Rogue Legends

Rogue Legends (or Rogue Legend)[1] is a paid DLC expansion for Bloons TD 6, introduced in version 47.0 and the first of a series of DLC campaigns called Legends.[2] It is a "BTD rogue-lite adventure"[3] and a "game within the game"[2] where the player navigates a monkey on a grid with different types of tiles,[4] encountering Bloons and collecting towers and enhancements to add to their Party.[5] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called Artifacts to clear all the rounds. The campaign is split into four stages, each ending with a special Final Boss tile.
Purchasing the DLC unlocks an exclusive Avatar and Profile Banner, and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
A demo version of Rogue Legends is available in-game in the "Rogue Legends Preview" Quest.
Availability
Rogue Legends was initially released exclusively as an in-app purchase in Bloons TD 6. It is officially priced at USD$9.99,[6] though the actual cost depends on the platform and region. In the Chinese version, it costs RMB¥28.[7] On 9 April 2025, Ninja Kiwi released the Bloons TD 6 Web Shop, which allows players to purchase Rogue Legends with a bonus 1,000 Monkey Money. On 15 October 2025,[8] shortly after the release of version 51.0, Rogue Legends became purchasable directly from Steam using its regional pricing.
Rogue Legends was not included in the release of version 47.0 in Bloons TD 6+ and Bloons TD 6 NETFLIX. It was added to BTD6+ in version 47.2 and to BTD6 NETFLIX in version 47.3. It is accessible for free in both versions.
Rogue Legends was on sale on the following dates:
Gameplay
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The player begins a Rogue Legends campaign by creating their Starter Party, which is done by selecting a Hero or Hero Skin and up to three Artifacts which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile.
Some tiles have some Bloons floating over them that lead the player to a Bloon Encounter, in which the player plays on a random map with custom rounds and mechanics, and with Monkey Knowledge, Double Cash Mode, and Fast Track Mode disabled. Completing encounters earns items called Tokens (represented by an icon of Geraldo's head) that the player can trade for more Artifacts at Merchant tiles. The player has five hearts (separate from in-game lives) and a heart is lost each time they lose a Bloon Encounter or Final Boss, or restart a Mini Game or Mini Boss. If the player runs out of hearts, the campaign ends with no option of continuing.
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires[sic] that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a Boss Bloon. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player wins the campaign.
The player cannot place their own towers or Powers from the main game, but they can use Insta Monkeys and Powers provided to them during a run. Insta Monkeys and Powers cost cash to place; Insta Monkeys are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal. Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests, visiting Camp Fires, and having certain Artifacts. Additionally, during battles, the player can earn temporary items called Boosts, which can buff stats like damage, range, or pierce, grant Powers, or a one-time use Insta Monkey. These buffs will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
Players earn experience using the same system as in the main game, except multiplied by , capped at 4.5× XP starting on stage 5. Heroes earn 3 times that amount and start with a large amount of XP depending on the starting round number. Performing certain actions during a campaign, such as completing battles, opening Loot Chests, and trading at a Merchant, earns Rogue XP (represented by marshamallows). Once the player wins or loses the campaign, they can spend the Rogue XP they earned at the Rogue XP Shop to unlock bonuses that persist between campaigns.
Difficulty
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Each Rogue Legends campaign has a "difficulty" value (separate from the Easy/Medium/Hard difficulty system of the main game) that affects the challenge rules of Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. The difficulty value starts at 0 and increases by 1 each time the player completes a Bloon Encounter. This value determines the start round, end round, Bloon Speed, Bloon Health, MOAB Health, and starting cash of a tile using the following formulas. These formulas apply as-is for Bloon Encounters, while Mini Game, Mini Boss, and Final Boss tiles apply additional modifiers (for example, Mini Boss tiles increase the starting cash by $2,500).
