssal percentage pierce buff
| This section is empty. You can help out by adding to it. |
Ink platforms
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Lord of the Abyss creates an ink platform that allows placement of water towers. It has a fixed range of 28, which cannot be affected by range modifiers.
All towers can be placed and repositioned into ink platforms, however the ink is not considered water for the sake of water-specific buffs and Admiral Brickell's Mega Mine.
Prior to version 49.0, Beast Handler's water beasts could only be repositioned into the ink if there would be no available real water, and could only be randomly placed to a new location around the Lord of the Abyss's ink platform range.
Stats
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| Pierce buff | ||
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5-1-0
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5-2-0
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5-0-1
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5-0-2
| Echosense Network | ||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $25,240 | $29,700 | $32,075 | $35,640 | $17,668 | $20,790 | $22,453 | $24,948 |
| 5-1-0 | $25,410 | $29,900 | $32,290 | $35,880 | $17,787 | $20,930 | $22,603 | $25,116 |
| 5-2-0 | $25,600 | $30,125 | $32,535 | $36,150 | $17,920 | $21,088 | $22,775 | $25,305 |
| 5-0-1 | $25,410 | $29,900 | $32,290 | $35,880 | $17,787 | $20,930 | $22,603 | $25,116 |
| 5-0-2 | $25,650 | $30,180 | $32,590 | $36,215 | $17,955 | $21,126 | $22,813 | $25,351 |
Strategy
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to Abyssal Warrior, which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps. The extra 20% pierce buff on top of Abyssal Warrior is not significant for single towers such as Carpet of Spikes or Perma-Spike, but it is helpful as a support for Spike Storm spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up water-based Paragons (especially Nautic Siege Core).
The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed.
Update history
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— Update notes
Ink: Can now slow MOAB-Class Bloons (bug fix)
Ink platforms no longer prevent certain water-based buffs from applying (bug fix)
Tentacle attack: Cooldown reduced ― 2s → 1.5s
Tentacle attack: Damage type changed ― Sharp → Shatter
- Note: This means the Abyssal Creature no longer benefits from Sharpening Stone or Flint Tips
— Update notes
Upgrade cost reduced ― $29,000 → $23,000
Overall cost reduced by $6,125 (due to cost changes for previous tiers)
Pierce buff increased ― +30% → +40%
Now has the same slowing effect as Abyssal Warrior instead of being weaker (bug fix)
Trident: damage increased ― 4 → 8
Trident: projectile lifespan increased ― 0.3333s → 0.6667s
- 5-1-0, 5-2-0
Sharper Prongs now increases pierce of tentacles by 35%
Ink: Should no longer slow Lead Bloons without the correct damage type (bug fix)
Overall cost reduced by $200 (due to cost changes for previous tiers)
Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
Overall cost increased by $50 (due to cost changes for previous tiers)
Water platform: No longer extends beyond the Mermonkey's radius ― 33 → 28 (bug fix)
- 5-0-2
Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
— Update notes
Tentacle: Now begins with 0.5s initial cooldown
Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability (bug fix)
- 5-1-0
Trident: Pierce increased ― 9 → 10
- Note: Does not affect splash (6)
— Update notes
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Overall cost reduced by $100 (due to cost changes for previous tiers)
Tentacle attack: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
— Update notes
Range increased ― 28 units → 32 units
- Note: Also affects ink platforms
Tentacle attack: Pierce reduced ― 80 → 50
- Stacks with X-1-X Sharper Prongs crosspath ― 108 → 67.5
— Update notes
Overall cost increased by $225 (due to cost changes for previous tiers)
Tentacle: Now deals +6 damage to Ceramic Bloons
Splash: Radius reduced ― 6 units → 3 units
- Note: Does not carry over to Riptide Champion and Alluring Melody
Gallery
Screenshots
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Assets
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Portrait
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Icon
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Insta Monkey icon
Navigation
| Mermonkey in Bloons TD 6 | ||||||
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| Stats |