Druid of the Jungle (BTD6)

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Revision as of 21:38, 18 December 2025 by Qwertyxp2000 (talk | contribs) (Strategy: i would hope people would know the implication that super ceramics are just too often for dotj to catch up, and yes I must reiterate that dotj kills end of round stalls)
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Druid of the Jungle
Portrait of Druid of the Jungle
Icon of Druid of the JungleCalls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Tower Druid — Path 2 — Tier 3
XP cost 2,000
Cash cost $890 — Easy
$1,050 — Medium
$1,135 — Hard
$1,260 — Impoppable

Druid of the Jungle is the Druid's path 2 tier 3 upgrade in Bloons TD 6. It now spawns a vine that has infinite range and destroys the Bloon caught and damages all affected Bloons that pass through. After it destroys a Bloon, it leaves a thorn pile on the track that damages Bloons that go over it. If Obyn Greenfoot is present on screen and at least level 5, all Druids of the Jungle gain 40% more range.

With Hard Thorns, both the vine grab and leftover vine can pop Frozen and Lead, and the vine grab is able to target Frozen and Lead. Druidic Reach improves duration of the leftover vine by +33%. Heart of Vengeance, like all speed buffs, doesn't affect the digestion time of the vine grab, but does decrease the cooldown of the attack itself and the pierce refresh interval of the thorn pile.

Mechanics

Jungle Vine

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is it truly a "digestion" + 1.4 flat cooldown? If so, perhaps make it clearer? Or is the part about "but cannot activate within 1.4 seconds after the target is fully destroyed" clear enough?

With this upgrade, the Druid gains a new vine attack that instantly destroys a regular Bloon.

The vine takes leakDamage+18 seconds to fully destroy the target, but Lead Bloons takes an additional 0.625 seconds, and Ceramic Bloons takes an additional 1.25 seconds.

The vine attack has a 2.6-second attack cooldown, but cannot activate within 1.4 seconds after the target is fully destroyed. The cooldown for the vine attack can receive attack speed buffs, but not the flat cooldown after destroying a target nor the digestion time.

When the target is destroyed, a thorn pile is created on the track. The thorn pile has a 0.3 second re-hit and pierce refresh interval, 20 pierce, 1 Sharp damage (Normal with Hard Thorns), 2 projectile radius, and a 4.5-second lifespan (6 seconds with 0-3-1).

The pierce refresh interval can receive attack speed buffs, but the re-hit interval can not.

The following is a table for the time required to fully destroy each of the bloons (excluding the activation cooldown, which is independent from destruction time):

Bloon Leak amount Destruction time (s) Total time (s)
Red Bloon 1 0.25 1.65
Blue Bloon 2 0.3018 1.7018
Green Bloon 3 0.3415 1.7415
Yellow Bloon 4 0.375 1.775
Pink Bloon 5 0.4045 1.8045
White Bloon 11 0.5396 1.9396
Black Bloon 11 0.5396 1.9396
Purple Bloon 11 0.5396 1.9396
Lead Bloon 23 1.3495 2.7495
Zebra Bloon 23 0.7245 2.1245
Fortified Lead Bloon 26 1.3874 2.7874
Rainbow Bloon 47 0.9819 2.3819
Ceramic Bloon 104 2.6498 4.0498
Fortified Ceramic Bloon 114 2.7096 4.1096
Super Ceramic Bloon 65 2.3828 3.7828
Fortified Super Ceramic Bloon 75 2.4575 3.8575

Stats

For a complete list of Druid stats, see Stats:Druid (BTD6).
This data was last updated for: version 55.1
Tower
Display range35 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Pierce per extra life+1%
Max extra lives for pierce100
Filters
  • Cannot target Camo
Projectile
Count8
Angle25°
Pierce1
Damage1
Damage typeSharp
Speed340 units/s
Lifespan0.3s
Radius0 units
Filters
  • Cannot hit Camo
  • Removes Regrow if the target takes damage from this projectile
Vine
Cooldown2.6s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range∞ units
Pierce per extra life+1%
Max extra lives for pierce40
Filters
  • Ignores Lead or Frozen if its damage type cannot damage it
  • Cannot target off-screen Bloons
  • Cannot target Camo
  • Cannot target MOAB-Class
  • Ignores blockers
Collidable
Pierce9,999,999
Damage9,999,999
Damage typeSharp
Lifespan0.1s
Radius4 units
Filters
  • Cannot hit Camo
  • Cannot hit MOAB-Class
  • Ignores blockers
Projectile
Pierce20
Damage1
Damage typeSharp
Lifespan4.5s
Radius2 units
Rehit interval0.3s
Refresh pierce interval0.3s
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Removes Regrow