For the speed and health modifiers, the difficulty is treated as a lower value depending on the map difficulty of a tile's map:
- Beginner: not lowered
- Intermediate: lowered by 4
- Advanced: lowered by 8
- Expert: lowered by 12
For example, the 10th Bloon Encounter of a stage has a difficulty value of 9. If it is on stage 3 and an Advanced map, it will have the following challenge rules:
These modifiers stack with Freeplay health and speed scaling. In CHIMPS mode, after stage 5, the health modifiers start scaling faster and in increasing increments, but the Bloon Speed modifier keeps scaling as normal.
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and Artifacts. The player can only have up to 10 Insta Monkeys in their Party at a time; obtaining an 11th tower prompts the player to remove one to make space.
Each Hero has a unique starter party of two Insta Monkeys and one Artifact. Hero Skins have different starter parties from regular Heroes, with the exception of those that cannot be purchased with Monkey Money (e.g. She-Ra has the same party as Adora, and Red Sauda has the same party as Sauda) and skins exclusive to the Chinese version.
| Item | Insta Monkey 1 | Insta Monkey 2 | Artifact |
|---|---|---|---|
| 0-0-3 Dart Monkey | 0-0-2 Sniper Monkey | Heroic Specialty Legendary | |
| 1-1-0 Tack Shooter | 0-2-0 Wizard Monkey | Flaming Hot Punch-A-Rang Legendary | |
| 0-1-0 Ninja Monkey | 0-2-0 Mortar Monkey | Malicious Mauling Common | |
| 0-2-0 Druid | 0-0-3 Druid | BB Gatling Gun Rare | |
| 0-0-1 Dart Monkey | 0-0-2 Dartling Gunner | Battlefield Commission Rare | |
| 0-2-0 Sniper Monkey | 1-0-0 Spike Factory | Slipped on the Peel Legendary | |
| 0-1-0 Dart Monkey | 2-0-0 Wizard Monkey | Spirit of Adventure Rare | |
| 0-2-0 Tack Shooter | 2-0-0 Spike Factory | Heightened Perception Legendary | |
| 2-0-0 Alchemist | 0-2-0 Engineer Monkey | Divine Intervention Common | |
| 1-0-1 Monkey Sub | 0-2-1 Monkey Buccaneer | Portability Common | |
| 2-0-0 Desperado | 0-0-2 Heli Pilot | Splody Darts Rare | |
| 0-0-2 Monkey Ace | 0-0-2 Glue Gunner | Sticky Situation Legendary | |
| 1-0-0 Ninja Monkey | 0-2-0 Desperado | Ability Stacking Legendary | |
| 0-1-0 Beast Handler | 0-1-2 Tack Shooter | Bargaining Chip Legendary | |
| 2-0-0 Sniper Monkey | 0-0-2 Wizard Monkey | Tit For Tat Legendary | |
| 0-0-2 Desperado | 0-0-0 Super Monkey | Homing Projectiles Legendary | |
| 0-2-0 Ice Monkey | 0-0-2 Engineer Monkey | Esoteric Elementalist Rare | |
