Druid of the Jungle (BTD6)

Revision as of 17:20, 6 October 2024 by Gospodin of time (talk | contribs) (Added descriptions.)
This article was created using a script from in-game data, and needs to be expanded with written information, such as an intro summary.
Remove this notice or replace it with
{{stub}} once the article has been expanded and you've verified that all information added by the bot is accurate and up-to-date.
Druid of the Jungle
Portrait of Druid of the Jungle
Icon of Druid of the JungleCalls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Tower Druid — Path 2 — Tier 3
XP cost 2,000
Cash cost $895 — Easy
$1,050 — Medium
$1,135 — Hard
$1,260 — Impoppable

Druid of the Jungle is the Druid's path 2 tier 3 upgrade in Bloons TD 6. It now spawns a vine that has infinite range and destroys the bloon caught and damage all blons coming through. After it destroys a bloon it leaves a vine on the track that damages bloons that go over it. If level 5+ Obyn is present on screen all Druids of the Jungle gain 40% range.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $1,745 $2,050 $2,215 $2,460 $1,222 $1,435 $1,551 $1,722
1-3-0 $2,045 $2,400 $2,595 $2,880 $1,432 $1,680 $1,817 $2,016
2-3-0 $2,770 $3,250 $3,515 $3,900 $1,939 $2,275 $2,461 $2,730
0-3-1 $1,830 $2,150 $2,325 $2,580 $1,281 $1,505 $1,628 $1,806
0-3-2 $2,085 $2,450 $2,650 $2,940 $1,460 $1,715 $1,855 $2,058

Update history

For a complete list of Druid changes, see Update history:Druid (BTD6).
  This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
2-3-0
  •   Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
  •   No longer removes Regrow properties from immune Bloons (bug fix)
“
Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
”
  •   Vine attack: Now leaves a thorn pile on the track after popping the target
  •   Overall cost reduced by $25 (due to cost changes for previous tiers)
  •   Brambles: no longer has single-layer damage (undocumented)
“
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping.
— Update notes
”
  •   Thorn pile: Damage type changed ― Normal → Sharp
1-3-0, 2-3-0
  •   Hard Thorns now changes the damage type of thorn piles to Normal
    •   Thorn pile damage type is effectively the same with this crosspath as before this change
“
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
”
  •   Thorn pile: Pierce reduced ― 30 → 20
“
Slightly shifting price down from T4 into T3 midpath
— Update notes
”
  •   Upgrade cost increased ― $950 → $1,050
“
Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
”
  •   Vine attack: Now follows the tower's targeting instead of always targeting Strong
  •   Thorn pile: Damage type changed ― Normal → Sharp
  •   Purchasing Druid of the Jungle now automatically switches the targeting of the tower to Strong
1-3-0, 2-3-0
  •   Hard Thorns now allows thorn piles to damage Lead and frozen
    •   Damage type with this crosspath is effectively the same as before
  •   Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
  •   Upgrading a crosspathed Druid to Druid of the jungle now also changes target priority to Strong (bug fix)
  •   Vine attack: Can no longer grab frozen Bloons without popping them (bug fix)
“
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
— Update notes
”
  •   Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
“
We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround.
— Update notes
”
  •   Purchasing Druid of the Jungle no longer automatically switches the targeting of the tower to Strong
“
Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
”
  •   Vine minimum cooldown increased ― 0.25s → 2.6s
  •   Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
0-3-2
  •   Heart of Vengeance now properly applies to the vine attack (bug fix)
“
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. [...]
— Update notes
”
  •   Vine attack: Base crushing rate is twice as fast
    • Red: 0.5s → 0.25s
    • Blue: 0.60355339s → 0.30277669s
    • Green: 0.68301270s → 0.34150635s
    • Yellow: 0.75s → 0.375s
    • Pink: 0.80901699s → 0.40450850s
    • White/Black/Purple: 1.07915620s → 0.53957810s
    • Zebra: 1.44895788s → 0.72447894s
    • Rainbow: 1.96391365s → 0.981956825s
  •   Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
  •   Vine attack: Ceramic layers now require an extra 1.25s to crush
    •   Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
      • Lead: 1.94895788s → 1.34947894s
      • Fortified Lead: 2.02475488s → 1.38737744s
      • Ceramic: 2.79950976s → 2.64975488s
      • Fortified Ceramic: 2.91926956s → 2.70963478s
      • Super Ceramic: 2.26556444s → 2.38278222s
      • Fortified Super Ceramic: 2.41506351s → 2.45753175s
  •   Main attack: Max projectile distance reduced ― 136 units → 102 units
0-3-1, 0-3-2
  •   Druidic Reach now increases the lifespan of the thorn pile by 33%
  •   Main attack: Projectile spread can now be affected by accuracy buffs
For more Druid images, see Gallery:Druid.