1-3-0

Attack
Projectile
Pierce1 → 2
Damage typeSharpNormal
Vine
Collidable
Damage typeSharpNormal
Projectile
Damage typeSharpNormal

2-3-0

Lightning
Cooldown2.3s
Offset (X, Y, Z)
-3.52, 6.06, 7
TargetingDepends on targeting option
Targeting range35 units
Pierce per extra life+1%
Max extra lives for pierce100
Filters
  • Cannot target Camo
Lightning
Pierce5
Max pierce5
Damage2
Damage typePlasma
Bounce distance86 units
Radius0 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Removes Regrow if the target takes damage from this projectile

0-3-1

Tower
Display range35 units → 45 units
Attack
Targeting range35 units → 45 units
Projectile
Lifespan0.3s → 0.4s
Vine
Projectile
Lifespan4.5s → 6s

0-3-2

Attack
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Vine
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $1,735 $2,050 $2,215 $2,460 $1,215 $1,435 $1,551 $1,722
1-3-0 $2,030 $2,400 $2,595 $2,880 $1,421 $1,680 $1,817 $2,016
2-3-0 $2,750 $3,250 $3,515 $3,900 $1,925 $2,275 $2,461 $2,730
0-3-1 $1,820 $2,150 $2,325 $2,580 $1,274 $1,505 $1,628 $1,806
0-3-2 $2,075 $2,450 $2,650 $2,940 $1,453 $1,715 $1,855 $2,058

Strategy

This section was last updated for: version 52.0

Druid of the Jungle is an easy-to-use early-game carry on maps with one active lane per round (e.g. Bazaar) but it falls off on maps with simultaneous lanes. Most of its power comes from the piles that clean up, along with one-shotting Ceramics, albeit very slowly. It becomes weaker in the late-game and kills end-of-round stalls. In Race Events and CT Time Attack, it is an effective way to consistently hit groups of weak Bloons (if vines stay close to them) or to instakill the final Bloons on screen.

Druid of the Jungle and subsequent upgrades have limited attack speed synergies except against groups, but damage and pierce buffs maximize the DPS of piles. If anti-stalling is not a concern, Druid of the Jungle synergizes well with Relics and Artifacts that take advantage of the sharp, fast-rate piles. Growing Steady and Flint Tips are among them.

For crosspaths, 1-3-0 is often preferred for its innate lead-popping, while 0-3-1 increases general pile DPS by increasing uptime of the piles. Lightning can be bought if needing to handle groups within range, but Heart of Vengeance's speed buffs have low impact.