| 0-0-2 Ninja Monkey | 0-0-2 Monkey Village | Extra Change Rare | |
| 0-0-2 Dartling Gunner | 1-0-0 Sniper Monkey | Cold Steel Legendary | |
| 2-0-0 Alchemist | 3-0-0 Glue Gunner | Alchemic Engineering Rare | |
| 1-0-0 Monkey Ace | 1-0-0 Mortar Monkey | Squadron Together Strong Common | |
| 0-1-0 Wizard Monkey | 0-0-2 Mortar Monkey | Pops Fired Common | |
| 2-0-0 Mermonkey | 2-0-0 Beast Handler | Portability Common | |
| 0-0-2 Monkey Ace | 0-2-0 Druid | Starting Strong Legendary | |
| 0-2-0 Alchemist | 0-1-0 Spike Factory | Cats Meow Legendary | |
| 2-0-0 Ice Monkey | 0-2-0 Mermonkey | Frosted Tips Legendary | |
| 0-2-0 Beast Handler | 0-0-1 Druid | Cornered Beasts Common | |
| 0-0-2 Ninja Monkey | 0-0-1 Boomerang Monkey | Heroic Edge Common | |
| 2-0-0 Heli Pilot | 0-0-0 Dartling Gunner | Bouncing Projectiles Rare | |
| 2-0-0 Bomb Shooter | 0-2-0 Monkey Buccaneer | Fish Nova Common | |
| 0-0-0 Beast Handler | 3-0-0 Mermonkey | What In Tarnation Common | |
| 2-0-0 Ninja Monkey | 2-0-0 Druid | Pure Damage Common | |
| 0-0-2 Monkey Sub | 0-2-0 Dart Monkey | Mighty Mulligan Legendary | |
| 0-0-2 Monkey Ace | 2-0-0 Dartling Gunner | Wacky Wibbly Wavey Common | |
| 2-0-0 Bomb Shooter | 0-3-0 Tack Shooter | Ceramic Chunker Legendary | |
| 2-0-0 Tack Shooter | 0-0-2 Mortar Monkey | Quantum Leap Common | |
| 0-0-2 Mermonkey | 0-3-0 Dart Monkey | Biggest Beacon Legendary | |
| 2-0-0 Ninja Monkey | 2-0-0 Wizard Monkey | Enchanted Rebuttal Legendary | |
| 2-0-0 Ice Monkey | 2-0-0 Engineer Monkey | Abundant Choices Rare | |
| 0-2-0 Beast Handler | 0-2-0 Ninja Monkey | Duckageddon Legendary | |
| 0-0-2 Wizard Monkey | 0-2-0 Ice Monkey | Home Brew Alchemy Legendary | |
| 0-1-1 Mermonkey | 0-2-0 Heli Pilot | Summer Fun Rare | |
| 1-0-0 Super Monkey | 0-2-0 Wizard Monkey | Absolute Ability Legendary | |
| 0-3-0 Tack Shooter | 0-2-0 Wizard Monkey | Innate Ability Legendary | |
| 0-2-0 Ninja Monkey | 0-0-2 Druid | Dream Teams Common | |
| 1-0-0 Druid | 0-0-0 Heli Pilot | Fata Morgana Common | |
| 2-0-0 Alchemist | 0-2-0 Engineer Monkey | Divine Intervention Common | |
| 0-0-2 Monkey Ace | 0-0-2 Glue Gunner | Sticky Situation Legendary | |
| 0-2-0 Druid | 0-0-3 Druid | BB Gatling Gun Rare | |
| 0-0-2 Ninja Monkey | 0-0-2 Monkey Village | Summon Battle Cat Legendary | |
| 2-0-0 Wizard Monkey | 2-0-0 Spike Factory | Blitzing Ape Barrage Emitter Legendary |
Artifacts
Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit.
Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.
