Legend of the Night (BTD6)
| Tower | Super Monkey — Path 3 — Tier 5 | |
|---|---|---|
| XP cost | 100,000 | |
| Cash cost | $140,800 — Easy $165,650 — Medium $178,900 — Hard $198,780 — Impoppable | |
Legend of the Night is the Super Monkey's path 3 tier 5 upgrade in Bloons TD 6. It grants a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding Boss Bloons) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, its cooldown freezes when sold and doesn't reset if bought again, and can only ever activate up to 2 times per round.
Additionally, Legend of the Night upgrades its main attack:
- Damage increased from 2 to 10
- Ceramic damage increased from +2 to +4
- MOAB-Class damage increased from +3 to +25
- Camo damage increased from +2 to +4
- Pierce increased by +8
- Jump count increased by +15
Stats
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1-0-5
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2-0-5
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0-1-5
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0-2-5
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $198,475 | $233,505 | $252,185 | $280,205 | $138,933 | $163,454 | $176,530 | $196,144 |
| 1-0-5 | $200,175 | $235,505 | $254,345 | $282,605 | $140,123 | $164,854 | $178,042 | $197,824 |
| 2-0-5 | $202,300 | $238,005 | $257,045 | $285,605 | $141,610 | $166,604 | $179,932 | $199,924 |
| 0-1-5 | $199,750 | $235,005 | $253,805 | $282,005 | $139,825 | $164,504 | $177,664 | $197,404 |
| 0-2-5 | $201,365 | $236,905 | $255,855 | $284,285 | $140,956 | $165,834 | $179,099 | $199,000 |
Strategy
The Legend of the Night is too expensive in most scenarios. As a last resort, its black hole ability can sometimes be used in Freeplay, but its long cooldown makes it unreliable (although it can be reduced by Energizer), not to mention sacrificing the tower to the VTSG usually being a better play in most Freeplay setups. However, it can be used in stall setups, powers included, where you can consistently get one use per round so the tower can destroy several BADs. That said, The Legend of the Night is unique in that it is one of the strongest single tower upgrades, placing itself in the niche of Least Tiers challenges, especially in Boss Events.
Update history
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Pierce increased ― 9 → 21
Damage increased by 1 ― 4 → 5
Pierce increased ― 21 → 22
Improved Darkshift ability added
Darkshift: Now has a sound effect
Darkshift: Can no longer teleport onto regular water if placed on frozen water (bug fix)
Passive ability: Now removes the visual effect if the tower is sold while the ability is active (bug fix)
Camo Prioritization filter added
| “ | Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay. — Update notes |
” |
Upgrade cost reduced ― $240,000 → $200,000
Overall cost reduced by $39,900 (due to cost changes for previous tiers)
Now deals +2 damage to Ceramic
Passive ability: Cooldown now continues from where it left off after selling and rebuying the tower, instead of resetting it
Portal: Now applies after lives are lost (bug)
Resolved an issue with Legend of the Night not actually preventing life loss (bug fix)
| “ | Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder — Update notes |
” |
Damage increased ― 5 → 10
Ceramic bonus increased ― +2 → +4
MOAB-class bonus increased ― +3 → +8
— Update notes
Now gains +1 bonus damage to camo bloons
Passive ability: Ability cooldown increased ― 120s → 180s
| “ | We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. — Update notes |
” |
Base attack rate decreased ― 0.03s → 0.0225s
- Note: Plasma Blasts crosspath remains at 0.015s
| “ | Higher tiers on the bottom path have struggled to compare to clusters of T3s for a while now. To help with this we thematically really liked the idea of bottom path gaining a ricochet effect, possibly gaining teleport mechanic value repositioning for better ricochet angles, and a big improvement to the tower's camo path identity as higher tiers becomes far more effective at handling DDTs — Update notes |
” |
Overall cost reduced by $4,445 (due to cost changes for previous tiers)
Damage to Camo increased ― +1 → +4
Damage to MOAB-class increased ― +8 → +13
Projectiles now ricochet with a 0.1s delay
| “ | Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. [...] Legend of the Night’s special passive ability is being failsafe limited to 2 activations per round, per tower. — Update notes |
” |
Passive ability: Now has a global max uses per round: 2
Projectile speed reduced ― 280 → 200
- Note: Epic Range unchanged at 350
| “ | It only scored 5/5 stars instead of a 6/5 in the Hall of Fame due to the high cost, so we’ve lowered that cost to see if this can be re-evaluated. — Update notes |
” |
Upgrade cost reduced ― $200,000 → $165,650
Darkshift: Now allows teleporting onto ice platforms (undocumented)
- Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey (bug fix)
- Note: Could technically activate it but had no meaningful effect other than wasting the ability
| “ | We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential. — Update notes |
” |
Bonus damage to MOAB-Class Bloons increased ― +13 → +25
Pierce reduced ― 23 → 16
- 0-1-5, 1-0-5, 2-0-5
Pierce reduced ― 24 → 17
- 0-2-5
Pierce reduced ― 26 → 19
- 1-0-5
Projectile radius increased ― 5 units → 8 units (undocumented)
- 2-0-5
Projectile radius increased ― 6 units → 9 units (undocumented)
Passive ability: Now triggers when Frontier Legends-exclusive Bloons leak (bug fix)
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | أسطورة الليل لا نلجأ إليه إلا عند انقطاع الأمل ... |
— | |
| Danish | Nattens legende Vi sætter vor lid til ham, når alt håb er ude... |
— | |
| German | Legende der Nacht Wir wenden uns an ihn, wenn alle Hoffnung verloren ist ... |
— | |
| Spanish | Leyenda de la noche Recurrimos a él cuando se pierde toda esperanza... |
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| Spanish (LA) | Leyenda de la noche Recurrimos a él cuando se pierde toda esperanza... |
— | |
| Finnish | Yön legenda Käännymme hänen puoleensa, kun kaikki toivo on menetetty... |
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| French | Légende de la nuit Nous nous tournons vers lui lorsque tout espoir est perdu… |
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| Italian | Leggenda della notte Quando ogni speranza è perduta, è a lui che ci rivolgiamo.. |
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| Japanese | 夜の伝説 全ての望みを失ったときに頼れる人… |
— | |
| Korean | 밤의 전설 마지막 희망까지 사그라졌을 때, 의지할 수 있는 오직 단 하나의 존재... |
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| Dutch | Legende van de Nacht We wenden ons tot hem als alle hoop verloren is... |
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| Norwegian | Nattens legende Vi går til ham når alt håp er ute … |
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| Polish | Legenda nocy Zwracamy się do niego, gdy nie ma już nadziei… |
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| Portuguese (Brazil) | Lenda da Noite Quando toda a esperança se perde, nos voltamos a ele... |
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| Russian | Легенда о ночи Мы зовём его, когда надежды больше нет... |
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| Swedish | Nattens legend Vi vänder oss till honom när allt hopp är ute... |
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| Thai | ตำนานแห่งรัตติกาล เมื่อความหวังทั้งมวลสูญสิ้น เวลาของเขาก็มาถึง... |
— | |
| Turkish | Gecenin Efsanesi Tüm ümitler tükenince ona döndük... |
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| Chinese (simplified) | 黑夜传说 当所有的希望都破灭时,我们只能依赖他… |
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| Chinese (traditional) | 夜的傳說 在我們徹底失去希望的時候,我們就會來到他身邊... |
— | |
| This list was last updated for: version 43.1 | |||
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