Velociraptor: Difference between revisions

Strategy: Added version note, mentioned its dependence on layer skipping.
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'''Velociraptor''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a velociraptor instead of an adasaurus. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24.
'''Velociraptor''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a velociraptor instead of an adasaurus. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24.


The Velociraptor has increased range, pierce, damage, and splash radius.<!--bwiki would say "bite radius" but in bpedia there needs to be consistency--> It also gains a +3 damage bonus to stunned Bloons and [[MOAB-Class Bloon|MOAB-Class Bloons]], which scales with increased Beast Power.
The Velociraptor has 24 range instead of 20, and each bite has 18 radius instead of 15, plus increased damage, further bonus damage to stunned Bloons, and more pierce. Merges improve its damage, bonus stunned damage, and pierce, plus reduced attack cooldowns. Its bonus Ceramic damage is also increased from +1 to +4, regardless of Beast Power.
 
*'''Damage''': Increased from 2–4 to 4–16.
*'''Bonus stunned damage''': +3–7
*'''Pierce''': Increased from 8–20 to 12–26.
*'''Attack cooldown''': Starts at 1s, which decreases to 0.6561s at max Beast Power.


==Stats==
==Stats==
{{outdated|v54.1 damage buffed due to unintended balance changes from NK}}
{{BTD6 stat list by tiers|Beast Handler|030}}
{{BTD6 stat list by tiers|Beast Handler|030}}


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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|54.1|section=y}}
Velociraptor is used at Power 18 and above due to its ability to one-shot groups of [[Ceramic Bloon (BTD6)|Ceramics]] during mid-game. It can take out entire rushes during 63 in just two hits, or one attack per lane on split lane maps. It also does solid damage against blimps, but struggles to handle fortified blimps and will need some support here as well as repositioning to get enough time to pop them. Since it relies on one-shotting ceramics, it can become a lot weaker if earlier towers in the track break open ceramics and cause pierce issues for it, requiring repositioning to handle ceramic rushes before then.
{{outdated|New bugfixed vraptor better?}}
Velociraptor is slow and weak for its cost, dealing poor damage to standard Bloons, insufficient pierce that causes it to struggle against swarms of weak Bloons, and needing merges to one-shot any standard Bloon except a normal Fortified [[Ceramic Bloon (BTD6)|Ceramic Bloon]]. It needs merges to have any value as a cleanup tower against standard Bloons. Its bonus stunned Bloon bonus is big enough to warrant applying stuns from [[Relentless Glue]] and similar stun supports.


Low power Velociraptor is slow and weak compared to Power 6 [[Adasaurus]] before it, and it should always be merged to at least 18 power. Typically this is done with 2 Velociraptors plus an Adasaurus. Power 24 does more blimp damage, has a bit more consistency with a faster attack speed, and is useful if planning to upgrade to [[Tyrannosaurus Rex]] later, but is much less important than reaching Power 18.
Low power Velociraptor is slow and weak compared to Power 6 [[Adasaurus]] before it, and it should always have merges. Power 16 is enough to one-shot Rainbows, and Power 22 versus non-Fortified Ceramics. Power 24 has more consistency with faster attack speed, does better against groups, and aids transition into [[Tyrannosaurus Rex]] later.


==Update history==
==Update history==