- Ability Stacking
- Absolute Ability
- Abundant Choices
- Added Preservatives
- Alchemic Engineering
- Bargaining Chip
- Battlefield Commission
- BB Gatling Gun
- Biggest Beacon
- Blitzing Ape Barrage Emitter
- Bouncing Projectiles
- Carry A Big Stick
- Cats Meow
- Ceramic Chunker
- Charismatic Leader
- Cold Steel
- Confuddling Spelling
- Conscription
- Cornered Beasts
- Corrosive Torp-E-Darts
- Critical Impact
- Critical Success
- Crystal Crash
- Dazing Frostburn
- Discord
- Divine Inspiration
- Divine Intervention
- Divine Precision
- Divine Quickening
- Dream Teams
- Duckageddon
- Elite Military Inspiration
- Elite Military Precision
- Elite Military Quickening
- Enchanted Rebuttal
- Esoteric Elementalist
- Essence Of Blastapopoulos
- Essence Of Bloonarius
- Essence Of Diamondback
- Essence Of Dreadbloon
- Essence Of Lych
- Essence Of Phayze
- Essence Of Vortex
- Explosive Economics
- Extra Change
- Fata Morgana
- First Class Support Inspiration
- First Class Support Precision
- First Class Support Quickening
- Fish Nova
- Flaming Hot Punch-A-Rang
- Follow Me
- Frosted Tips
- Full Broadside
- General's Disposition
- Get to the Chopper
- Gluesplosion
- Grand Magic Inspiration
- Grand Magic Precision
- Grand Magic Quickening
- Greater Primary Inspiration
- Greater Primary Precision
- Greater Primary Quickening
- Growing Steady
- Hawk's Eye
- Heightened Perception
- Heroic Edge
- Heroic Specialty
- High Impact Glue
- Home Brew Alchemy
- Homing Projectiles
- Improved Spelling
- Innate Ability
- Insider Trading
- Intelligence Agent
- Just Like Magic
- Malicious Mauling
- Master of all Trades
- Mighty Mulligan
- Monkey Academy
- Mystic Twister
- No More Please
- One Monkey Army
- One Shot
- Overwhelming Synergy
- Perceptive Crow
- Pincushion Flyby
- Pops Fired
- Portability
- Power Nexus
- Primal Instinct
- Primary Specialist
- Pure Damage
- Quantum Leap
- Rubber Bullets
- Slipped on the Peel
- Slow And Steady
- Slower Is Harder
- Spirit of Adventure
- Splody Darts
- Squadron Together Strong
- Starting Strong
- Sticky Situation
- Summer Fun
- Summon Battle Cat
- Support Specialist
- Swelling Spikes
- Swiftest To Business
- The Unspoken Heroes
- Tit For Tat
- Too Many Cooks
- Trick Shot A-Tacks
- Unification
- Wacky Wibbly Wavey
- What In Tarnation
- Zig Then Zag
Boosts
Boosts are temporary items that the player obtains periodically on Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. They can be Boost Artifacts, Insta Monkeys, or Powers (including the Cave Monkey, Tech Bot, Pontoon, Portable Lake, Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap, Battle Cat and Super Monkey Beacon). Insta Monkeys and Powers obtained from Boosts can only be used once. Boosts only last for the rest of the tile game and disappear after the player wins or loses.
When the player earns a Boost, they can choose from one of three options, or spend cash to reroll them (except during Races or Endurance Races, where the game chooses a random Boost for the player automatically). The first reroll is free, and every successive roll costs cash, increasing each time. Players can also enable the "Queue Boosts" option in the Artifact menu while in-game, which prevents the player from choosing Boosts they earn until they select it from the Artifact menu. It only awards one Boost at the time and will remain on the screen if there are multiple pending Boosts.
Stages
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Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
-
Quarry
-
Basalts
-
Bloonhenge
-
Cliffside
-
Dam
-
High Point
-
Big Forest
-
Mountain Top
-
Volcanic Island
-
River Crossing
-
Cliffs of Dover
-
Jungle
-
Mountain Pass Upper
-
Waterfall
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
| Map | Spawn Points | Encounters | Mini Games | Mini Bosses | Loot Chests | Merchants | Camp Fires |
|---|---|---|---|---|---|---|---|
| Quarry | 1 | 18 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 3 (2 shuffled) | 4 (3 shuffled) |
