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Arctic Knight
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Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
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Arctic Knight is the Mermonkey's path 2 tier 4 upgrade in Bloons TD 6. Tridents deal more damage, grow in power faster, and deal bonus damage to MOABs. It gains the Ice Jet ability, which shoots a lot of ice balls quickly at the targetted bloon or at the target which can be placed anywhere on the map. Ice balls have a lot of pierce, freeze bloons and can hit the same bloon multiple times. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs.
Stats
| Attack |
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| Projectile |
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 1s |
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| Layers | 5 |
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| Split projectile |
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 1s |
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| Layers | ∞ |
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| Ability |
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| Cooldown | 45s |
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| Lifespan | 3s |
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| Disables other attacks | 3s |
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| Attack |
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| | | Projectile |
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 3s |
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| Layers | 3 |
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1-4-0
2-4-0
| Ability |
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| Attack |
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| | Projectile |
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| Speed | 260 units/s → 390 units/s |
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0-4-1
| Attack |
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| Projectile |
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| Seeking distance | 80 units |
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| Seeking angle | 360° |
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| Seeking rotation speed | 169 °/s |
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| Filters | |
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0-4-2
| Echosense Network |
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| Range modifier | +7.5% |
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| Max. stacks | 10 |
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Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-4-0
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$9,115 |
$10,725 |
$11,585 |
$12,870 |
$6,381 |
$7,508 |
$8,110 |
$9,009
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| 1-4-0
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$9,240 |
$10,875 |
$11,745 |
$13,050 |
$6,468 |
$7,613 |
$8,222 |
$9,135
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| 2-4-0
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$9,450 |
$11,125 |
$12,015 |
$13,350 |
$6,615 |
$7,788 |
$8,411 |
$9,345
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| 0-4-1
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$9,285 |
$10,925 |
$11,800 |
$13,110 |
$6,500 |
$7,648 |
$8,260 |
$9,177
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| 0-4-2
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$9,525 |
$11,205 |
$12,100 |
$13,445 |
$6,668 |
$7,844 |
$8,470 |
$9,412
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Strategy
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Arctic Knight is quite expensive for grouped damage, freezing, and relatively high MOAB-class damage, though it does excel on maps with obstacles so the Ice Jet ability can maximize its pierce. However, both its tridents and Ice Jet have the tendancy to leave out a lot of White and Zebra Bloons, so combine it with quick-attacking frozen-popping towers.
Update history
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“
While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
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Ice Jet: Projectile lifespan is now capped at 15 seconds
Ice Jet: Projectile damage type changed ― Shatter → Plasma
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While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this. Arctic Knight itself is receiving the brand new damage type added this update; as it is gaining a weakness to White Bloons from this and wasn’t too wild before we are increasing the power as well & allowing the ability to carry over 1 round to prevent projectiles timing out immediately when cast at the end of a round.
— Update notes
”
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 14 → 15
Ability damage increased ― 15 → 20
Trident: damage type changed ― Plasma → Frigid - Note: Projectile will be destroyed when hitting White properties
Ability: damage type changed ― Plasma → Frigid - Note: Projectile will be destroyed when hitting White properties
Ability: projectiles now carry over 1 round
“
While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now.
— Update notes
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Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
Ice Jet: Projectile lifespan reduced ― 15s → 10s (undocumented)
- 2-4-0
Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented) - Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
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Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
— Update notes
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Trident: Pierce increased ― 12 → 18 - Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18 - Note: Popseidon unaffected
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Middle path is seeing a consistency improvement for Freeze Duration & White Bloons
— Update notes
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Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
Trident: Now passes through White Bloon properties unless it can damage them
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[While talking about Riptide champion ...], and the rest of the path is also seeing a damage increase.
— Update notes
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Overall cost reduced by $300 (due to cost changes for previous tiers)
Main and split projectiles: Damage increased ― 6 → 8
Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
- Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
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Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding.— Update notes ”
Overall cost reduced by $400 (due to cost changes for previous tiers)
Ability: Projectiles can now bounce from map borders (undocumented) - Note: X-5-X could already bounce from borders
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
- 2-4-0
Ability: Projectile lifespan increased ― 6.6667s → 10s
Overall cost reduced by $975 (due to cost changes for previous tiers)
Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s - Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectiles no longer bounce off map edges (bug fix)- Note: Popseidon unaffected
- 1-4-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%) - Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-4-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%) - Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s - Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
- 0-4-1, 0-4-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
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Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back
— Update notes
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Overall cost increased by $300 (due to cost changes for previous tiers)
Range reduced ― 35 units → 32 units
“
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
”
Overall cost increased by $625 (due to cost changes for previous tiers)
Ability: Projectile speed increased ― 220 units/s → 260 units/s
- Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
Ability: Projectile lifespan decreased ― 10s → 7.5s
- Projectile distance reduced ― 2,600 units → 1,950 units
- With 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-4-1, 0-4-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
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