Update history

For a complete list of Druid changes, see Update history:Druid (BTD6).
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Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
  • Buff Vine attack: Now leaves a thorn pile on the track after popping the target
  • Buff Overall cost reduced by $25 (due to cost changes for previous tiers)
  • Buff Brambles: no longer has single-layer damage (undocumented)
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping.
— Update notes
  • Nerf Vine bramble piles damage type ― Normal → Sharp
    • Note: 1-3-0 retains Normal type damage
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
  • Nerf Brambles: Pierce reduced ― 30 → 20
Slightly shifting price down from T4 into T3 midpath
— Update notes
  • Nerf Upgrade cost increased ― $950 → $1,050
Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
  • Buff Jungle Vine follows target prio of tower instead of always targeting strong
  • Nerf Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
    • Note: Lead and Frozen Bloons are still targetable
  • Neutral Jungle Vine defaults tower to strong priority when purchased
  • Nerf Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
  • Neutral Upgrading a crosspathed Druid to x-3-x changes target priority to Strong (bug fix)
  • Buff Jungle vine: Can no longer grab frozen bloons without popping them (bug fix)
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
— Update notes
  • Buff Now gains a new buff – gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Includes crosspathed attacks, excluding lightning (which can't be pierce-buffed).
We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.
— Update notes
  • Neutral Buying x-3-x no longer swaps to Strong target prio automatically
Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
  • Nerf Vine minimum cooldown increased ― 0.25s → 2.6s
  • Buff Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
0-3-2
  • Buff Heart of Vengeance now properly applies to the vine attack (bug fix)
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. [...]
— Update notes
  • Neutral Grab vine: Calculation reworked to work faster against non-heavy (Ceramic, Lead) targets.
    • Note: Does not affect pre-existing 1.4s flat cooldown. Nerf versus Super Ceramics.
    • Base formula: →
    • "Heavy" extra duration (seconds):
      • Lead: 0.5 → 0.625
      • Ceramic: 0 → 1.25
    • Overall duration to digest bloons (seconds):
      • Red: 0.5 → 0.25
      • Blue: 0.60355339 → 0.30277669
      • Green: 0.68301270 → 0.34150635
      • Yellow: 0.75 → 0.375
      • Pink: 0.80901699 → 0.40450850
      • White/Black/Purple: 1.07915620 → 0.53957810
      • Zebra: 1.44895788 → 0.72447894
      • Lead: 1.94895788 → 1.34947894
      • Fortified Lead: 2.02475488 → 1.38737744
      • Rainbow: 1.96391365 → 0.981956825
      • Ceramic: 2.79950976 → 2.64975488
      • Fortified Ceramic: 2.91926956 → 2.70963478
      • Super Ceramic: 2.26556444 → 2.38278222
      • Fortified Super Ceramic: 2.41506351 → 2.45753175
0-3-1, 0-3-2
  • Buff Vine brambles: lifespan increased ― 4.5s → 6s
  • Neutral Main attack: Projectile spread can now be affected by accuracy buffs
For more Druid images, see Gallery:Druid.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic كاهن الأدغال
استدعاء كرمة من الأرض لتشابك البالونات وسحق واحدة تلو الأخرى، تاركًا وراءه كومة شائكة مميتة.
Danish Junglens Druide
Hidkalder en ranke fra jorden til at fange bloons og knuse dem én ad gangen, og efterlader en bunke farlige torne.
German Dschungeldruide
Ruft eine Schlingpflanze aus dem Boden, die einen Bloon nach dem anderen fesselt und vernichtet und einen tödlichen Dornenhaufen hinterlässt.
Spanish Druida de la selva
Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales.
Spanish (LA) Druida de la selva
Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales.
Finnish Viidakon druidi
Kutsuu viiniköynnöksiä maasta kietoutumaan ja murskaamaan blooneja yksi kerrallaan, ja jälkeen jää tappavia piikkikasoja.
French Druide de la jungle
Invoque une plante grimpante à partir du sol pour emmêler et écraser les Bloons, un par un, laissant derrière elle un tas de ronces mortel.
Italian Druido della giungla
Evoca un rampicante che germoglia dal suolo e avvolge stritolandolo un bloon per volta, lasciandosi dietro una pila di spine letali.
Japanese ジャングルのドルイド
地面からツルを呼び出して、ブルーンを一度に1つずつ絡ませて押しつぶし、致命的なとげの山を残す。
Korean 정글의 드루이드
풍선을 하나씩 휘감아 으스러뜨리고 무시무시한 가시 더미를 남기는 넝쿨을 땅에서 소환합니다.
Dutch Druïden van de Jungle
Roept een rank uit de grond om Bloons een voor een te verstrengelen en laat een dodelijke stapel doorns achter.
Norwegian Druide av jungelen
Får en ranke fra bakken til å vikle seg rundt og knuse bloons én etter én, og den etterlater seg en sti av dødelige torner.
Polish Druid dżungli
Przyzywa z ziemi pnącze, które oplata i miażdży blony po jednym naraz, pozostawiając za sobą stos śmiercionośnych cierni.
Portuguese (Brazil) Druida da Selva
Invoca vinhas do chão para enredar e esmagar Bloons, um de cada vez, deixando para trás uma pilha de espinhos mortal.
Russian Друид джунглей
Вызывает из земли стебель, который обвивает и давит шары один за другим и оставляет после них кучу опасных колючек.
Swedish Djungelns druid
Frammanar en vinranka från marken som trasslar in och krossar en Bloon i taget och efterlämnar en dödlig tagghög.
Thai ดรูอิดแห่งผืนป่า
เรียกเถาไม้จากพื้นดินมารัดและทำลายบลูนทีละตัว ทิ้งกองหนามอันน่ากลัวเอาไว้
Turkish Orman Medyumu
Bloon’ları teker teker engellemek ve çarpmak için yerden bir üzüm asması çağırır geride ölümcül bir diken yığını bırakır.
Chinese (simplified) 丛林德鲁伊
召唤藤蔓缠绕并一次碾碎一个气球,留下一堆致命的荆棘。
Chinese (traditional) 叢林督伊德
從地面召喚葡萄藤,同時可纏住並砸碎一個氣球,並留下一堆致命荊棘。
This list was last updated for: version 43.1