| Basalts | 1 | 21 | 2 (2 shuffled) | 2 (2 shuffled) | 8 (8 shuffled) | 3 (1 shuffled) | 4 (2 shuffled) |
| Bloonhenge | 1 | 20 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 3 (2 shuffled) | 4 (3 shuffled) |
| Cliffside | 2 | 15 | 2 (2 shuffled) | 2 (2 shuffled) | 3 (2 shuffled) | 3 (2 shuffled) | 5 (3 shuffled) |
| Dam | 2 | 27 | 3 (2 shuffled) | 2 (1 shuffled) | 6 (5 shuffled) | 3 (1 shuffled) | 5 (3 shuffled) |
| High Point | 1 | 19 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 2 (1 shuffled) | 3 (2 shuffled) |
| Big Forest | 2 | 16 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (6 shuffled) | 3 (1 shuffled) | 5 (3 shuffled) |
| Mountain Top | 1 | 16 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 3 (2 shuffled) | 4 (3 shuffled) |
| Volcanic Island | 2 | 21 | 2 | 2 | 7 (2 shuffled) | 3 (1 shuffled) | 5 |
| River Crossing | 2 | 17 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (4 shuffled) | 3 (2 shuffled) | 5 (3 shuffled) |
| Cliffs of Dover | 1 | 17 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (4 shuffled) | 3 (2 shuffled) | 4 (3 shuffled) |
| Jungle | 1 | 19 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (6 shuffled) | 3 (2 shuffled) | 4 (3 shuffled) |
| Mountain Pass Upper | 1 | 15 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 3 (2 shuffled) | 5 (4 shuffled) |
| Waterfall | 1 | 16 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 3 (2 shuffled) | 4 (2 shuffled) |
| Mountain Valley | 1 | 13 | 2 | 2 | 5 | 3 | 4 |
| Casm Falls | 2 | 12 | 1 | 2 (2 shuffled) | 5 (5 shuffled) | 2 (1 shuffled) | 5 (3 shuffled) |
| Mountain Ridge | 1 | 14 | 2 (2 shuffled) | 2 (2 shuffled) | 6 (5 shuffled) | 1 | 4 (3 shuffled) |
| Big Desert | 1 | 18 | 2 (2 shuffled) | 2 (2 shuffled) | 7 (6 shuffled) | 4 (1 shuffled) | 5 (4 shuffled) |
| Snow Field | 1 | 12 | 2 (2 shuffled) | 2 (2 shuffled) | 5 (5 shuffled) | 1 | 5 (3 shuffled) |
| Desert Canyon | 1 | 13 | 2 (1 shuffled) | 2 (2 shuffled) | 5 (4 shuffled) | 2 (1 shuffled) | 4 (2 shuffled) |
| Desert Waterfall | 1 | 10 | 2 (2 shuffled) | 2 (1 shuffled) | 4 (4 shuffled) | 2 (1 shuffled) | 4 (3 shuffled) |
| Pyramids | 1 | 14 | 2 (2 shuffled) | 2 (2 shuffled) | 4 (4 shuffled) | 1 | 5 (3 shuffled) |
| Lava Fields | 2 | 14 | 2 (1 shuffled) | 2 (2 shuffled) | 4 (4 shuffled) | 2 (1 shuffled) | 5 (3 shuffled) |
Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which map difficulty of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4.
| Stage | Beginner | Intermediate | Advanced | Expert |
|---|---|---|---|---|
| 1 | 70% | 30% | 0% | 0% |
| 2 | 50% | 30% | 20% | 0% |
| 3 | 30% | 35% | 25% | 10% |
| 4+ | 15% | 35% | 30% | 20% |
Rounds
Bloon Encounters use a unique "Rogue Bloons" round set.[12] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the Phayze One set.
Costs
Insta Monkey placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
| Tier | Cost |
|---|---|
| Base | -10% |
| Tier 1 | -20% |
| Tier 2 | -30% |
| Tier 3 | -35% |
| Tier 4 | -40% |
| Tier 5 | -50% |
Upgrade costs are modified based on their tier. Regular upgrades cost more, but Paragons are cheaper.
| Tier | Cost |
|---|---|
| Tier 1 | +15% |
| Tier 2 | +20% |
| Tier 3 | +30% |
| Tier 4 | +35% |
| Tier 5 | +40% |
| Paragon | -50% |
Powers cost cash to place instead of Monkey Money. This affects the sell value of Powers that can be sold.
| Power | Cost |
|---|---|
| Pontoon | $450 |
| Portable Lake | $500 |
| Tech Bot | $375 |
| Cave Monkey | $750 |
| Thrive | $100 |
| Super Monkey Storm | $900 |
| Monkey Boost | $1,200 |
| Time Stop | $600 |
| Glue Trap | $500 |
| Camo Trap | $600 |
| Battle Cat | $1,945 |
| Super Monkey Beacon | $1,500 |
| Hype Boost Monkey | $1,800 |
| Tech Bot Prime | $900 |
| Sword of Protection | $1,800 |
Rogue XP
Rogue XP is a currency introduced in version 48.0 that the player earns from playing through campaigns and can spend in the Rogue XP Shop on permanent buffs in future campaigns.