Screenshots

  This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Artwork and icons

In other languages

Language Name / Description Notes
Arabic كاهن الأدغال
استدعاء كرمة من الأرض لتشابك البالونات وسحق واحدة تلو الأخرى، تاركًا وراءه كومة شائكة مميتة.
—
Danish Junglens Druide
Hidkalder en ranke fra jorden til at fange bloons og knuse dem én ad gangen, og efterlader en bunke farlige torne.
—
German Dschungeldruide
Ruft eine Schlingpflanze aus dem Boden, die einen Bloon nach dem anderen fesselt und vernichtet und einen tödlichen Dornenhaufen hinterlässt.
—
Spanish Druida de la selva
Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales.
—
Spanish (LA) Druida de la selva
Hace crecer unas enredaderas que atrapan y aplastan a los bloons uno a la vez. Deja una pila de espinas letales.
—
Finnish Viidakon druidi
Kutsuu viiniköynnöksiä maasta kietoutumaan ja murskaamaan blooneja yksi kerrallaan, ja jälkeen jää tappavia piikkikasoja.
—
French Druide de la jungle
Invoque une plante grimpante à partir du sol pour emmêler et écraser les Bloons, un par un, laissant derrière elle un tas de ronces mortel.
—
Italian Druido della giungla
Evoca un rampicante che germoglia dal suolo e avvolge stritolandolo un bloon per volta, lasciandosi dietro una pila di spine letali.
—
Japanese ジャングルのドルイド
地面からツルを呼び出して、ブルーンを一度に1つずつ絡ませて押しつぶし、致命的なとげの山を残す。
—
Korean 정글의 드루이드
풍선을 하나씩 휘감아 으스러뜨리고 무시무시한 가시 더미를 남기는 넝쿨을 땅에서 소환합니다.
—
Dutch Druïden van de Jungle
Roept een rank uit de grond om Bloons een voor een te verstrengelen en laat een dodelijke stapel doorns achter.
—
Norwegian Druide av jungelen
Får en ranke fra bakken til å vikle seg rundt og knuse bloons én etter én, og den etterlater seg en sti av dødelige torner.
—
Polish Druid dżungli
Przyzywa z ziemi pnącze, które oplata i miażdży blony po jednym naraz, pozostawiając za sobą stos śmiercionośnych cierni.
—
Portuguese (Brazil) Druida da Selva
Invoca vinhas do chão para enredar e esmagar Bloons, um de cada vez, deixando para trás uma pilha de espinhos mortal.
—
Russian Друид джунглей
Вызывает из земли стебель, который обвивает и давит шары один за другим и оставляет после них кучу опасных колючек.
—
Swedish Djungelns druid
Frammanar en vinranka från marken som trasslar in och krossar en Bloon i taget och efterlämnar en dödlig tagghög.
—
Thai ดรูอิดแห่งผืนป่า
เรียกเถาไม้จากพื้นดินมารัดและทำลายบลูนทีละตัว ทิ้งกองหนามอันน่ากลัวเอาไว้
—
Turkish Orman Medyumu
Bloon’ları teker teker engellemek ve çarpmak için yerden bir üzüm asması çağırır geride ölümcül bir diken yığını bırakır.
—
Chinese (simplified) 丛林德鲁伊
召唤藤蔓缠绕并一次碾碎一个气球,留下一堆致命的荆棘。
—
Chinese (traditional) 叢林督伊德
從地面召喚葡萄藤,同時可纏住並砸碎一個氣球,並留下一堆致命荊棘。
—
This list was last updated for: version 43.1