Rogue Feats
Rogue Feats are tasks similar to achievements. Completing each of them unlocks a decorative medal displayed on the player's profile.
Tiles
Spawn Points
Spawn Points are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
Bloon Encounters
Bloon Encounters appear on the path and the player is required to engage with them to progress. The player can either fight the encounter, which takes the player to a map where they must reach the end round to win, or they can skip it by paying one heart (if they have at least two hearts remaining). Completing an encounter rewards Tokens and Rogue XP.
Bloon Encounters come in multiple variants, indicated by the "Bloon topper" that floats over the tile. These apply modifiers during the game, such as making Bloons immune to movement-inhibiting effects, and some of them change the roundset used.
Mini Game
Mini Game tiles are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary, as well as the amount of Rogue XP earned. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet.
Mini Boss
Mini Boss tiles are similar to Mini Game tiles, being optional challenges that reward an Artifact and Rogue XP depending on which goal the player achieves. However, Mini Boss tiles use Boss Rush mode with any boss except Vortex. These use the Phayze One round set rather than the Rogue Bloons round set, and Powers can be used normally.
Loot Chests
Loot Chests allow the player to choose one of three Artifacts.
Merchants
Merchants allow the player to trade Artifacts and tokens for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. The player can perform multiple trades with the Merchant, but they are limited to get 4 Artifacts from each shop.
In stages 2–4 the Merchant will have available two additional Artifacts, the first one grants 60 Monkey Money per stage and the second one 120 Rogue XP per stage, these Artifacts have a value of 12 Power and will have two of each (but will only use one of the 4 slots if multiples are purchased).
Log Bridges
Log Bridges allow the player to cross water tiles. They are functionally identical to path tiles.
Camp Fires
Camp Fires, also called Rest Tiles, allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
Legendary Augment
Legendary Augments are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
- Bloon Encounter: The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
- Loot Chests: All the Artifacts will be of Legendary rarity.
- Merchant: Can have Legendary artifacts in its inventory and the costs are lowered by 2 Power, compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
- Camp Fires: Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version and Heal restores all hearts.
- Mini Game and Mini Boss: Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
Final Boss
Final Boss tiles are always the final tile of stage, and beating them is required to progress to the next stage. They take the player to a battle against a Boss Bloon in a manner similar to Boss Challenges. The boss spawns immediately upon starting the first round and must be defeated within 40 rounds, starting at round 10. The boss appears in its Normal version for stage 1 and in its Elite version for stages 2 and higher, and its tier is the same as the stage number (remaining tier 5 on stages 5 and up). Defeating the boss rewards the player with Rogue XP and a Boss Artifact, but losing costs the player one heart.
Modes
Practice
Practice allows the player to simulate a Bloon Encounter on any map of the player's choosing, including secret maps such as Protect The Yacht and Blons. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns Boosts every two rounds instead of three. After completing round 65, the player can continue in Freeplay.
CHIMPS
CHIMPS is unlocked by completing stage 4 of a campaign for the first time. This mode applies the following modifiers to make the game more difficult:
- The player plays on Hard difficulty instead of Medium.
- The player starts with two hearts instead of five.
- The maximum tower party size is reduced to 8.
- Starting cash is reduced to 85%.
- Reroll cost is increased by ~33%.
- The player cannot extract Artifacts after stage 4.
In exchange, goals for Mini Game and Mini Boss tiles are reduced by 10% and the player can earn more Rogue XP by enabling Curses, which are passive negative effects that apply during the entire campaign and add Curse Points. Each Curse Point increases the amount of Rogue XP earned by 1%. The player can select any amount of Curses, up to a maximum of 375 Curse Points.
Despite the name, this mode is not played in CHIMPS. The player can still use Powers and the restrictions to Monkey Knowledge, lives, selling, and cash generation are tied to Curses via the following, respectively: Low Knowledge, No Leeway, No Selling, and No Income, instead of being inherent to this mode.
| Icon | Name | Curse Points | Effect |
|---|---|---|---|
| Low Stamina | 10 | Towers will have a cooldown of 6 rounds instead of 4. | |
| Market Crash | 10 | Merchant item costs are doubled. | |
| Perfectionist | 10 | Bronze reward for Mini Games and Mini Bosses removed. | |
| No Selling | 10 | Towers cannot be sold. | |
| Veteran Only | 15 | Beginner maps do not appear in the campaign. | |
| Upgrade Toll | 20 | Upgrade costs are increased by 15%. | |
| No Handouts | 15 | Players cannot use starting Artifacts, including the Hero Artifact. | |
| Speedy | 15 | Bloons and MOAB-Class Bloons move 15% faster. | |
| No Leeway | 20 | Maximum amount of lives set to 1. | |
| No Boosts | 20 | The player does not earn Boosts during games. | |
| No Rerolls | 20 | The player cannot reroll any reward. | |
| No Income | 20 | Towers do not produce extra income. | |
| Hard Target | 20 | Mini Boss and Mini Games goals are 20% higher. | |
| No Hero | 25 | The chosen Hero cannot be placed in the game. | |
| Faint of Heart | 25 | Maximum amount of Hearts is reduced to 1. | |
| Small Party | 25 | Party size reduced by 4. | |
| Choice Starved | 30 | All reward selections will have one less choice. | |
| Limited Resources | 30 | Maximum amount of Artifacts is reduced to 10. | |
| Low Knowledge | 35 | Disables the effects of the XP Shop, including certain Monkey Knowledge points. |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: This should contain a few basic pointers, while the main strategy article should go more in-depth. (Needs cross-verification) |
Gameplay summary
The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like Ravine or Dark Dungeons. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.
Compared to standard BTD6 gameplay, later rounds are much more laggy due to Freeplay rules not activating until Round 31 and MOAB-Class Bloons scaling much more beforehand. Popping ZOMGs releases a ton of children Bloons from non-Super Ceramic Bloons compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts.
When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the Ceramic Chunker Rare + Frosted Tips Common to control large groups of Bloons. General's Disposition Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options.
Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Legendary tiles offer rare opportunities to gain even more rewards to "snowball" a run, so try to route towards them if possible. Even if the acquired Artifacts don't help the current party, they still have decent spending power when trading with Merchants.
Camp Fires are versatile in how they can affect the current loadout. Recruiting a Monkey should be done to mainly either cover a weakness, such as Camo detection or early MOABs, or counter an upcoming Boss when mentoring or enhancing wouldn't help as much. For example, recruiting a Monkey from a different category can help in a pinch against Dreadbloon. Later on, recruiting still has value in potentially getting highly-upgraded Super Monkeys or getting certain upgrade paths like middle path Druids or Wizard Monkeys, which would normally require several Camp Fires' worth of mentoring with the current Artifacts available. Mentoring a Monkey should be done on upgrades that are purchased frequently to maximize value and to make Monkeys more spammable on Race or Mini Boss tiles. When mentoring, beware of increasing the placement cost too much if it would exceed the starting cash on each Encounter, and also beware of locking that monkey out of certain upgrade paths or crosspaths. Enhancing Artifacts generally provide minor but consistent boosts, but if the Artifact adds a Monkey to the party, enhancing will add another copy of that Monkey, allowing that Monkey to be placed more often in addition to getting the Artifact improved.
During each Encounter, when picking a Boost, the one-use Insta Monkeys can greatly add popping power to the current Encounter due to how they're discounted, though getting a useful one is rare. Picking the Monkey category Boosts is generally viable for free, incremental stat bonuses. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
When picking a reward from beating a Final Boss, the Legendary Artifact should usually be taken, as most Tier 5 Monkeys are unaffordable on regular Encounters and only really contribute to future Final Bosses with the greatly increased starting cash. Most Tier 5 Monkeys that are affordable still struggle to pop every Bloon type. In general, if a defense on a regular Encounter can save up tens of thousands of dollars to afford a Tier 5 Monkey, the Tier 5 Monkey probably isn't needed anyway. Exceptionally cheap Tier 5s like the Ultra-Juggernaut may be taken and placed to take advantage of Boss Bloon Essences. Even if the Final Boss Artifact doesn't help at all, such as the Essences of Blastapopoulos or Vortex without having Tier 5s, they may still be traded with future Merchants.
Rogue XP Shop
Succeed on as many Bloon Encounters and Minigames to gather as many Marshmallows, or Tokens and Artifacts that can be traded for Marshmallows, as possible.
For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only if several Rare or Legendary Artifacts are already extracted. Upgrading Starting Cash or Hero XP gain can help reach important breakpoints for affording certain upgrades, and Recruit Rerolls can help with recruiting a useful Monkey early on.
Update history
Rogue Legends receives free updates along with the main game. These include Artifact and starter party balance changes, round changes, and new Artifacts and features. It has changes in the following updates:
Cosmetic items
For purchasing the DLC
| Item | Category | Introduced |
|---|---|---|
| The Banner of Rogue Legends | Game & UI — Profile Banners | Version 47.0 |
For completing a campaign
| Item | Category | Introduced |
|---|---|---|
| Rogue Legends Victory Banner | Game & UI — Profile Banners | Version 47.0 |
In-game text
Legends menu description
Store description
Steam store description
Home information menu
Campaign information menu
Errors
- Ability Stacking Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
- The Dazing Frostburn, Esoteric Elementalist and Flaming Hot Punch-A-Rang Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
- Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states.
- The Home Brew Alchemy Artifact has 30× Crit damage instead of 50× as the description says.
- The Heroic Edge Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.
- The Permanent Artifact counter will show a maximum of 294 Artifacts, but there is only 293 available.
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm that the errors listed below are still present in version 52.2 or higher |
- If the player faces a Boss in Ancient Portal with a Reverse modifier active, the Boss path will be bugged. With the initial portal alignment, the Boss will start from its normal spawn point on the right side of the track and if the portal is realigned before the Boss spawns, it will now spawn in the intended location on the left side of the track. Either way, when the Boss reaches the portal, it will enter it and travel to the exit from the top path instead of crossing over the portal.
- Level 20 Ezili can affect Boss Bloons with her MOAB Hex ability.
Development
Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[13]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
| “ | Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure. — Update notes for version 44.0[3] |
” |
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
| “ | Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC. — Update notes for version 45.0[14] |
” |
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
| “ | Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February. — Update notes for version 46.0[2] |
” |
Version 47.0
The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[12]
Early access videos
Gallery
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Promotional artwork
-
Promotional artwork
Video
References
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 2.0 2.1 2.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
- ↑ "【已开奖】47版本更新预告!《气球塔防6》新玩法一览". TapTap. Retrieved Wed, 15 Oct 2025.
- ↑ SteamDB
- ↑ "Ninja Kiwi Games on X". X. Retrieved Wed, 15 Oct 2025.
- ↑ "Ninja Kiwi Games on X". X. Retrieved Wed, 15 Oct 2025.
- ↑ "Ninja Kiwi Games on X". X. Retrieved Wed, 15 Oct 2025.
- ↑ 12.0 12.1 "Bloons TD 6 v47.0 - Update Notes!". Retrieved Tue, 4 Feb 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
External links
Navigation
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